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  1. #21
    Player
    Lothar808's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Lothar A'vanoh
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    So here is what I did:

    IF you want some good flexibility: Buy the Body > Legs > Gloves > Ring

    Then with the right combination of accessories, you can do one of two things. Want a more parry centric build, use the dread helm, boots, belt. You want a more dps centric build use the ironworks helm, boots, belt.

    Both of these builds sit right around 555 ACC, IF you at least put ACC into your Relic as the second full stat. The dread legs are great for DPS (CRIT/DET), but if you dont have ACC on your weapon/shield and decide to use the dread legs you will be basically locked into getting every other piece that has the most ACC on it. Just some food for thought.
    (1)
    Last edited by Lothar808; 12-02-2014 at 11:18 AM.

  2. #22
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Im currently with Legs, Ring, Earring, Gloves.
    Going to buy Boots today.
    (0)

  3. #23
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Lothar808 View Post
    So here is what I did:

    IF you want some good flexibility: Buy the Body > Legs > Gloves > Ring

    some food for thought.


    I wouldn't recommend any accessories until you have all i120-130 left side pieces. Coil RNG is not dependable. Left side pieces >>>>> right side pieces. (STR+VIT vs VIT) Especially considering only one fight even requires VIT accessories. (and I'm sure that is getting iffy as players left sides get geared)

    My order is Shield (i130) > Legs > Hands > Body > pray for Fending drops > Head > Feet > Belt > Ring (i130 for t13) > Slaying Accessories
    (0)

  4. #24
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SirTaint View Post
    I wouldn't recommend any accessories until you have all i120-130 left side pieces. Coil RNG is not dependable. Left side pieces >>>>> right side pieces. (STR+VIT vs VIT) Especially considering only one fight even requires VIT accessories. (and I'm sure that is getting iffy as players left sides get geared)

    My order is Shield (i130) > Legs > Hands > Body > pray for Fending drops > Head > Feet > Belt > Ring (i130 for t13) > Slaying Accessories
    I agree that left is much more important that right. I am however going for the best iLVL upgrades for my PLD/WAR. I have all Noct, except the 1 weathered noct ring, which I will replace this week with the poetics ring and should have enough for the belt. I have the Noct Lorica, Breeches, and belt which still serve me well, the upgrades I took were the Shield, Head, Feet, and hands.

    Hopefully we get to clear T9 this week so I can at least step foot in FCoB.
    (0)

  5. #25
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by TheodoreMcIntyre View Post
    Assuming that this is the correct order the stats are checked in, it doesn't make parry useless. It just increases the chance that you'll mitigate damage overall. (Ex; 10% chance to block + 5% chance to parry = 15% chance to mitigate damage)
    that's not really true (though it may be arguing meaningless difference)

    in your example, you have 10% chance to block (90% hits resulting unmitigated) then 5% chance to parry the remaining hits, which results in 4.5% effective parry rate. While it doesn't matter for low numbers, it can result in a noticeable difference later on (30% block and 35% parry results in only 24.5% effective parry rate, 54% mitigation on hits when you could expect 65%). That's the main reason why a parry build is more effective on a WAR than a PLD considering raw numbers.

    Now does it really matters ? Well, not that much. After all, you're gaining more from blocking than you're losing on the alternative (parrying) so overall your mitigation improves, and is better than the one of a WAR.

    general consensus is "Don't stack it but don't refuse it either".

    Parry > skill speed

    Quote Originally Posted by SpookyGhost View Post
    You wouldn't want Parry either, to be fair. Crit/Det/Acc, Det/Crit, Det/Acc, or Crit/Acc.
    yeah of course. But if for some reason you're not going to put accuracy on it (considering the poor's novus without IV), at least put parry on it Q_Q But I wouldn't put parry on my relic anyway.
    (0)
    Last edited by Kuwagami; 12-03-2014 at 10:40 PM.

  6. #26
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kuwagami View Post
    Parry > skill speed
    THIS. I never understood why Anyone would want to put SS on their Novus/Nexus.
    (2)

  7. #27
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Rasylia View Post
    THIS. I never understood why Anyone would want to put SS on their Novus/Nexus.
    You wouldn't want Parry either, to be fair. Crit/Det/Acc, Det/Crit, Det/Acc, or Crit/Acc.
    (0)

  8. #28
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by SpookyGhost View Post
    You wouldn't want Parry either, to be fair. Crit/Det/Acc, Det/Crit, Det/Acc, or Crit/Acc.
    Nope.
    Im still going with parry.
    Acc -> parry -> det
    (0)

  9. #29
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lothar808 View Post
    So here is what I did:

    IF you want some good flexibility: Buy the Body > Legs > Gloves > Ring

    Then with the right combination of accessories, you can do one of two things. Want a more parry centric build, use the dread helm, boots, belt. You want a more dps centric build use the ironworks helm, boots, belt.
    Great minds think alike! Exactly what i found in my research as well. A Great tank will gear himself with both sets in mind. They really made it easy on us this time around. Flexibility is the key word!

