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  1. #121
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by LunaHoshino View Post
    But that's why the mechanics were put in place-- because there are a lot of people who DO get grumpy about going slow for new players. Many, many times I've been slotted into a dungeon with a tank who just zooms off doing a speedrun without ever asking if the rest of the party was okay with that. It's one thing to speedrun if everyone agrees that's what they want to do. It's something else entirely when players just assume that everyone in the party is down for it.
    I get that. But why should I have to be punished for those jerks?
    (0)

  2. #122
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    In a perfect world, it would be possible to SR without being pressured into doing so.
    (2)

  3. #123
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Amelia_Pond_Behemoth View Post
    In a perfect world, it would be possible to SR without being pressured into doing so.
    Welp, therefor you would need to eliminate all the elitist scumbags out there. Im maining Pld, and whenever someone wants me to SR during a Daily Dungeon, i just ignore them, wait until they think they need to pull, and then kick them out of the group.
    Most if not all the time both other groupmembers agree with me.
    (1)

  4. #124
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    You know, you have the ability to tell people you don't want to speed run. If the majority of the party wants to speed run you have to. Just like I have to slow down if the party wants to.

    If you don't want a speed run you can leave the duty. You want to go slow means you have time to kill so you can wait for the next duty.

    But it doesn't matter, the speed of the party. It's the mechanics like the gates, fall drops, trigger spawns. It's all boring and reused over and over and over.

    Make a random generated puzzle or something if your gonna force me to atop. Make it interesting.
    (0)

  5. #125
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Jinrya-Geki View Post
    You know, you have the ability to tell people you don't want to speed run. If the majority of the party wants to speed run you have to. Just like I have to slow down if the party wants to.

    If you don't want a speed run you can leave the duty. You want to go slow means you have time to kill so you can wait for the next duty.

    But it doesn't matter, the speed of the party. It's the mechanics like the gates, fall drops, trigger spawns. It's all boring and reused over and over and over.

    Make a random generated puzzle or something if your gonna force me to atop. Make it interesting.
    Again though? How fast do you want to go?

    I mean even in the ex roulettes...as a roughly ilvl 110ish healer my PuG groups live and get through it (doing the larger pulls) and we finish sub 30 mins....I don't know the exact times but I only cast protect once. Even if they do 'traditional' pulls, we finish sub 30 minutes.

    Each of these dungeons has rewards...likely the reason you're 'farming' them and want them to be 'quicker'. In addition, you get a daily bonus reward for doing the EX roulette. SE likely based the value of the reward on how much time they thought you'd spend in there. Or more accurately...how much time they want you to spend in there. The reason the rewards are higher is because they expect you to spend 20-30 minutes a day on it and feel that time=that reward. I get you are saying 'but if I can do it faster, that should be my right/reward for the effort' But you're not seeing it SE's way. They basically are creating soft locks...because while the one tome is capped (Philo), the other is not. It's an MMO...it's filled with stop/go progression mechanics.

    Still, it's a minor problem because as i said in my previous post, even if you had no 'gates' and could pull an entire floor...it wouldn't end well. The gates (for the most part) are located at the max amount of enemies the party can likely handle. ...Assuming ave ilvl of like 110-120ish.

    As WHM i can tell you I don't have people dying...but there are pulls I'm using basically every cooldown I have+ stance dancing whenever possible so you can shave a couple seconds off a run. The DD's aren't working equally as hard (AoEing is AoEing, doesn't matter how many mobs...for most roles anyway)....even the tank isn't working that hard (personally I'm happy when I see them use at least one cooldown...you have no idea how many tanks pull large pulls and don't even bother mitigating their incoming damage at all) and SE already stated, they did not like the pressure to speed run placed on healers. They said this not because it's not doable...but because it makes healers carry more than 25% of the party load. (This is not me complaining...I like knowing that I can be 'pushed' and succeed...but I don't always want to be 'used' by random strangers I don't know so they can exit the dungeon 3 minutes faster, never to see me again).

    So maybe you'll get speed run dungeons back once they can figure out how to spread the party load on a speed run so it's success doesn't live or die quite literally on the healers skill...although I seriously doubt it. As of now, they basically put gates up at 'largest managable pull'

    As to 'if you're gating me make it interesting' You just complained things were too slow...now you want to do puzzles? Because that wouldn't get old by about run number 6.


