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  1. #31
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Millen1 View Post

    Finally in crafting, no risk no reward. No reward, no reason to do it. Work with the risk involved.
    Having a DC because of server issues or "s**t happens" is not even risk at that point, not within game mechanic/rules. You're already taking the risk rying to craft it in the first place because its quality is so diluted by materials that cannot be HQ'd. You might as well say raiding has a risk to it too because of DCs.
    (0)

  2. #32
    Player
    Nutz's Avatar
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    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    This has actually been suggested before and they commented that they realize it's a problem but due to various programming difficulties they had no plans to work on it in the near future, or at least that's roughly what I remember. It was quite a long time ago, possibly inspired by people losing some very expensive peacock ore or similar.

    Really it doesn't seem like it should be too difficult to add a 'suspend' and 'resume' feature to crafting and have it such that upon losing connection to the server 'suspend' is automatically chosen for you. Obviously you can only suspend the creation of 1 item and can't craft anything else until you finish the one you were working on. Saving the state of various crafting buffs should be easy, but I'm not sure what they should do about food effects.

    Obviously I think we'd all feel that it's fair to reapply food (if it's worn off since you DC'd), but this change might allow you to apply food buffs mid-craft or even change buffs (start with CP food -- use some CP so you're not at max, switch to control/ craftsmanship food). Further, you could start the craft with food, DC, come back to it an hour later and when you resume you might not even meet the requirements anymore. I'm not sure what they should do with that situation.

    Perhaps the most troubling portion of this feature is figuring out what to do with the items you're crafting. Currently this is a non-issue since you can't do anything with your inventory while crafting. If you could suspend it by any means, the items that are in the middle of being crafted into something else need to already be something else so that you can't trade, sell, drop, store, or otherwise alter the items in question. They either need to be removed from your inventory when you start and held in the same manner we intend to hold all the other crafting data, or converted into key items or similar. This is mostly problematic because it would require creating key items for every item you can craft with and/ or storing even more data in the character save file.

    I don't doubt that SE could figure out how to do this, but knowing almost nothing about how it actually works I can see that there are at least a few logistical problems with such a feature. Perhaps if SE changed food effects to only ticking down while logged in (I'm not sure what to think about that in and of itself) and made the 'resume crafting' feature only for disconnects there could be a way to load your character back in to exactly the state it was in when it last had contact with the server such that you could finish crafting. Manually suspending and resuming opens the door to minor exploits that I'm sure they'd rather avoid.
    (0)

  3. #33
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nutz View Post
    ...
    - It's just that this sort of thing becomes a bigger problem now. Peacock ores were GC materials back then, now we're using materials that are time gated by beast tribes for 8 days (assuming you're at rank 7 or higher.)

    - Having food expire on your end during midcraft is more on the player's oversight anything, unlike having be disconnected due to shoddy servers or connectivity (or PSN). This would also lead to some unintended shortcuts, like bypassing the stat requirements for a craft or eating CP food to get a boost midcraft.

    - Well I don't think we need the functionality to suspend our craft whenever want; you do have a point in that the items don't even get used up until the craft ends (or fails). What we would like to see that we're able to pick up the craft in the event we disconnect during one. The game ticks down your food and spell buffs in realtime even after you log off, your log records all the steps and progress of a craft
    (0)

  4. 11-26-2014 02:46 AM
    Reason
    Un-related to topic

  5. #34
    Player
    Nylisa's Avatar
    Join Date
    Nov 2014
    Posts
    48
    Character
    Ny Lisa
    World
    Spriggan
    Main Class
    Scholar Lv 80
    its not just the Dc....the whole system is a giant pain , i used reclaim 10-12 times in past 2 days on making different items its suppose to be 90% but 7 times i lost my materials....including 6 sealants
    (0)
    Last edited by Nylisa; 12-01-2014 at 08:08 AM.

  6. #35
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by RiceisNice View Post
    - It's just that this sort of thing becomes a bigger problem now. Peacock ores were GC materials back then, now we're using materials that are time gated by beast tribes for 8 days (assuming you're at rank 7 or higher.)
    Actually, it was just as big of a problem back then if we're referring to 2.0. Peacock ore was originally a Tomes of Philosophy mat (similar to former myth mats and now soldiery mats), and there were only two dungeons that could be sped-run for philo tomes. Consider, too, that were very few ways to generate gil and repair costs were so high that people were losing money just for running dungeons. Each gil counted for something, so losing mats to a disconnect hurt - a lot - especially with how frequent they were.

