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  1. #1
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50

    Minion Classic Turn-Based Minigame

    Please Contribute Your Own Ideas or Design a Minion's Abilities for Fun!

    SE, please implement an old school FF turn-based minigame for us to battle our Minions in against one another.

    Each Minion could have a small pool of classic Abilities, to keep the system from being too convoluted or imbalanced there could be significant skill-overlap among archetypes with statistical differences being the major factor.

    Heck, you could even go as far as making it a system we can level up our Minions in & queue for. Even do it vs. AI.

    Minions could even cross-class... this could be huge.


    How I imagine it to play out:

    I imagine matches as 4v4 (perhaps also having 2 or so Minions you can sub/tag in mid-match)... careful comp-selection is key.

    First team to KO all opponent Minions is declared the Winner.


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    Here's some rough drafts I created:

    Keep in mind, these are just simple rough drafts & the final product need not look similar (these are even perhaps a bit too complicated)


    Wind-Up Moogle

    Type: Support-Healer
    Element: Holy

    Power: C
    Magic: A
    Speed: A
    Vitality: C
    P. Defense: C
    M. Defense: B


    Passive: Dance - Mog unleashes a random, special effect at the beginning of every 3rd turn.

    Ability 1: Mog Attack - 100 Potency attack (holy), 50% chance to Stun.
    Ability 2: Mog Aid - 50 Potency heal, removes a single detrimental effect from target.
    Ability 3: Mog Guard - raises target's defense and resistance for one turn.
    Ability 4: Mog Rush - 250 Potency attack (non-elemental), 50% accuracy.

    Cross-Class Ability: ???*

    *may choose abilities from "Buffer", "Healer", "Magician", "Support-Buffer" or "Support-Magician" types.


    Wind-Up Odin

    Type: Assassin-Debuffer
    Element: Dark

    Power: A
    Magic: B
    Speed: A
    Vitality: C
    P. Defense: C
    M. Defense: C


    Passive: Zantetsuken - Odin has a 50% chance to instantly KO a random opponent at the beginning of every 6th turn.

    Ability 1: Gungnir - 150 Potency attack (non-elemental), 50% chance to Critical.
    Ability 2: Hall of Lead - 25 Potency attack (earth) against all enemies, inflicts 25% Heavy for 3 turns.
    Ability 3: Hall of Stone - 25 Potency attack (earth) against all enemies, inflicts Vulnerability Up for 3 turns.
    Ability 4: Einherjar - 50 Potency attack (dark) against all enemies.

    Cross-Class Ability: ???*

    *may choose abilities from "Assassin", "Debuffer", "Fighter", or "Debuffer-Fighter" types.
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    Last edited by Parz3val; 08-02-2014 at 05:53 AM.