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  1. #21
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Nestama View Post
    So Philosophy Tomestones will still be in the game in some shape and form?

    :P
    Technically, Philosophy Tomestones are in the game in a different form -> Poetics Tomestones.

    They just changed the name, picture, and description and set everyone's quantity to 0. That's why there was an almost immediate hotfix in regards to certain players (very possibly players who held onto their Philosophy and didn't turn it in for Mythology) had their Poetics weekly cap reached despite not having any Poetics at all.

    Mythology Tomestones will go through the same process, as will Soldiery, as will Poetics, ad infinitum.
    (0)

  2. #22
    Player
    Anatha's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Ana Nuann
    World
    Jenova
    Main Class
    Summoner Lv 100
    They've already said the expansion won't nullify your 130 gear, it'll just be entry level gear for lvl 60, which you'll upgrade from with tomes or endgame content.


    Big problem with this lockout system is that it's fundamentally useless. One player cannot carry 7, so all they'll be is a hanger on that brings the party down in some way, and it just gets worse as you add more.

    Zero benefit, only detracts from rewards. Good job.
    (1)
    Last edited by Anatha; 12-07-2014 at 01:53 AM.

  3. #23
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    I figure that the i130 gear will probably take players most of the way. Players probably won't start seeing real upgrades till around 57 or so. So it is certainly worth the investment now. Players that plan to fate grind, like most of the population, will likely be ok with i120 gear till 60.
    (0)

  4. #24
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Anatha View Post
    They've already said the expansion won't nullify your 130 gear, it'll just be entry level gear for lvl 60, which you'll upgrade from with tomes or endgame content.


    Big problem with this lockout system is that it's fundamentally useless. One player cannot carry 7, so all they'll be is a hanger on that brings the party down in some way, and it just gets worse as you add more.

    Zero benefit, only detracts from rewards. Good job.
    The point isn't to carry. It's to allow experienced people to fill in small hole(s) in a party (e.g. Replacing an underperformer) in order to help out.
    This way, people are still encouraged to earn wins without being carried.
    (1)

  5. #25
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    nice if u wanna help out friends who are learning. and yh the sooner it gets completely removed the better. I can't even motivate myself for fcob yet, knowing I could go months w/o some reward. Why the beep it doesn't have a system like crystal tower.....the gears are arguably not needed for current content, and will be old news when lockout is lifted. Such a shaftsome system.
    (0)

  6. #26
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sessurea View Post
    Why the beep it doesn't have a system like crystal tower.....the gears are arguably not needed for current content, and will be old news when lockout is lifted. Such a shaftsome system.
    Because what would happen is people would clear it with 7 ppl and give 1 person the drops they need. Rinse and Repeat for each member.

    With the slow release of relevant top tier endgame content there would not be enough content to last.

    SE should of just did it like like this. Clear it with 8 new ppl for the week garenteed full drops. Clear it with 1+ ppl who cleared make it like dungeons in 1.X where you get 90% darkmatter, 10% chance of gear.

    I do not see anyone doing the method they have now, unless it is monday night people are not going to just voluntarily give up loot to practice. Still does not solve the what happens if your static is missing 1 member for a night problem. Still left with the choice of screwing that person over or 7 ppl being bored.
    (0)

  7. #27
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Xatsh View Post
    Because what would happen is people would clear it with 7 ppl and give 1 person the drops they need. Rinse and Repeat for each member.
    This isn't necessarily a bad thing. Not only will this cause people to run FCoB more often (because they actually can), more people would be willing to do it due to statics being unnecessary, and by using a loot lockout you ensure the content lasts for quite a bit. Obtaining an entire set of Dreadwyrm would take 11 weeks, 12 for PLD. The key to this is that EVERYONE will get loot every week. This system isn't perfect, however, as it does allow for content selling (probably the main reason they're implementing the system they're actually implementing) and it also hinges on how quickly you can progress through the turns (IE if you're not clearing T11 by the 2nd or 3rd week, you might not be getting main job loot anymore for the week, etc). You also are only allowed 1 piece per week, so people who get lucky and get multiple pieces in a single week no longer would have that luxury. It also allows for everyone to get their respective weapon as long as you've cleared T13, though that could be both good and bad. I'm personally fine with the system being implemented as long as it works as speculated, but I do think the loot lockout is better than what we have now in general.
    (1)

  8. #28
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Say what you will, I don't see any problem with giving coil the ST treatment. 1 item promised per week seems very reasonable. If you can do it, you can do it, why should u need to wait until possibly forever due to rngesus? + making ppl fail to get what they need for 6 months is hardly a positive way to make content "last".
    (0)

  9. #29
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by CGMidlander View Post
    The point isn't to carry. It's to allow experienced people to fill in small hole(s) in a party (e.g. Replacing an underperformer) in order to help out.
    This way, people are still encouraged to earn wins without being carried.
    You are actually missunderstanding Anatha's words, Raiders have been waiting on the last 12 months the lockout removal in order to build strong and helpful FCs of midcore/raider people to finally leave the usual 8 man sectary-lockout. If the new system is accurate to what this link tell us, then nothing will likely change.

    Trust me or not but when you are not interested into glamours contents and when you have the last top tier of coil on farm, the game is kind of boring right now :/ nothing much to do outside of raids times. Back into my 8 years of FFXI experience, I can remind some memories of spending countless hours by helping/teaching community mates/friends for endgame contents, we didn't had such heavy lockouts everywhere, it was very situational to encounter a lockout...

    Today, because of the unjustified fears from the game developers, we have to experience the game at a "nerfed" rate. Back in the past, Tanaka made a lot of mistakes on a "game design" point of view but if there is something that he understood correctly, it's probably that players need more freedom on endgame contents, people won't cut their subs once they are fully geared, they worked too hard for it xD. They will likely help a friend or/and a mate while gearing an alt job just like in FFXI.
    (1)

  10. #30
    Player
    cookiecutter's Avatar
    Join Date
    Jul 2014
    Posts
    204
    Character
    Sylvie Nevana
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Anatha View Post
    They've already said the expansion won't nullify your 130 gear, it'll just be entry level gear for lvl 60, which you'll upgrade from with tomes or endgame content.


    Big problem with this lockout system is that it's fundamentally useless. One player cannot carry 7, so all they'll be is a hanger on that brings the party down in some way, and it just gets worse as you add more.

    Zero benefit, only detracts from rewards. Good job.
    Source please? (About the i130 gear being entry level gear to level 60)
    (0)

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