Quote Originally Posted by AlexiaKidd View Post
I see your point and it is valid and someone who does take the time to level should be rewarded in some way but I think this is too much. I mean when I invite a random GLA now is it going to get to the point where I start having to ask them or look them up on Lodestone just to make sure they have access to the skills needed to be an effective tank. In FFXI if I was to invite a PLD I knew what I was more or less getting with their Job/Sub Job in FFXIV you don't have a clue what they have access to.

For me levelling multiple Classes should just mean you should be able to switch to any Class and play it well, not be able to build a super tank just because you have done so.
Well, leveling multiple classes and augmenting each other is the point of the armoury system since launch. Even the fatigue system (may it rest in peace...) was set up in a way to (in theory) encourage leveling multiple classes, and as you level those classes, each individual class can become stronger even when not exactly being leveled up.

It's a system that reminds me of some SRPGs (like Final Fantasy Tactics). in FFT, you could have a unit with just "Knight" leveled, and while it could do a reasonably good job (and I do think a plain Gladiator does a somewhat good job currently), it became exponentially better as you added stuff from other classes, say a Ninja's Dual Wielding, a Bard (os was it Dancer?)'s Move + 3, a mastered white mage sub command if you want a bit more of healing....you get the idea. It think it works pretty similarly here.