Quote Originally Posted by BigPapaSmurf View Post
That works too... I don't think cross-classing is confusing, it adds competitive depth. But to each their own, I'd be fine if flat ability-sets were the norm.

If the Cash Shop Minions are a direct copy ability/stat-wise of an easily obtainable minion in-game, that would work.
I imagine that certain abilities would have different names and apply to the type of minion you're using, if they're given types at all. But no stat boosts or "win" abilities. Just ones that maybe In Name set them apart from others. But in name only. Im sure there'd be a wide array of abilities, just nothing better than anything else in order to keep the field relatively even.