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  1. #4011
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by kyrios91 View Post
    et's say a non-positional HT will give a 10% buff while a right HT will give 20%. That will give more incentive to land your HTs right rather than just a potency increase.
    While true, that's not the case with Monks, and it'd be a bit unfair to make the positionals that important for DRG whereas for MNK it's just a slight potency loss. If I got a 10% buff on my HT, I would have to do it again for the 20%. If the boss turned and I missed my HT, gained the normal buff, and it costed me some potency on that HT, then I wouldn't be bothered because my rotation will keep going. The trouble before is if you missed, you had to use another GCD to reapply it. This added... I'm going to say "challenge" to the job but I'm not sure if that's the right word. Regardless, a lot of people complained about it, and now they're just bringing it down to MNK positional territory.
    (0)

  2. #4012
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    I honestly dont like the positional change.

    There really isn't any place in final coil where you can't prepare for boss movement in advance and either adjust your rotation or hit your positional in that 1 second window before like the megaflare stack kills you. I mean I guess it'll be the same still since meeting it will +dps but I really enjoy trying to meet positionals through mechanics and adjusting rotations to get through them.

    "Before we added ninja, monk was clearly the better DPS but had a way higher skill ceiling so this difference was ok."

    I really don't like that. I don't think skill ceiling should affect dps that much. Does that mean that any "good" player who can hit both skill ceilings should be playing monk?

    I didn't switch to monk despite drg shortcomings but if it ends up like a monk that doesn't have to keep up greased lightning then I might switch simply because it's too boring or there's no challenge involved. We have two skills that require positionals. If it's a slight potency loss on both then the difference between a drg who hits all positionals and one who doesn't will be extremely minimal unlike monks who has positionals on every part of their 3 move combo.

    HT and disembowel was 50 dps during a 8min avatar fight. Most monk potency drops are like 20% for missing positionals. This means that if the change is similar then you will lose 10 dps over an 8 minute fight if you do not hit any positionals what so ever.

    Will see depending on details of the changes.
    (4)
    Last edited by rickyguo; 11-30-2014 at 02:31 AM.

  3. #4013
    Player
    CesarLongsword's Avatar
    Join Date
    Jun 2014
    Posts
    20
    Character
    Cesar Longsword
    World
    Leviathan
    Main Class
    Lancer Lv 50

    "Buffs" are dissapointing me

    The thing that is seemed to be made the most prominent buff is changing how positional work, imo this only helps bad drgs. it takes out the difficulty of the class. i rarely miss positionals, even on t9, if you know what your doing and think ahead you wont have a problem 90% of the time. so then there is little dps increase here if your doing your shit right.

    what i was really hoping for is a reason for parties to bring a drg to party, some utility that every other class has except drg. i want a group that wipes so say "damn, if we had a drg we couldve lived past that". the only substitution for a lack of utility should be a huge advantage in dps, which i doubt drg will have after these buffs, and honestly i wouldnt want. mnks/nins can have their dps. i just drgs to be wanted in a party for some reason

    edit: I guess im sick of seeing drg viewed of as a loldrg, why cant we be an asset to party like other dps. i know i thank my ninja every time i see a 2k+ crit because of the beauty of trick attack or the unlimited TP they give me, or my smn for rezing me after being animation locked. every class should have something that they can bring to party that is unique and useful in various ways. drg doesnt have this. sureeee we give bard a buff, but this a joke
    (1)
    Last edited by CesarLongsword; 11-30-2014 at 02:41 AM.

  4. #4014
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by CesarLongsword View Post
    I want a group that wipes so say "damn, if we had a drg we couldve lived past that". the only substitution for a lack of utility should be a huge advantage in dps, which i doubt drg will have after these buffs, and honestly i wouldnt want. mnks/nins can have their dps. i just drgs to be wanted in a party for some reason
    It doesn't have to be utility. DRGs may be given really good burst DPS so the "damn, if we had a drg we couldve lived past that" would change into "damn, if we had a drg we could've killed the adds faster / push that 2% left on the boss and clear".
    (0)

  5. #4015
    Player
    CesarLongsword's Avatar
    Join Date
    Jun 2014
    Posts
    20
    Character
    Cesar Longsword
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by kyrios91 View Post
    It doesn't have to be utility. DRGs may be given really good burst DPS so the "damn, if we had a drg we couldve lived past that" would change into "damn, if we had a drg we could've killed the adds faster / push that 2% left on the boss and clear".
    yea i guess, this goes along with my point about huge advantage in dps. drg burst is already nice, but.... now with ninjas trick attack, and its ability to boost a whole parties burst. which would you rather have 1 dps with a nice burst, or a dps that can make whole party have a nice burst?

    but yes i guess it doesnt have to be utility, i think thats just what i would prefer is all. just something to make the "damn, if we had a drg ...." happen
    (0)

  6. #4016
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    I've always wanted the Dragoon to have the highest skill-cap, but be the strongest pure DPS class only. 0 Utility, every manDPS for him/herself. That way, we have a high DPS melee class with no raid utility (DRG), then two classes with similar DPS which provide different raid utility (MNK + NIN). Depending on the encounter, you'd need to have 1/2 of the 3 in your group and always switch between them. But that'll only exist in an ideal world.

    I'm kind of 50/50 about the positional changes to be honest. I mean it's nice! Don't get me wrong. It helps when you have "fidgety" tanks who love moving around constantly when you're doing PUG dungeons/coil/scyrus (Which I've been doing a lot...), but it also does abolish the skillcap the Dragoon had. There's going to be much smaller disparity between bad and good players and I've always been on the mindset that player skill should be shown in their DPS.

    The only thing we really needed was DPS increases and M.Def buffs.
    (2)
    Last edited by Dervy; 11-30-2014 at 03:13 AM.

  7. #4017
    Player
    xnonamex's Avatar
    Join Date
    Aug 2013
    Location
    Grindania
    Posts
    88
    Character
    Baltais Elfs
    World
    Odin
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Dervy View Post
    The only thing we really needed was DPS increases and M.Def buffs.
    This. For me they could have just buffed HT +5-10% and be done with it. It seems that they will be overdoing it.
    (0)

  8. #4018
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by xnonamex View Post
    This. For me they could have just buffed HT +5-10% and be done with it. It seems that they will be overdoing it.
    Overbuffed is always good man... finally we can laugh at those who says lolDRG because they're weak while we can burn burn burn burn
    (0)

  9. #4019
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by kyrios91 View Post
    Overbuffed is always good man... finally we can laugh at those who says lolDRG because they're weak while we can burn burn burn burn
    you're assuming the dps adjustments will be high

    they only talked about cd reductions and +potency on dots

    will need to wait for details but I'm worried that the main meat of the adjustments was this positional thing which will make no difference to top dragoons
    (1)

  10. #4020
    Player

    Join Date
    Nov 2014
    Posts
    389
    slight dot potency buffs and lower cooldown on skills isn't gonna make up that 10%~ damage difference from a drg and a mnk, even with disembowel factored in. unless they do something like reduce the cd of bfb to 60s or something, drg dps (and utility obviously) will still be behind mnk and pre-nerf nin

    don't really like the direction they seem to be taking
    (0)
    Last edited by Aiurily; 11-30-2014 at 03:53 AM.

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