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  1. #111
    Player
    AsunaTear's Avatar
    Join Date
    Oct 2014
    Posts
    56
    Character
    Asuna Tear
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    For me which party is a way to play, i love dungeons so i dont mind keeping a normal pace to clear and i'm fine with Speeds run too. I know people dont want to waste time, just want the loot, well i want that too but i apreciate every single minute of the dungeon's run. I'm a MNK ilv 114 and i think dungeons like "taking a break from raiding" stuff. I've never ran from a dungeon's run even with there is only new players, never got a 30 min penalty since my first log on. That's why roulettes exist, to veteran's play with new players and enjoy the experience and earn soldiery bonus. Instead of leaving try teaching to avoid wipes. I never forget what is the main purpose of this game, have fun and make new friends. I have a SCH ilv 110 too if it is a normal pace run i'll help dps if it is a speed run i just heal, either way is fine, just want to have fun, if u play a game your objective must be that, at the end of the week i'll have same poetics everyone have. ^^
    (5)

  2. #112
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Most people are replying as if every group is terrible. And that they are going slow if the party wants which is fine by me.

    The problem is groups who can do speed runs and handle massive pulls still can't speed run because of the dumb mechanics.

    If I want to clear a dungeon in less than 10 minutes. I should be allowed to.
    (0)

  3. #113
    Player
    silverwell's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    36
    Character
    Traevis Travan
    World
    Balmung
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by Jinrya-Geki View Post
    Most people are replying as if every group is terrible. And that they are going slow if the party wants which is fine by me.

    The problem is groups who can do speed runs and handle massive pulls still can\\'t speed run because of the dumb mechanics.

    If I want to clear a dungeon in less than 10 minutes. I should be allowed to.
    I want to properly learn the dungeons and classes, but speedrunning wont allow that.
    I also want to watch the MS cinematics, but who has time for that?

    Dungeons are for new players to learn, and for learning alts.
    I see a LOT of threads about the d-baggery of other players, the general theme is kick because they will cause wipe (before the dungeon can even truly begin!).
    Promoting speed runs makes bad end game players because they cant properly learn the class or mechanics.

    The "use party finder and go as slow as you want" (dont know if it was touched on again since page 1 or 2) argument is bs.
    Not everyone has a full friend list and not everyone in your FC and LSs may want to or be available to run dungeons at your bidding.
    (1)
    Last edited by silverwell; 12-03-2014 at 09:49 AM. Reason: Character Limit

  4. 12-03-2014 08:53 AM
    Reason
    Double post

  5. #114
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by silverwell View Post
    stuff that ignores that almost everyone needs to run dungeons to cap poetics/gain soldiery
    Yea, ok. You seem to have missed the entire point of the thread.
    (0)

  6. #115
    Player
    silverwell's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    36
    Character
    Traevis Travan
    World
    Balmung
    Main Class
    Conjurer Lv 52
    Quote Originally Posted by Ellatrix View Post
    Yea, ok. You seem to have missed the entire point of the thread.
    I believe I understand the point of the thread.
    "Let me speedrun because I dont have time to help n00bs L2P! Capping is more important than learning the mechanics and helping n00bs! LOL, n00b, *vote kick succeeds*"
    Unless I missed something in the last ten-eleven pages?
    Thats what I read the first page as.
    (3)

  7. #116
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Well you've confirmed you completely lack reading comprehension in addition to missing the point of the thread.
    (0)

  8. #117
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by silverwell View Post
    I believe I understand the point of the thread.
    "Let me speedrun because I dont have time to help n00bs L2P! Capping is more important than learning the mechanics and helping n00bs! LOL, n00b, *vote kick succeeds*"
    Unless I missed something in the last ten-eleven pages?
    Thats what I read the first page as.
    Yeah first page, I said it's the mechanics that I don't like. I have no problem with going slow for new players. So you missed my point and like 4th person to say I don't like to go slow for new people.
    (0)

  9. #118
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Jinrya-Geki View Post
    Yeah first page, I said it's the mechanics that I don't like. I have no problem with going slow for new players. So you missed my point and like 4th person to say I don't like to go slow for new people.
    But that's why the mechanics were put in place-- because there are a lot of people who DO get grumpy about going slow for new players. Many, many times I've been slotted into a dungeon with a tank who just zooms off doing a speedrun without ever asking if the rest of the party was okay with that. It's one thing to speedrun if everyone agrees that's what they want to do. It's something else entirely when players just assume that everyone in the party is down for it.
    (3)

  10. #119
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by LunaHoshino View Post
    But that's why the mechanics were put in place-- because there are a lot of people who DO get grumpy about going slow for new players. Many, many times I've been slotted into a dungeon with a tank who just zooms off doing a speedrun without ever asking if the rest of the party was okay with that. It's one thing to speedrun if everyone agrees that's what they want to do. It's something else entirely when players just assume that everyone in the party is down for it.
    Not only this, but honestly, I've been the healer in plenty of PuG groups in the new EX. roulette dungeons this patch where people still do the large pulls where they can/up to whatever roadblock/gate is in the way. And not going to lie....it doesn't matter that the gate is there...if you ran beyond THAT spot with all the mobs you have+ picked up more, it wouldn't end well. Maybe, maybe with an ave ilvl 120ish group you could handle2-4 more mobs in the pile...but really, the gear (even more so than skill) disparity between players is getting larger and larger and unless you are going in with people you know/geared to the teeth, you really can't pull more than the size of pulls already available.

    So sure, there might be a spot or two here and there where the mechanics slow you down (Snowcloak and the room where the mobs pop in waves but only after you kill each wave will more pop for example), but overall, when there's a gate, it would have been the logical 'pull to point' anyway. Also, Snowcloak has more of these 'gates' than the other two dungeons....but it is also the dungeon linked to the storyline, so likely those 'stops' were put into place since SE likely knew more 'undergeared' people were likely to show up in that queue.
    (1)

  11. #120
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kinseykinz View Post
    -snip-
    The healers are the ones I always feel bad for in speedruns because they're the ones who bear the brunt of it from trying to keep the tank alive (and the DPS, if the tank ends up losing aggro on any of the enemies, which happens a lot). My TP running low isn't nearly as much of an issue as the healer running out of MP.
    (3)

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