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  1. #1
    Player
    PWilson's Avatar
    Join Date
    Jul 2014
    Posts
    78
    Character
    Paul Wilson
    World
    Leviathan
    Main Class
    Paladin Lv 70

    Poetic (Ironworks) Gear

    So, people are starting to get more pieces of the Ironworks gear.

    I'm not sold on it. It's big on Parry, and AFAIK, my PLD Block rate is checked before parry, making it kind of useless for PLD's. Probably great for WAR's, though?

    I have no real grounds for complaint, as I'm personally moving up from i90 gear to i120, but I'm interested in some broader consensus.
    (0)
    My goal is to better than yesterday.

  2. #2
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Just keep purchasing left side gear. (STR+VIT) Unless your group is clearing t11 then you can get the i130 shield which is a nice upgrade for 390 tomes.

    Head,Feet,Belt will be BiS once they are i130. But if you aren't doing FCoB then any left side piece will be a solid upgrade.
    (0)

  3. #3
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    PLD actually has a lot of options this go around depending on how they specifically want to gear themselves.

    Theres a parry build, det/parry, crit, crit/det that you can attempt to gear yourself around.

    The final set that's most likely the most optimal for tanking (DET/Parry), disregarding the fact that you don't "really" need parry uses the ironwork gloves/legs/boots for example. If you are totally ignoring parry all together then you're most likely only going to get the head/feet/belt like mentioned above. I think that is for the crit/det build iirc.

    The only sort of piece that really isn't great is the body I think, its really only useful if you are just gungho stacking parry and having 630 parry is way over the top ;p Though your parry rate would be close to 35%? with that much I think
    (2)

  4. #4
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zdenka View Post
    The only sort of piece that really isn't great is the body
    Unless you are not already farming T13 IW body is not bad investment because it might last extremely long depending on progress and RNG.
    (0)

  5. #5
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,477
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I can do this with it,
    http://youtu.be/s_HgMwd09Lg

    So it gets a pass in my books.
    (5)

  6. #6
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Man if the 2 blue lines on the helms were eyes or any other design that helm would have been cool to the max.
    (0)

  7. #7
    Player
    keroo's Avatar
    Join Date
    May 2014
    Posts
    113
    Character
    Potato Tomato
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Why hate parry? Actually you can STR bonus stats and put 1 STR accessory ring. Make it most parry then others on DET and ACC. 600 parry makes you parry 45% of the time plus your shield block for physical damage.
    (0)

  8. #8
    Player TheodoreMcIntyre's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    158
    Character
    Theodulus Deodoros
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by PWilson View Post
    -
    I don't see how that makes it really useless.
    Assuming that this is the correct order the stats are checked in, it doesn't make parry useless. It just increases the chance that you'll mitigate damage overall. (Ex; 10% chance to block + 5% chance to parry = 15% chance to mitigate damage)
    The only real case for it being detrimental would be if Parry were checked first, resulting in less mitigation if parry rolls a success, but that would be silly game design and so I don't think SE did it that way.
    I think most people agree that Parry's main obstacle as a stat isn't the order it's checked in, but rather its scaling.

    As far as the Ironworks gear goes, I really like it. I like having Parry heavy gear, even if it doesn't make a /huge/ difference, I still do notice myself parrying more, and that makes me happy. And the rest of the secondary stats aren't awful either. Not too much skill speed/accuracy, unlike the whole unweathered noct set which had almost 4x the skill speed and a little too much accuracy for the time, I think. The augmented Ironworks set is alot better than the unweathered noct set, I think.
    (2)
    Last edited by TheodoreMcIntyre; 11-30-2014 at 06:31 PM. Reason: length

  9. #9
    Player
    WingsofWar's Avatar
    Join Date
    Aug 2013
    Location
    Ul dah
    Posts
    129
    Character
    Aria Jade
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    High parry rates allows you to drop the block rate on your shield for Block Strength shields like the new Ironworks shield, which scales with much better with STR, than the dex from Block Rates. You will mitigate more with parry if allow yourself to miss a few blocks and dodge damage outright. Healers will LOVE you. The best damage mitigation is no damage to mitigate.
    (1)

  10. #10
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Secondary stats don't matter.

    Pick what gives you the most VIT/STR.

    If you're not pushing FCoB any time soon, you'll be getting a full Poetics set regardless so purchase order is just about what gives you the most bang for your buck.

    The most choice you have is whether you'd like to go full VIT accessories, full STR accessories, a mix, or Ruby/Topaz melded with VIT/STR. Everything else is trivial. Some crafted gear can give you more effective STR at the cost of VIT (e: Also a bit of Physical DEF and Magic DEF) if melded correctly, but you'll need a comfortable amount of VIT before you start worrying about that.

    Just buy whatever. Don't concern yourself with secondaries. The amount you get from any of them is either a minimal increase in survivability or a minimal increase in damage. With full i120 (even just left side), you shouldn't need to worry about either in all of FCoB.

    If you are progressing in FCoB: Belt > Feet > Head > Pants > Body > Hands. Or whatever you think looks the coolest.
    (1)
    Last edited by SpookyGhost; 12-01-2014 at 07:01 PM.

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