ITT: Sky is falling, NIN is dead. Rest in peace, Kirito Uchiha.
ITT: Sky is falling, NIN is dead. Rest in peace, Kirito Uchiha.
Stoneskin II ...I'm so happy I could cry. ;_;
NINJA NERF?!? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! Please, say it ain't so...! Have mercy...!
No! No! Gosh, please, no! No! NO! NOOOOOOOOOOOOOOOOO!
They broke away from that with Arcanist and Rogue, which have more abilities than the other classes.What I'm most interested in is the Stoneskin II. I wonder if it means SE is finally breaking away from the overly rigid "Every class must have exactly X skills and each skill must only be learned at level Y" regardless of if the class would be more fun/interesting with an additional skill or two.
I'm comparing similar abilities between NIN and MNK, so likewise twin snakes and GL3 (the equivalent of huton + venom + high combo potency) aren't the whole part of the story for MNK, but they do play a major role and you cannot deny MNK has a much harder time keeping GL3 and twin snakes up while dealing with mechs, compared to NIN being able to keep huton up pretty much always.
We could go further comparing blunt/slashing debuffs, other debuffs, dots and actions out of cooldown, but my main focus was damage and skill speed buff. Ninja has a lower skill cap than Monk and their theoretical max damage should represent this.
Also, (bold part) food for thought
F: First off, about the Job balance. How do you plan to adjust the job balance moving forward? Especially regarding dragoon.
Y: For a lot of the jobs, there is a high skill ceiling and that’s rewarded with high DPS. There are two main ways we can change the dragoon to make it more balanced with the other jobs. One way is to increase its DPS output. You’ll often see dragons die, sometimes even twice in tough content from magic damage where other jobs are ok. (Crowd laughs) That’s not so funny to me. I’m not laughing about it. There are fights where it’s harder on a black mage, for example, than other classes, but there’s nothing really where you can’t take a black mage in it. For dragoon it seems there are fights where they are not included so we need to adjust to make sure that doesn’t happen.
F: Next is about ninja.
Y: Wait. To be more concrete about it… Before we added ninja, monk was clearly the better DPS but had a way higher skill ceiling so this difference was less of a problem. You’ll have to wait to see the particulars of how we’ll be buffing dragoon, but we’re going to try to make sure they can compete in endgame content. We will definitely be changing it so that dragoon is more in line with other jobs. To put it simply we will increasing its damage output and its pace. We’re also going to try to adjust it so that it doesn’t experience big dips in its dps. Specifically, “Heavy Thrust” buff will no longer need positional to be applied, recast timers and animation locks will be reduced further. These changes are coming in 2.45.
I would not compare a class where there are only 5 attacks ever really used for single target compared to a class with a 10 move rotation, especially considering messing up on NIN can completely drop your DPS hard, compared to using a wrong attack on BRD.
By that i meant ninja is the easiest melee dps, just like bard is the easiest ranged dps
Ohohohohooooooooooooooo. This update sounds better than 2.4! (other than final coil of course)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.