Quote Originally Posted by Skyl1n3 View Post
What you just described in your first post is basically what Hunts are:
...you mean like Walgaru? a giant Treant that spawns around the area of normal-sized Treants in the East Shroud? Or Agrippa the Mighty that spawns around Castrum Centri?
You realise that most hunt mobs spawn randomly around the zone, and can literally end up anywhere, right? Or do you always pick out the few small exceptions which just happen to fit the point you're making?

Quote Originally Posted by Skyl1n3 View Post
Allied Seals. Even Blood-Splattered Mark Logs drop on rare occasions to upgrade gear purchased with Allied Seals.
Every allied seal gives the same rewards as every other allied seal. There's no reason to go after a particular hunt mob, because every single one is identical in terms of drops. That's really the whole point of NMs, so congratulations on missing it.

Quote Originally Posted by Skyl1n3 View Post
You're bound to hate them when you grind them for levelling and Relics.
Nobody really liked them to begin with. People grind them because it's good XP, but in terms of immersion, there's nothing to them. Now if they were dynamic events which had consequences for success or failure, maybe they'd be a bit more interesting than they are currently.

The only problem I see with adding NMs is it needs to be handled with care. Firstly, I'm all for hunts being battles which can only be fought as a party, and no outside assistance can be gained, similar to how Levequests work. They can be random in their appearance, to keep things interesting, but require the consumption of a 'bounty order' or similar to fight them which are given at a rate of 1 per day. That way no one group could easily monopolize an NM, and we keep the combat interesting rather than it being a free for all brawl like most hunt mobs.

The one thing I would dearly love to see though are some truly unique items. Not just unique to look at, I mean items with specific bonuses. For example, gear which specifically enhances a particular skill or ability for a job (eg, boosts Sword Oath to 70 potency instead of 50), to make them items worth coveting instead of forgetting.

Gear is so vanilla in this game that the taste is getting bland and stale. We need some new stats to spice things up, and NM's would be a great introduction on the back of such an update.