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  1. #61
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    ARR Pugils




    I don't have an active FFXI account to post my own bigger pics but feel free to do so if you have one




    Aside from the bump/normal mapping to hide the PS2 era textures and the shiny wet shader applied to water stuff, it's the exact same model and textures, note that shaders are separate from models and don't really count as part of them. The higher res and normal mapping also rounds out one or two of the edges if that's what you're referring to, but feel free to detail the exact differences.

    Quote Originally Posted by Enkidoh View Post
    I admit though there does come a time when you start to think "enough" in terms of fanservice referencing in the game
    Fanservice is one or two models from a past game like the Mandragora in FFXII, with the amount of models imported from XI, XII and XIII this is just straight up costs saving like the poster above you correctly mentioned. Let's at least recognize it as that instead of coming up with some silly reasoning for it.
    (3)
    Last edited by Roris; 12-06-2014 at 12:20 PM.

  2. 12-06-2014 12:20 PM
    Reason
    new post instead of edit

  3. #62
    Player
    Corfish's Avatar
    Join Date
    May 2014
    Location
    Limsa Lominsa
    Posts
    490
    Character
    Aiden Weaver
    World
    Cactuar
    Main Class
    Arcanist Lv 80
    I mean... Does it really matter? They're mobs, trash throw away enemies. In general they don't change too much from game to game as it is, just small changes that have added up over time. Some entries like to completely mess with them (XIII is probably the easiest example), but overall all the typical monsters in Final Fantasy have kept the same looks throughout the series, just getting more details as it went on.

    Furthermore, after looking at some of the enemies on the FF wiki, people are definitely exaggerating to an extent. Not all of the mobs look similar to their FFXI counterparts for that matter anyways. Just going through the FF wiki not even half of the mobs I checked had the exact same design (that said, the enemies that are easily findable on the wiki are just the more famous ones).
    (1)

  4. #63
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    It's a shame that when they ported the enemies they didn't decide to port their move sets (Well they did but nerfed them into oblivion) or things like aggro mechanics.

    Like Corfish above me put so well. Who cares? the monsters are bland and meaningless for the most part, they pose no threat or any unique challenges unless they are strictly a boss fight.
    (1)

  5. #64
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by Defias View Post
    To be fair....this entire Game was Copy-Pasta since 1.0
    There was/is a beastman standing in Limsa that's reminiscent of FFXI I believe, at least that's what one person said:



    This is not only the arcanist guild, but also immigration. I'm actually glad about references to their previous (or future) games.
    (2)

  6. #65
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    You know, FFXII and FFXIV might use the same "source art", i.e. the mobs are created in "high resolution" via zbrush and what have you, then downscale for in-game use.

    With FFXII, the limitations of the PS2 mean they pre-baked the lighting onto the textures.

    With FFXIV, they could bake the details into normal maps.
    (1)

  7. #66
    Player
    Lollerblades's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    345
    Character
    Aro Foreal
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    I saw pasta in the title and, came in expecting to find yummy noms.I r disappoint
    (3)

  8. #67
    Player
    Cyrusskorrey's Avatar
    Join Date
    Feb 2014
    Posts
    269
    Character
    Blue Castle
    World
    Ultros
    Main Class
    White Mage Lv 70
    i played FFXI passionately from 2004-2012 and most of 2013 (2013 constisted of
    logging on and doing nothing), however when 14 came out last year i figured now
    was any good a time as any to close the book on FFXI the story of Cyrusskorrey
    the Galka WHM.

    I started in Limsa lominsa, pale ass hellsgaurd Roegadyn of course (GALKA!! /pose) as Arcanist
    i died of nostalgia shock when i saw 3 of FFXI's beast tribes in 14 in that office.

    Quote Originally Posted by coldreactive View Post
    So, it was a welcome and great sight, in my opinion (feel free to hate me)
    I think its awesome they port/redesign/rebirth models from past games
    Keep doing it Dev team, i freaking LOVE IT
    (4)

  9. #68
    Player
    Veji's Avatar
    Join Date
    May 2011
    Posts
    69
    Character
    Geteav Nroc
    World
    Exodus
    Main Class
    Marauder Lv 60
    I disagree with this thread. One of THE BIGGEST things that hooked me on FFXIV was the fact that they brought back alot of the same monsters and etc from FFXI. Since FFXI was my first MMO and i hadn't played it since 2004 (over 10 years ago), seeing the familiar old monsters witha slight graphical upgrade was a piece of nostalgic heaven for me. I loved it!! And i continue to love the direction that they've gone with bringing some of these more memorable monsters back and even giving them to us as pets. I feel that SE has done some amazing work with this game, so i can't agree with the complaint that these are just "re-hashed assets". Sorry.
    (3)

  10. #69
    Player
    Chipmungus's Avatar
    Join Date
    Jul 2011
    Posts
    11
    Character
    Chip Moongust
    World
    Zodiark
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Veji View Post
    I disagree with this thread.
    You're disagreeing with..?
    ...pointing out that a large percentage of the models/textures are a decade old? That's a fact.
    ...asking if these low-quality, ten year-old models will be replaced? That's up for SE to answer, not you.

    Where's the danger in agreeing that they could be higher quality?
    One of two things will happen: SE will replace them, or they won't.

    Playing blind, as the majority of respondents have, is ensuring that SE will not respond at all.
    I wonder how you'd all feel if ARR was, for all intents and purposes XI-2, with 100% copied assets?
    Might I remind you that we're talking about 25%, give or take, of the monsters in the game.
    It is not an insignificant amount.

    As an avid XI player, I can see where you're coming from. I wish they had remastered those models. But they haven't, and it SHOWS.
    (3)

  11. #70
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Chipmungus View Post
    You're disagreeing with..?
    Complaining over nothing - You probably quit XIV 1.0 (actual 1.0 release) when it was largely only XIV assets in use.

    As an avid XI player, I can see where you're coming from. I wish they had remastered those models. But they haven't, and it SHOWS.
    You must not have played XI since 2003 or something, because it definitely shows they did remaster them, gave them new rigging and sound effects and removed a lot of attacks from the majority of them. Since the pugil is a common reference point, do you see them rev up and charge through you+ multiple people? Do you see them reel back then fly into the air and divebomb people? I bet you don't. You also seem to haven't noticed that the XIV specific enemies are also "low res", so...the reality of the situation is, the graphical quality in itself isn't as high to begin with. Instead of optimizing it from 1.x, they completely scaled it back.

    Also why did no one complain about the Goobbue? That's also from XI and is definitely changed as well. Can't be that selective.
    (2)
    Last edited by Tupsi; 12-06-2014 at 11:48 PM.

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