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  1. #34
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Chipmungus View Post
    Probably because it has a new model (which was present in 1.0), unlike the countless other models which have been practically drag-dropped into ARR.
    Funny how you say this:

    ITT: Removing animations affects graphical fidelity, and counts as "remastering".
    But consider them nearly "drag and drop", when that's not possible at all between two different formats. All it takes is a little google to find out exactly what they've done as people already looked into. Fyi, remastering by definition means to make a new version essentially - them giving the XI monsters new abilities/removing old ones and changing up animations is in all actuality, a remaster because it was redone to fit into XIV/ARR. As said, you can't be selective.

    My point is, the logic continuing to be set forth doesn't match up - If they 'drag and dropped', everything from XI/XII/XIII would behave exactly as they did in their respective games and at this point in time, only the XIII monsters retained a bit of what they used to do in the game as it's the closet format to what Luminious/Luminious Branch could handle. Even then for example, the Juggernauts from XIII don't "steam clean" or have that fire ability on every swipe - If you drag and drop something from one game to the next, you normally also have all of their scripting and animations that's tied to the model, no?

    I brought up the goobbue because it's also an XI monster - Same with the Goblins, when the Kobold were XIV's "goblins" initially. If you consider Goobbue a new model, then every other V/VII.XI/XII/XIII monster is a new model.
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    Last edited by Tupsi; 12-07-2014 at 12:41 AM.