    Also on falls...once again, want it to go quicker? Fall and STOP... do not keep running off. Fall and stop at the point so 1-2 Cure III's and you're set...there is always that dude that runs off....always.

    As to the 'recycling' everything is recycled...not just in this game, but all video games. Killing mobs is killing mobs...it's why DD's have 'rotations' and debate how/when to use each skill for max. output....because even killing things is rinse/repeat. And if you want speed runs, you are basically relying on 'just do your AoE rotation over and over' to work....no greater skill/thought (again on at least the part of the DD's) involved.
    (2)

  6. #126
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    I loved brayflox speed runs. There's nothing wrong with allowing people who want to speed run to speedrun. I always ask the party if it was okay to pull bigger pulls. The drop points are pretty funny when you think about it. It is a clever way of keeping the party from locking out trash mobs at boss fights.
    (0)

  7. #127
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jinrya-Geki View Post
    It's the mechanics like the gates, fall drops, trigger spawns. It's all boring and reused over and over and over.

    Make a random generated puzzle or something if your gonna force me to atop. Make it interesting.
    But you already previously stated that putting up gates like that are a waste of time. Oh that sweet contradiction. . .

    In a practical sense, what more do you want (or not want, for that matter)? Randomized dungeons? Sure, sign me up too, but even those would have limitations, and generally wouldn't lend well to speed runs. So again we're at an impasse. As a happy compromise, perhaps a mechanic like the Tonberry Stalker might be welcome again, as it would encourage a sense of urgency to do it fast. Oh, but that would be a reused idea. . . Hmm. . .

    That sweet contradiction.
    (1)

  8. #128
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    But you already previously stated that putting up gates like that are a waste of time. Oh that sweet contradiction. . .

    In a practical sense, what more do you want (or not want, for that matter)? Randomized dungeons? Sure, sign me up too, but even those would have limitations, and generally wouldn't lend well to speed runs. So again we're at an impasse. As a happy compromise, perhaps a mechanic like the Tonberry Stalker might be welcome again, as it would encourage a sense of urgency to do it fast. Oh, but that would be a reused idea. . . Hmm. . .

    That sweet contradiction.
    You need to learn what "contradiction" actually means.

    OP welcomes the change as long as it's refreshing, not something reused over and over. Heck... I think most of us do! One of the reason speed run was invented are because of those boredom stuff you have to keep doing over and over.

    And you should realize that those gated mobs are really... really old news. Wonder if you ever tasted what Amdapoor Keep originally offers and how many times that dungeon got buffed and nerfed to the point of it being too ridiculous.

    Seriously, stop using the word if you're not really understand the meaning, and thus... making fool of yourself. ^^;
    (1)

  9. #129
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    This thread is ridiculous. When dungeons were speedrunnable, people were like "OMG DUNGEONS ARE TOO EASY NOW SE STOP THIS SPEEDRUNNING IT TOTALLY KILLS THE FUN!". Now SE made the 2.4 dungeons with mechanics that prevents speedruns, "OMG SE WHY CANT WE SPEEDRUN THIS DUNGEONS SERIOUSLY ITS TOO BORING!". Just deal with it, man. Unless your entire family explodes if you don't cap your Poetics by the 1st day after reset then I understand.
    (2)

  10. #130
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    You know, you have the ability to tell people you don't want to speed run. If the majority of the party wants to speed run you have to. Just like I have to slow down if the party wants to.

    If you don't want a speed run you can leave the duty. You want to go slow means you have time to kill so you can wait for the next duty.

    But it doesn't matter, the speed of the party. It's the mechanics like the gates, fall drops, trigger spawns. It's all boring and reused over and over and over.

    Make a random generated puzzle or something if your gonna force me to atop. Make it interesting.
    No. Speedrunning should not be the default; it should be something asked about and agreed upon by all of the party members involved. If even one person says they don't want to do a speedrun, then you don't do a speedrun. Pressuring people into it or saying they should leave the duty if they don't want to do it is being a jerk.
    (7)

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