Hell, they will tone down on the cross-classing skills. At that point the only "imbalance" is being able to change classes, but that works as intended. There can be content for those with one class (casuals) and those with multiple classes. In single-class only events you are locked to one class, in other content you are free to switch. The former gives intermediate rewards for less effort while the latter gives the best rewards for more effort.


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