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  1. #11
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Rak_Boy View Post
    Hunt = NM

    thank you
    Its generally* not the same experience... Hunt = FATE ;(

    *You could still have too many people there, but generally in a non-pinata style mechanic you'll get a much more focused and controlled experience.
    (7)

  2. #12
    Player
    BlaiseArath's Avatar
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    Sep 2013
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    Character
    Blaise Destin
    World
    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by Enkidoh View Post
    .
    As someone who hunted pretty much every NM in FFXI over their years in the game... Its not nearly as bad as you make it sound. Almost nowhere near as bad. You're describing HNMs, or NMs with 21-24 hour spawns or longer. Hes talking about 5-10minute repops. Huge difference.

    HNM is not the same as NM, and 5-10 minutes is a far shot different than XI's NMs, all of which were generally either 1 hour~+ lottery or 21-24/3-7 day and such. (Its been a long time since i got my YYrobe actually, back when it was super heavily camped too.. never felt like i regretted camping it either, it was the most deliciously rewarding experience of my Summoner life)

    Also, despite how badly some early HNMs were handled, I can't think of anyone who enjoyed FFXI for all those years would look back and say "Gee I wish FFXI never had open world NMs". A lot of people enjoyed the, even the obscure ones. I still have a f**kload of obscure NM items that had no real use. Bano Del Sol, Rain Hat, Mushroom Cap, Ascalon, are some of my most treasured and useless items... but I have plenty more, and theres no NM experience I think back on that was so awful I wish I had never done it. Even spending 7 hours camping that NM for Sirocco Kukri made it all the more sweeter when I had that weapon. Camping Mee Deggi and being outclaimed made it all the sweeter when I get the Ochimusha Kote them years later. Nothing about it I regret, and at the end of the day hunting obscure random useless NMs with my friends are some of my most charished memories of XI... and if adding them in XIV did nothing but help low level players and offer vanity gear, effectively making it optional for you... why would you care if they were added? What effect would they even have on your Dungeon runs or Coil?

    None, literally none. Also, people liked 1.0 NMs, I admit just as many likely didn't like them, but they made the open world a bit more... living and exciting.

    Quote Originally Posted by Shougun View Post
    Its generally* not the same experience... Hunt = FATE ;(
    Yah, Hunts are basically... FATEs without a circle on the map. A swarm of people murdering a mob who ultimately your actions mean very little is not what NMs are about, these things also offer no rewards outside of more token currency that dungeons offer. S ranks are actually a real neat idea too, special spawn conditions, tough, etc. They'd be pretty perfect if they rewarded you with something other than... a line of text patting you on the back with a handful of tomes, Yipeee... a dungeons worth of tomes... yay. (Don't get me wrong they're rewarding in their own right, just not in the way those requesting NMs are asking for. Now if those S-Ranks all had a unique Weapon/Armor drop? They'd be XIV's HNMs already).

    Quote Originally Posted by Ludicracy View Post
    I'd go for a decent boost of exp instead of gear drops. one can only grind fates and dungeons so much before we lose our minds.
    Why not both ? Some low level NMs could just drop Pink Armor/Weapons instead of wholely unique items, making them a gearing alternative for some newbies. Though, perhaps people would camp them for Company seals, so maybe make the ones from NMs untradeable to GC's.
    (12)
    Last edited by BlaiseArath; 12-07-2014 at 02:42 PM.

  3. #13
    Player
    Arkine's Avatar
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    Mar 2011
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    Ul'dah
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    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rak_Boy View Post
    Hunt = NM

    thank you
    I bet that sounded a lot smarter in your head, huh?
    (11)

  4. #14
    Player MilesSaintboroguh's Avatar
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    Nov 2013
    Location
    Gridania
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    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    So what makes hunt mobs and NMs different from each other? HP? Drops? How they look? Attack patterns? Spawn rates?
    (0)

  5. #15
    Player
    Tupsi's Avatar
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    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Enkidoh View Post
    After the crap that FFXI suffered from with this, I'm going to have to say a big resounding NO.
    Too bad XI used forced pops and 'instances' for majority of NMs that dropped sought after gear for over half of it's life span.

    Anyone who wasn't in that ls who tried to camp the NM themselves would usually be MPKd by the members of that ls,
    Dat 2003 experience that hasn't been true since the extremely early days of XI.

    But it's forever tainted FFXI
    Clearly since that hasn't been true for an extremely long time to the point XI handles itemization better than XIV does currently lol.

    Quote Originally Posted by BlaiseArath View Post
    As someone who hunted pretty much every NM in FFXI over their years in the game... Its not nearly as bad as you make it sound.
    You will learn this very quickly about this community - Most that say they played XI usually are talking about the 2003-2004/5ish era of FFXI or only played till level 10 and quit and just go off what they read on sites like Bluegartr or Zam and make everything sound far worse than it truly was. It wasn't anywhere near as bad as she made it out, the only MPK that ever happened were at Ground Kings and that was only possible in the early days since SE changed the way not only hate works, but the claiming system thus MPKing became near impossible to do in the general format.

    Heck, the 1.0 system was done using the changes they did to XI's system, which XI later did more changes as well.

    Also no, Hunts aren't the same thing - When I kill Stinging Solphie, where's my dagger? When I kill Nahn where's my elegant sword that has poison addition effect on it? When I kill Naul where's my Wyvern Perch? So on and so forth.
    (12)
    Last edited by Tupsi; 12-07-2014 at 03:16 PM.

  6. #16
    Player
    Arkine's Avatar
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    Mar 2011
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    Ul'dah
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    Arkine Vanrien
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    Balmung
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    Gladiator Lv 70
    Quote Originally Posted by Shougun View Post
    Its generally* not the same experience... Hunt = FATE ;(

    *You could still have too many people there, but generally in a non-pinata style mechanic you'll get a much more focused and controlled experience.
    Not only are hunts not fun and annoying, I don't understand why the grand company items are hurt rewards, those should be rewards from ranking up, but that's just me.