    As a PLD who slotted Parry/Acc in my nexus my main focus is obtaining the 700 Parry BiS first and foremost. After that set is made, i'll purchase the remaining pieces to create the DET/CRIT set and then rely on the Coil Weapon to complete it.

    Its a great system that allows me to actually use both my Relic and Coil weapons at all times for different situations.

    It's also worth mentioning that Parry is much more valuable now in FCoB as many of the physical attacks where designed with Parry in mind and will only become more valuable in the future as the dev's have already mentioned. 700 Parry set will be in prep for T13 and progression up until then. Once its on Farm its CRIT/DET all day!
    (1)
    Last edited by PROBOUND; 12-04-2014 at 12:51 AM.

  10. #30
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kuwagami View Post
    that's not really true (though it may be arguing meaningless difference)

    in your example, you have 10% chance to block (90% hits resulting unmitigated) then 5% chance to parry the remaining hits, which results in 4.5% effective parry rate. While it doesn't matter for low numbers, it can result in a noticeable difference later on (30% block and 35% parry results in only 24.5% effective parry rate, 54% mitigation on hits when you could expect 65%). That's the main reason why a parry build is more effective on a WAR than a PLD considering raw numbers.

    Now does it really matters ? Well, not that much. After all, you're gaining more from blocking than you're losing on the alternative (parrying) so overall your mitigation improves, and is better than the one of a WAR.

    general consensus is "Don't stack it but don't refuse it either".

    Parry > skill speed
    I would personally argue that it's more effective to stack Parry on a PLD than a WAR. We can ask one of two main questions when it comes to Parry, however.

    1. How much benefit will I gain per individual point of Parry? WARs get the full 0.075%(or so) Parry rate per point. PLDs get somewhat less depending on the block rate of their shield, as you've explained. So, WARs do win here.

    However, this doesn't necessarily mean that Parry is less effective on a Paladin than a Warrior, because there's another way to look at it.

    2. If I stack parry, how often will I mitigate a physical attack? Let's pretend we have 600 Parry. This conveys a 31-32% Parry rate. A WAR with 600 Parry will mitigate physical attacks exactly that often. A PLD, however, has their Shield.

    I'm going to lump Block and Parry into the term "mitigate a physical attack" because they both literally do the same thing. It's been well theorized that Block is checked before Parry. Thus, a PLD's physical mitigation rate is their Block Rate plus the adjusted Parry Rate of attacks which are not blocked. Their mitigation rate, to put it in simpler terms, is the chance that at least one of them will proc, provided that both cannot occur at the same time.

    This means that, for example, a PLD with a block and parry both around 32% will have a physical mitigation rate of about 42-43%, which is greater than a WAR can ever reach. That was with the logic of a binomial distribution in which there are two trials that each have a 32% chance of succeeding. The alternate calculation is to take the 32% block rate and then 32% of the 68% of hits that aren't blocked for a ultimately higher number of 53.7%, but I can't say for certain which probabilities are actually functioning with respect to the in-game mechanics. I can certainly hope it's the second

    I'll try calculating the other numbers with respect to other i110 shield types(using the second calculation type. Binomial distributions don't work when trial 1 and trial 2 have different odds.)

    Noct Hoplon: 22% block rate + 32% of 78% = 46.96% total mitigation rate, with Block being significantly more powerful than Parry
    True Ice Shield: 41% block rate + 32% of 59% = 59.88% total mitigation rate, with Block being less powerful than Parry(less overall damage reduction)

    So, no matter what shield one is rocking or what math is correct, the fact of the matter is that the PLD who stacks Parry will mitigate attacks more often than the WAR who stacks Parry. In most cases, a PLD would mitigate attacks significantly more often. In my eyes, that means that it's more effective to stack Parry on PLD than WAR. The other caveat though is that the presence of the Shield makes it less necessary for the PLD to stack Parry in order to attain a reasonable mitigation rate. Thus, having less Parry won't hurt a PLD as much as it can hurt a WAR.
    (2)
    Last edited by Donjo; 12-04-2014 at 06:32 AM.

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