Results -9 to 0 of 35

Threaded View

  1. #10
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by TheodoreMcIntyre View Post
    Assuming that this is the correct order the stats are checked in, it doesn't make parry useless. It just increases the chance that you'll mitigate damage overall. (Ex; 10% chance to block + 5% chance to parry = 15% chance to mitigate damage)
    that's not really true (though it may be arguing meaningless difference)

    in your example, you have 10% chance to block (90% hits resulting unmitigated) then 5% chance to parry the remaining hits, which results in 4.5% effective parry rate. While it doesn't matter for low numbers, it can result in a noticeable difference later on (30% block and 35% parry results in only 24.5% effective parry rate, 54% mitigation on hits when you could expect 65%). That's the main reason why a parry build is more effective on a WAR than a PLD considering raw numbers.

    Now does it really matters ? Well, not that much. After all, you're gaining more from blocking than you're losing on the alternative (parrying) so overall your mitigation improves, and is better than the one of a WAR.

    general consensus is "Don't stack it but don't refuse it either".

    Parry > skill speed

    Quote Originally Posted by SpookyGhost View Post
    You wouldn't want Parry either, to be fair. Crit/Det/Acc, Det/Crit, Det/Acc, or Crit/Acc.
    yeah of course. But if for some reason you're not going to put accuracy on it (considering the poor's novus without IV), at least put parry on it Q_Q But I wouldn't put parry on my relic anyway.
    (0)
    Last edited by Kuwagami; 12-03-2014 at 10:40 PM.