Cross-class abilities would be pre-selected.I don't like the idea of putting multiple minions against each other to create "parties" as this can cause soem ability confusion and would take far too much time between people picking out abilities. One on Oes are preferable for both time and simplicity.
And overall, Cash Shop Minions SHOULD NOT get beneficial abilities that are better than ones gained in game.
Cash Shop Minions shouldn't be allowed as they'd create a P2W scenario.
Cash Shop ruined all these good ideas.
It's going to ruin the Card Game too & all the potential it had before the inclusion of Cash Shop.
I dont think they should be excluded, just given the same powered abilities of any other pet with nothing super special. We dont need to be excluding things form the cash shop just because you're mad about it.
"Cross Classing" things would be too confusing and probably shouldn't be implemented. Just give the minions a set of three abilities. That's it.
That works too... I don't think cross-classing is confusing, it adds competitive depth. But to each their own, I'd be fine if flat ability-sets were the norm.I dont think they should be excluded, just given the same powered abilities of any other pet with nothing super special. We dont need to be excluding things form the cash shop just because you're mad about it.
"Cross Classing" things would be too confusing and probably shouldn't be implemented. Just give the minions a set of three abilities. That's it.
If the Cash Shop Minions are a direct copy ability/stat-wise of an easily obtainable minion in-game, that would work.
I imagine that certain abilities would have different names and apply to the type of minion you're using, if they're given types at all. But no stat boosts or "win" abilities. Just ones that maybe In Name set them apart from others. But in name only. Im sure there'd be a wide array of abilities, just nothing better than anything else in order to keep the field relatively even.That works too... I don't think cross-classing is confusing, it adds competitive depth. But to each their own, I'd be fine if flat ability-sets were the norm.
If the Cash Shop Minions are a direct copy ability/stat-wise of an easily obtainable minion in-game, that would work.
100% agree. As long as they don't bring any exclusive abilities in effect.I imagine that certain abilities would have different names and apply to the type of minion you're using, if they're given types at all. But no stat boosts or "win" abilities. Just ones that maybe In Name set them apart from others. But in name only. Im sure there'd be a wide array of abilities, just nothing better than anything else in order to keep the field relatively even.
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