    NMs are better than Hunts because the NMs themselves will make more sense. It makes sense that a camp of pirates will have a boss, or that beastmen tribes will have heroes. It even makes sense that killing enough raptors will cause the alpha to rear its ugly head. None of this Bloody Marry penguin that goes everywhere like it owns the place nonsense.

    Oh and the loot! Think of the loot!
    (7)

  7. #17
    Player
    Arkine's Avatar
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    Ul'dah
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    Arkine Vanrien
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    Balmung
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    Gladiator Lv 70
    Quote Originally Posted by MilesSaintboroguh View Post
    So what makes hunt mobs and NMs different from each other? HP? Drops? How they look? Attack patterns? Spawn rates?
    Other than S ranks, hunt mobs just appear anywhere with no reason, they don't drop anything, and you just do them to get points.

    We all know Maahes. Wouldn't it be more fun if he only popped at night every night, howled so loud that you can hear him from any place in the zone to freak out all the noobies and dropped a special item for killing him like maybe "Panther Jacket" drop rate 100% since it only pops at night instead of every 10 minutes?
    (7)

  8. #18
    Player
    Viridiana's Avatar
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    Mar 2011
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    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Arkine View Post
    1.0 rules: pops every 5-10 minutes, but won't pop if nobody kills the mobs in its location to spawn it, and it has a chance of dropping the loot.(25-100% depending)
    One of us doesn't remember how NMs in 1.0 worked. Our LS hunted Uraeus to the point that we could have outfitted every character in the LS with a tricorne whether they could use it or not, so I'm thinking it isn't me.

    Specifically, I never remember having to kill anything that wasn't the NM to get it to respawn.
    (0)

  9. #19
    Player
    Arkine's Avatar
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    Ul'dah
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    Arkine Vanrien
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    Balmung
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    Gladiator Lv 70
    Quote Originally Posted by Viridiana View Post
    One of us doesn't remember how NMs in 1.0 worked. Our LS hunted Uraeus to the point that we could have outfitted every character in the LS with a tricorne whether they could use it or not, so I'm thinking it isn't me.

    Specifically, I never remember having to kill anything that wasn't the NM to get it to respawn.
    I admit that we didn't have to kill any placeholders to make NMs pop, that was my inner FFXIer surfacing.
    (1)

  10. #20
    Player
    BlaiseArath's Avatar
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    Blaise Destin
    World
    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    So what makes hunt mobs and NMs different from each other? HP? Drops? How they look? Attack patterns? Spawn rates?
    Honest question, so I'll give you an honest answer.


    Hunts are in a small way what NMs could be. However, they are a little different. For one, they have no drops in the sense they don't drop any unique items (Just "Currency" and Logs)... Second they aren't really a special mob amongst a group of similar mobs, more so a lore-based NM that roams the specified zone... which Isn't bad nor is it too far from an actual NM experience. I guess what its missing almost entirely is a drop pool. To give you a basic idea of what your average NM was like in the only MMO i played with NMs...

    Spiny Spipi - Was a NM Crawler in a lowbie zone that spawned in place of a regular crawler every so often. So basically, You're killing Crawlers, and suddenly one with a different name appears, who is sometimes a bit bigger, a different color even, and a bit stronger. This NM dropped "Mist Silk cape", a low level cape with MND+1 (Other capes of the same level only offered DEF really), so it was a really nice cape for low level healers.

    Cactrot Rapido - Was an NM Cactaur that spawned every 21~ Hours or so in Eastern(?) Altepa Desert. It ran around the map with a huge dust trail behind it faster than a Chocobo (so you can't catch it), the only way to attack it was to Link it with another cactaur. This NM had access to 10,000 Needles (very dangerous in XI when the highest HP you'd generally have is 1k~ or so)... it dropped a Bow with Regen+1 (very high utility in the old days) and an Earring that was meh but fun to have. This NM was more of a spectacle to see as a new player than anything, and was very challenging to kill (though I've experienced it done the fun/hard way with 2 RDMs and DoT killing it lol)

    Guivre - This NM is a horrible person. Roamed Kuftal Tunnel in a slow pattern and scouted for people to murder. Hated it, but It was still a neat danger. It was a Wyvern NM, and Wyverns were pretty rare to see in XI, so it made new players and sometimes older ones go "Wtf is that". He hurt. But still... it was cool to see and any player, level 1 or 75, was filled with an "Oh god..." sense of dread when you saw him up. He didn't drop anything good, but the fear he induced was worthy of "Notorious".


    So what i'm getting at is NMs are more or less 50% the atmosphere and 50% the drops. In XIV obviously the "Drops" would be hard to feel excited about because they can't exactly make interesting or unique items in a game thats entire itemization formula is

    <insert Main Stat>
    <insert VIT>
    Optional:
    <Insert Sub Stat 1>
    Optional:
    <Insert Sub Stat 2>

    But It could still add the atmosphere. Killing Cactaurs for your Hunting Log and an NM spawns, Sabotender Mariachi! Drops a ROG Dagger "Bano Del Sol", Level 30, I.lv 35... Neat yeah? It doesn't have to be game breaking or High end content (though I did make suggestions in another thread on how they could do High level NM type content that wouldn't be too far from the norm of XIV)... It could just be there for the atompshere and the drops, even if they were just mid level stuff you'd throw out later. Bonus - Make them Green tier but able to be converted, a nice bonus.

    PS Bano Del Sol > http://www.bg-wiki.com/bg/Bano_Del_Sol -- My most treasured and useless item in all of XI... I camped it with my friends for so long lol.
    (8)

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