Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 61
  1. #41
    Player
    Thistledown's Avatar
    Join Date
    Oct 2014
    Posts
    340
    Character
    Mighty Miggles
    World
    Tonberry
    Main Class
    Fisher Lv 50
    I too have frequent 90k issues and as such will never craft anything serious. I only levelled my GSM for Ehcatl quests and fixing my own accessories.

    It is fun, and I am sad to give up on it so easily, but I am not willing to sacrifice millions of gils so I could say I crafted something.
    (0)

  2. #42
    Player
    Correl's Avatar
    Join Date
    Dec 2012
    Posts
    26
    Character
    Euphie Correl
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Professional Software Developer here. Let me see if I can explain why the seemingly "easy" feature of auto-resume crafting would be rather difficult/dangerous to implement. Broadly speaking, the first task would be to decide where to store the save data. Here, you have two options:

    Client
    Effectively, after every crafting action, the game would need to save the state of the current craft to your hard drive, so if you DC/crash, you can resume the craft. The major issue with this is one of exploits. If I'm saving the state locally, anyone with sufficient knowledge can alter the save data to give themselves an advantage. Time for Byregot's Blessing? Hack the file to say I had an excellent condition! Given the advantage this would give people, it's safe to say that this is probably not an acceptable solution, so on to the next option.

    (continued in next post)
    (0)

  3. #43
    Player
    Correl's Avatar
    Join Date
    Dec 2012
    Posts
    26
    Character
    Euphie Correl
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Server
    After each crafting action, persist that information to the server. This increases the amount of load on the servers and network as they need to be constantly saving data and lord knows those poor servers are already crying. Additionally, this will potentially increase the amount of time that every action you take on a crafting project, since the server now needs to do verify that it's saved the state to let you continue. Overall, this feature would either a.) Require beefier servers to be purchased to account for additional load (prolly should happen anyhow) or b.) Everyone logged in during peak times will get a worse experience because already stressed servers are being pushed even harder.

    (continued in next post)
    (0)

  4. #44
    Player
    Correl's Avatar
    Join Date
    Dec 2012
    Posts
    26
    Character
    Euphie Correl
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Other Misc. Issues
    1.) Food/FC Buffs - How do these get saved? What happens when you resume after the timers should have worn off. How does this affect the rest of the game as food buffs get used in all levels of content.
    2.) Macro execution - What do I need to save if a DC happens mid-macro? Should the entire macro be saved? What happens if the next login occurs on a different machine that doesn't have that macro? Do the servers need to start storing user macros as well.
    3.) Patches - What happens if the DC happens right before a patch and something related to the recipe happens with the patch (difficult changed, HQ'ing made possible, etc...)? How do you reconcile progress made with the old recipe on the new one? Do you just throw away all stored progress on each patch?

    TLDR: Programming is hard, much harder than most people think.
    (0)

  5. #45
    Player

    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    71
    Quote Originally Posted by Arthur_Rivendell View Post
    I have spent whole month to get the stupid ehcatl Sealants and whole day to get the 75 primary tool. I was asking myself why I am doing the stupid daily quests every day for nothing.
    I know the feeling, it's too cruel when that happens. When a game gets that frustrating it's time to move on. You're playing for fun after all.
    (0)
    "No pay to win!" (Naoki Yoshida, EU Fan Festival 2014)
    Green Policy: This post was created using 100% recycled pixels. No hardware or software was harmed in the process.
    Cookie Policy: I use cookies (sweet and crunchy) to improve my FFXIV experience. By reading this post you agree to my use of cookies.

  6. #46
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Correl View Post
    ...
    > Most of this stuff is server sided anyway....which brings to...
    >PS3 Limitations? Server limitations? This is one MMO game I've seen that apparently has this issue as a constant. We already have buffs and timers that tick real time even as your character logs off, as well as their location, state of health, equipment, etc etc. The only thing that isn't stored in the servers are macros, HUD, options, hotbars and gear sets.

    >Like I mentioned above, food buffs, or just buffs in general still tick even when you're offline. This wouldn't be any different.

    > You're thinking too hard about how macros work. All they are is a sequence of command strings put into chat box. I mean, even lag messes up crafting macros. DCing mid macro would cut the macro progress entirely.

    > Why anyone would do a high-profile craft minutes before a patch is beyond me. Even then, there hasn't been any adjustment (to my knowledge) to crafts concerning their stats. The only change that was done was ingeunity's effect (which is a buff, and wouldn't influence the crafting stats directly).
    (0)

  7. #47
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Correl View Post
    ...
    The entire game world state is stored on the server and is managed by the server and server alone. The client is trusted to manage as few states as possible, and definitely nothing like crafting progress. If they trusted the client to handle the crafting progress, steps and whatever, that would have been hacked within hours of release.

    Server just needs to save the player & buff state and restore it upon reload. You wouldn't be able to touch that unless you hacked the server.

    They *could* do something tricky where the server pretends you didn't disconnect and leave you in a completely static state within the game world. Just prevent the relevant buffs/food/whatever from ticking down. This would at least keep the crafting state unless the server shuts down (a much less frequent issue and usually predictable issue) without needing to add additional data (even if it could be temporary) to the character database. Although it's a little bit of a hack, so it's not the most desirable solution.
    (0)

  8. #48
    Player
    Yuki_Tokita's Avatar
    Join Date
    Jun 2014
    Posts
    114
    Character
    Yuki Tokita
    World
    Mateus
    Main Class
    Alchemist Lv 1
    (0)
    Louisoix died so we could play Final Fantasy 2.0

    Let that sink in for a minute.

  9. #49
    Player
    geordie's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Geordie Black
    World
    Phoenix
    Main Class
    Fisher Lv 60
    This is annoying i know how you feel just lost about 1.8 mil in mats due to a dc ; ;
    (0)

  10. #50
    Player
    Kirisunna's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    35
    Character
    King Wonton
    World
    Jenova
    Main Class
    Gladiator Lv 50
    Hey, so just a quick thing about the dc problem 'cause it seems like OP's issue with the dc's is not just the mats they lost. They couldn't do any other aspect of the game either. Anyways, point being there is a thread for it http://forum.square-enix.com/ffxiv/t...ated-90k-error. The most annoying part is it's 22 pages long at this current moment in time and still no response from any mods.
    (0)

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast