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  1. #1
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Uielyave View Post
    I don't like the idea of putting multiple minions against each other to create "parties" as this can cause soem ability confusion and would take far too much time between people picking out abilities. One on Oes are preferable for both time and simplicity.

    And overall, Cash Shop Minions SHOULD NOT get beneficial abilities that are better than ones gained in game.
    Cross-class abilities would be pre-selected.

    Cash Shop Minions shouldn't be allowed as they'd create a P2W scenario.

    Cash Shop ruined all these good ideas.

    It's going to ruin the Card Game too & all the potential it had before the inclusion of Cash Shop.
    (0)

  2. #2
    Player
    Uielyave's Avatar
    Join Date
    Feb 2014
    Posts
    206
    Character
    Rahn'a Lihzeh
    World
    Balmung
    Main Class
    Archer Lv 70
    Quote Originally Posted by BigPapaSmurf View Post
    Cash Shop Minions shouldn't be allowed as they'd create a P2W scenario.

    Cash Shop ruined all these good ideas.
    I dont think they should be excluded, just given the same powered abilities of any other pet with nothing super special. We dont need to be excluding things form the cash shop just because you're mad about it.
    "Cross Classing" things would be too confusing and probably shouldn't be implemented. Just give the minions a set of three abilities. That's it.
    (0)

  3. #3
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Uielyave View Post
    I dont think they should be excluded, just given the same powered abilities of any other pet with nothing super special. We dont need to be excluding things form the cash shop just because you're mad about it.
    "Cross Classing" things would be too confusing and probably shouldn't be implemented. Just give the minions a set of three abilities. That's it.
    That works too... I don't think cross-classing is confusing, it adds competitive depth. But to each their own, I'd be fine if flat ability-sets were the norm.

    If the Cash Shop Minions are a direct copy ability/stat-wise of an easily obtainable minion in-game, that would work.
    (0)

  4. #4
    Player
    Uielyave's Avatar
    Join Date
    Feb 2014
    Posts
    206
    Character
    Rahn'a Lihzeh
    World
    Balmung
    Main Class
    Archer Lv 70
    Quote Originally Posted by BigPapaSmurf View Post
    That works too... I don't think cross-classing is confusing, it adds competitive depth. But to each their own, I'd be fine if flat ability-sets were the norm.

    If the Cash Shop Minions are a direct copy ability/stat-wise of an easily obtainable minion in-game, that would work.
    I imagine that certain abilities would have different names and apply to the type of minion you're using, if they're given types at all. But no stat boosts or "win" abilities. Just ones that maybe In Name set them apart from others. But in name only. Im sure there'd be a wide array of abilities, just nothing better than anything else in order to keep the field relatively even.
    (1)

  5. #5
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Uielyave View Post
    I imagine that certain abilities would have different names and apply to the type of minion you're using, if they're given types at all. But no stat boosts or "win" abilities. Just ones that maybe In Name set them apart from others. But in name only. Im sure there'd be a wide array of abilities, just nothing better than anything else in order to keep the field relatively even.
    100% agree. As long as they don't bring any exclusive abilities in effect.
    (0)