Quote Originally Posted by LunaHoshino View Post
But that's why the mechanics were put in place-- because there are a lot of people who DO get grumpy about going slow for new players. Many, many times I've been slotted into a dungeon with a tank who just zooms off doing a speedrun without ever asking if the rest of the party was okay with that. It's one thing to speedrun if everyone agrees that's what they want to do. It's something else entirely when players just assume that everyone in the party is down for it.
Not only this, but honestly, I've been the healer in plenty of PuG groups in the new EX. roulette dungeons this patch where people still do the large pulls where they can/up to whatever roadblock/gate is in the way. And not going to lie....it doesn't matter that the gate is there...if you ran beyond THAT spot with all the mobs you have+ picked up more, it wouldn't end well. Maybe, maybe with an ave ilvl 120ish group you could handle2-4 more mobs in the pile...but really, the gear (even more so than skill) disparity between players is getting larger and larger and unless you are going in with people you know/geared to the teeth, you really can't pull more than the size of pulls already available.

So sure, there might be a spot or two here and there where the mechanics slow you down (Snowcloak and the room where the mobs pop in waves but only after you kill each wave will more pop for example), but overall, when there's a gate, it would have been the logical 'pull to point' anyway. Also, Snowcloak has more of these 'gates' than the other two dungeons....but it is also the dungeon linked to the storyline, so likely those 'stops' were put into place since SE likely knew more 'undergeared' people were likely to show up in that queue.