Page 16 of 29 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast
Results 151 to 160 of 284
  1. #151
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Zedd702 View Post
    Do you act this way when a celebrity is guarded by bodyguards and is walking about in public, but you think you should be able to approach him/her and have a conversation with them?
    This example makes literally no sense in this context, but I'll give you one that works better:

    2 guards in front of a safe at a bank. You are a thief who is trying to steal what's inside the safe. You are a really horrible thief, so instead of sneaking past them or whatever, you run straight up to them and try to fight them.

    Now, in this scenario, do you expect the guards to just auto attack you? Were they hired for this job because they're completely incompetent? Nah, they're probably pretty proficient at ensuring that the safe is shut tight. So, I assume they'd be a bit more... mechanics based. Maybe instead of just gently slapping you, they pull out their guns and start firing at you. In the real world this would require you think on the fly as to not die, but in a game this would be replaced with a "mechanic". Even in the game scenario where it's part of a crew of pirates, you wouldn't stick two random guys in front of the door to the chamber of the Kraken. As an easy example, there is a mob in the very next room that can chain a party member and then cast an AOE. This would've been a good idea in the 2-man room, but instead we have auto attacks.

    Also I'd like to say I do like the rest of the dungeon, it's not fantastic or anything but it was pretty good the first time I ran through it. The first and second bosses are fantastic and I hope we get more bosses like that in future 4man dungeons. This part of it just stood out for me, as did the small room in Snowcloak. It is a small complaint, but does that somehow make it pointless? Nah, I don't think it does really. Most requests SE gets are "quality of life" changes, and usually when they're implemented a lot of people are happy about it. I'd be happy if they just made the walls consistently interesting.

    You did answer my questions, but they weren't really... answers. You kinda just said "well, the original had 2 mobs, clearly the HM should have 2 mobs as well because blah blah blah guards blah blah blah". I get that they're guards, but maybe the guards in the HM shouldn't be equally as weak as the ones in NM.
    (0)

  2. #152
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by SpookyGhost View Post
    This example makes literally no sense in this context, but I'll give you one that works better:
    It made perfect sense tbqf... basically I'm stating do you whine about not getting through when there are guards around your destination? Be it celebrity, produce aisle, bathroom w/e...

    The whole dungeon is littered with guards that protect or are supposed to prevent you and your team from getting to the boss... That is its purpose. Plain and simple.

    Also you go from complaining that the shut door is what prevents the speed run to the guards that take 2-3 seconds to put down to now requesting you want them to be tougher to further slow your speed run?

    Now what doesn't make sense?

    Oh and...

    You did answer my questions, but they weren't really... answers. You kinda just said "well, the original had 2 mobs, clearly the HM should have 2 mobs as well because blah blah blah guards blah blah blah". I get that they're guards, but maybe the guards in the HM shouldn't be equally as weak as the ones in NM.
    I never said that BECAUSE they had two guards that this one should, I said it did have the same slow down, not once but twice... but you know reading comprehension on forums is an awesome feature that should come in button form. When people are posting the reader can press the button for a preschool level translation so people can interpret post correctly.

    (0)
    Last edited by Zedd702; 12-05-2014 at 08:45 AM. Reason: clarity

  3. #153
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    My initial argument was that they shouldn't exist at all and that the walls should disappear entirely, which I stand behind. But, if there are going to be walls, the trash standing in front of them should be a bit more difficult than normal trash. This is literally the case for some other walls, the deathdancers or w/e in the very same dungeon, the head + hand(s) in Qarn, the dragons with the AOE in Snowcloak. But here, at the entrance to the Kraken's lair, are two crew members who apparently had a bit too much to drink and can't be bothered to do anything worthwhile to safeguard the entrance to the final boss area. Maybe that's only strange to me and that inconsistency is fine with everyone else, but I personally liked the other trash mobs and felt they gave the walls a purpose. They weren't tough, but they at least felt like they belonged there.

    Anyway, I can see you're not going to be swayed from your stance, so I'll let you get the last word in. Feel free to say whatever makes you feel better about yourself. o/
    (0)

  4. #154
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    I remember back in the 1st couple of weeks of 2.0's release. I made it to satasha in the 1st week of the game (Was at ifrit by weeks 2 after cross skill grinding) and when I was a freash lvl 15 with next to no MMO exp PLUS with three others who had ZERO mmo exp to that point, Satasha and the others were actually hard then. Why? because we were all lvl 15s with crappy gear and no idea how the enemys functioned.

    And here you come complaining over a year later about how a LVL 15 Dungeon is easy? Try running Bryflox HM in Af 1 gear, or Hullbreaker in Darklight Armor, or Snow Cloak in CT 1 gear, those are the MIMIMUM item levels needed to cue them and THEY, ARE, A, B**CH! at that level. Cue a lvl 80> Dungeon in 100+ gear and no S*** that it's going to be stupid easy. Heck Satasha HM's Kraken is easy as heck now that it's ideal methid has been figured out. DPS foucus on the Arms, Ignore the tenticals, Tank spanks the boss and BOOM, kraken dies in mear minutes. My record kill for Kraken with that method was 3 minutes with an over all 15 minute run of the whole place, ZERO WIPES. On the other hand our gear was ranging from 110-120 so OF COUSE IT WAS EASY.
    (1)

  5. #155
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    ITT most people fail to understand underlying gameplay mechanics (and surprise surprise, you're still in welfare token gear).
    (0)

  6. #156
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ellatrix View Post
    ITT most people fail to understand underlying gameplay mechanics (and surprise surprise, you're still in welfare token gear).
    Ellatrix, no one cares what high level gear you have that they don't. Seriously, it's anything but exclusive. Not only is that completely irrelevant to the topic at hand, I'd expect a player of your caliber to know and understand that gear and skill are not relative of each other. And before you even TRY the argument that having the skill to get that gear makes it relative, plenty of people have pointed out the flaws in that statement in another thread.

    So seriously, just give it a rest.
    (2)

  7. #157
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    gear and skill are not relative of each other.
    So seriously, just give it a rest.
    This ^

    High Level gear will never make a bad player good. The most it will do is let them live long enough to be carried vs dieing in one hit from a mechanic and being left behind to rot.
    (3)

  8. #158
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    No, it's just the experience difference with understanding mechanics. If you see 2 trash mobs that must die before a wall comes down as anything other than a speed bump, you flat out don't understand underlying design intent.
    (0)

  9. #159
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Bottom line, Gear =/= Skill, Skill = Skill, gear just helps that already preasent skill be more effective.

    Speed Runs every where work just fine. It all comes down to the synergy factors.
    1:Is the DPS high enough?
    2:Is the Tank holding Agro properly?
    3:Is the healer keeping up with the dammage you're taking?

    Apply those three points and any dungeon can be speed run. The boss Mechanis even fall under those three principles.
    (2)

  10. #160
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Again you miss the point of the whole thread. There are intentional speed bumps placed in the new dungeons. "Going fast" != "Speed run".

    Quote Originally Posted by Kaiser-Ace View Post
    This ^

    High Level gear will never make a bad player good. The most it will do is let them live long enough to be carried vs dieing in one hit from a mechanic and being left behind to rot.
    Things said by people who have never set foot in coil. Someone in full HA is basically guaranteed to be a more skilled and experienced player than someone in full soldiery. But this is going off on a tangent.
    (0)

Page 16 of 29 FirstFirst ... 6 14 15 16 17 18 26 ... LastLast

Tags for this Thread