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  1. #1
    Player
    PWilson's Avatar
    Join Date
    Jul 2014
    Posts
    78
    Character
    Paul Wilson
    World
    Leviathan
    Main Class
    Paladin Lv 70

    Poetic (Ironworks) Gear

    So, people are starting to get more pieces of the Ironworks gear.

    I'm not sold on it. It's big on Parry, and AFAIK, my PLD Block rate is checked before parry, making it kind of useless for PLD's. Probably great for WAR's, though?

    I have no real grounds for complaint, as I'm personally moving up from i90 gear to i120, but I'm interested in some broader consensus.
    (0)
    My goal is to better than yesterday.

  2. #2
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Just keep purchasing left side gear. (STR+VIT) Unless your group is clearing t11 then you can get the i130 shield which is a nice upgrade for 390 tomes.

    Head,Feet,Belt will be BiS once they are i130. But if you aren't doing FCoB then any left side piece will be a solid upgrade.
    (0)

  3. #3
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    PLD actually has a lot of options this go around depending on how they specifically want to gear themselves.

    Theres a parry build, det/parry, crit, crit/det that you can attempt to gear yourself around.

    The final set that's most likely the most optimal for tanking (DET/Parry), disregarding the fact that you don't "really" need parry uses the ironwork gloves/legs/boots for example. If you are totally ignoring parry all together then you're most likely only going to get the head/feet/belt like mentioned above. I think that is for the crit/det build iirc.

    The only sort of piece that really isn't great is the body I think, its really only useful if you are just gungho stacking parry and having 630 parry is way over the top ;p Though your parry rate would be close to 35%? with that much I think
    (2)

  4. #4
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zdenka View Post
    The only sort of piece that really isn't great is the body
    Unless you are not already farming T13 IW body is not bad investment because it might last extremely long depending on progress and RNG.
    (0)

  5. #5
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,502
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I can do this with it,
    http://youtu.be/s_HgMwd09Lg

    So it gets a pass in my books.
    (5)

  6. #6
    Player
    Levis's Avatar
    Join Date
    Apr 2012
    Posts
    79
    Character
    Cryptik Mortem
    World
    Sargatanas
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Canadane View Post
    I can do this with it,
    http://youtu.be/s_HgMwd09Lg

    So it gets a pass in my books.
    Lol at first I didn't even notice you doing the different emotions... Thanks for the laugh
    (0)

  7. #7
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Man if the 2 blue lines on the helms were eyes or any other design that helm would have been cool to the max.
    (0)

  8. #8
    Player
    keroo's Avatar
    Join Date
    May 2014
    Posts
    113
    Character
    Potato Tomato
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Why hate parry? Actually you can STR bonus stats and put 1 STR accessory ring. Make it most parry then others on DET and ACC. 600 parry makes you parry 45% of the time plus your shield block for physical damage.
    (0)

  9. #9
    Player TheodoreMcIntyre's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    158
    Character
    Theodulus Deodoros
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by PWilson View Post
    -
    I don't see how that makes it really useless.
    Assuming that this is the correct order the stats are checked in, it doesn't make parry useless. It just increases the chance that you'll mitigate damage overall. (Ex; 10% chance to block + 5% chance to parry = 15% chance to mitigate damage)
    The only real case for it being detrimental would be if Parry were checked first, resulting in less mitigation if parry rolls a success, but that would be silly game design and so I don't think SE did it that way.
    I think most people agree that Parry's main obstacle as a stat isn't the order it's checked in, but rather its scaling.

    As far as the Ironworks gear goes, I really like it. I like having Parry heavy gear, even if it doesn't make a /huge/ difference, I still do notice myself parrying more, and that makes me happy. And the rest of the secondary stats aren't awful either. Not too much skill speed/accuracy, unlike the whole unweathered noct set which had almost 4x the skill speed and a little too much accuracy for the time, I think. The augmented Ironworks set is alot better than the unweathered noct set, I think.
    (2)
    Last edited by TheodoreMcIntyre; 11-30-2014 at 06:31 PM. Reason: length

  10. #10
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by TheodoreMcIntyre View Post
    Assuming that this is the correct order the stats are checked in, it doesn't make parry useless. It just increases the chance that you'll mitigate damage overall. (Ex; 10% chance to block + 5% chance to parry = 15% chance to mitigate damage)
    that's not really true (though it may be arguing meaningless difference)

    in your example, you have 10% chance to block (90% hits resulting unmitigated) then 5% chance to parry the remaining hits, which results in 4.5% effective parry rate. While it doesn't matter for low numbers, it can result in a noticeable difference later on (30% block and 35% parry results in only 24.5% effective parry rate, 54% mitigation on hits when you could expect 65%). That's the main reason why a parry build is more effective on a WAR than a PLD considering raw numbers.

    Now does it really matters ? Well, not that much. After all, you're gaining more from blocking than you're losing on the alternative (parrying) so overall your mitigation improves, and is better than the one of a WAR.

    general consensus is "Don't stack it but don't refuse it either".

    Parry > skill speed

    Quote Originally Posted by SpookyGhost View Post
    You wouldn't want Parry either, to be fair. Crit/Det/Acc, Det/Crit, Det/Acc, or Crit/Acc.
    yeah of course. But if for some reason you're not going to put accuracy on it (considering the poor's novus without IV), at least put parry on it Q_Q But I wouldn't put parry on my relic anyway.
    (0)
    Last edited by Kuwagami; 12-03-2014 at 10:40 PM.

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