    That this has persisted for over a year without SE doing anything about it is a concern.
    (0)

  7. #36
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Arthur_Rivendell View Post
    I have spent whole month to get the stupid ehcatl Sealants and whole day to get the 75 primary tool. I was asking myself why I am doing the stupid daily quests every day for nothing.
    Um... <cough> it takes (20 minutes a day for) 8 days to make 1 tool. you shouldn't tack on the rank up process as the sealants were not originally part of the 'deal'.

    That and you only lost 3 mil if you were reliably capable of HQ results and (ironically) planed to sell it, not use it.

    Sorry, this rant smells of cheese and wine. (sp?)
    (1)

  8. #37
    Player
    Nylisa's Avatar
    Join Date
    Nov 2014
    Posts
    48
    Character
    Ny Lisa
    World
    Spriggan
    Main Class
    Scholar Lv 80
    i just wonder how u do it in 20 minutes....takes me 20 minutes just to catch the fishes (goby , craybone fish over and over ) not to mention the logging and mining , if you get lucky and dont get any gathering/fishing quest at all, which is pretty rare , then maybe 20 minutes,
    but still doesn't change the fact that it does take 8 days!
    also 3 million is how he measured what he lost!just becuz you use something and not selling it doesnt mean its not worth 3 milion
    (0)
    Last edited by Nylisa; 12-01-2014 at 08:17 AM.

  9. #38
    Player
    Laurell's Avatar
    Join Date
    Jan 2014
    Posts
    86
    Character
    Mog The'cook
    World
    Brynhildr
    Main Class
    Culinarian Lv 60
    Quote Originally Posted by Nylisa View Post
    also 3 million is how he measured what he lost!just becuz you use something and not selling it doesnt mean its not worth 3 milion
    Right! I'm sure glad he doesn't sell car insurance cause I could see:

    Agent- Well here is your check for $50, sorry about that tree falling on your car.
    Owner- $50? But this car was worth $11,000...
    Agent- Well ya if you planned to sell it and it was in high quality condition, this car has a tree on it now though so it's only worth $50.

    Gives me an idea though - What if they had some sort of crafting insurance system such as:

    1. Pick a single recipe and trade mats to a NPC you will be using in a craft and they will make "copies" of said mats. Like say Dropdown menu > Culinarian > Triple-Cream Coffee > Trade mats > Ok!
    2. Pay a nonrefundable idiotic fee, like say 100k.
    3. In the event you are DISCONNECTED during that synth upon reconnecting you are able to require "copies" of your lost mats.
    4. Make it a buff that only lasts for 1 synth.

    I would give it like a week-long cool down, make the copied mats untradable, and have it explicitly stated you can only reacquire those those mats in the event of a disconnect and not from a failed/NQ synth. Would this system be abused? Yes but barely if the cool down was long enough and it cost gil.
    (1)
    Last edited by Laurell; 12-01-2014 at 08:45 AM. Reason: Moronic limits on forum posts, how the hell do you say anything meaningful in under 1k char?

  10. #39
    Player
    Nylisa's Avatar
    Join Date
    Nov 2014
    Posts
    48
    Character
    Ny Lisa
    World
    Spriggan
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Laurell View Post

    1. Pick a single recipe and trade mats to a NPC you will be using in a craft and they will make "copies" of said mats. Like say Dropdown menu > Culinarian > Triple-Cream Coffee > Trade mats > Ok!
    2. Pay a nonrefundable idiotic fee, like say 100k.
    3. In the event you are DISCONNECTED during that synth upon reconnecting you are able to require "copies" of your lost mats.
    4. Make it a buff that only lasts for 1 synth.

    I would give it like a week-long cool down, make the copied mats untradable, and have it explicitly stated you can only reacquire those those mats in the event of a disconnect and not from a failed/NQ synth. Would this system be abused? Yes but barely if the cool down was long enough and it cost gil.
    best idea i heard so far xD better to pay 100-200-500K than millions :S
    (0)

  11. #40
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lyrinn View Post
    ...
    At least the process of buying peacock ores could be sped up with whatever farming you could do. There's only ever so much sealants in circulation because of the daily gate on them, on top of it being a beast tribe gate no less (so people are obligated to do use their 6 allowances on ixali only every day if they want to get sealants). I mean it's poor taste in general to lose materials only because of a DC, but my point was that it is persistently getting worse as we get higher profile crafts (tomestone materials, now to RNG and time gated materials)
    (0)

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