Now that I've gotten to lvl 50 these post make more sense to me. Felt like a different language lol. Thank you all.

Now that I've gotten to lvl 50 these post make more sense to me. Felt like a different language lol. Thank you all.
Definitely the headgear first... Piss poor stats without determination, basically there so that we can hit our accuracy caps and lastly... LOOKS UGLY ZOMG *REMOVES HEADGEAR*I really hope next patch will bring better gear in terms of secondary stats. T8 never dropped HA headgear, so I just had to stick to i90 and then Guardian's Helm, and right now I really could use a head piece with accuracy, what with T10 and all that...pffff. I'm afraid I just might have to either farm T8 or buy the soldiery helmet and be done with it. I'd just like to avoid doing either @_@
Anyhow, what is in your opinion the "worst" gear slot in terms of ilvl110 that we've had so far and that we should try to change ASAP in next patch? I mean, regardless of what the new stats will be (we'll probably know this Monday), what would probably the "anything better than that" piece that we should replace?
Legs next cause I'm not exactly a fan of RNG. It's either RNG or ACC for this slot.
All the other slots are joint third, cause they're either DET or ACC mix and match.
Last edited by Spartan117; 10-24-2014 at 04:30 PM.

Astrum Belt, and Astrum head.
Worst pieces, imo.

So my DRG has kinda been on the back burner as of late, so I look for a suggestion. Getting back into him, he is i90. Eventually I would like to take him through second coil and final. Should I gear Astrum and ST or wait for the patch to drop and see about working on that stuff, depending on how it's statted(even a word??)? I am thinking, and hoping that the loot lockout will be gone on ST so that I can gather a few i100 pieces as that will help a bit.
Thoughts?


You're not going to gear it appreciably with one week's soldiery and one ST piece so you may as well just wait.
XI: Zeroblade, Titan Server

That is what I was thinking. I have a few sands and tomes, but felt it would be a waste to spend on a piece when things will change as 2.4 drops.
Thanks!



Probably not much of a sustained DPS increase but that's a nice QoL set of buffs.

True, mainly QoL stuff, allowing you utilize quick moves across an arena more often, especially during phase transitions, and actually be able to have a nice aoe from room-to-room in dungeons.
The cool down are also nice, for me at least, since I like to weave these into my buffed rotations, so everytime B4B is up, my jumps should be, too.
No it's not a huge buff, but over a 12 min fight that's 4 extra SShatters (4x170 potency) and 2 extra DFD (2x250 potency) is 1180 extra potency... Then add in HT (1180 x 1.15 = 1357 potency) and Dis (1357 x 1.10 = 1492.7) totals almost 1500 extra potency which does not include B4B or crits. If you I would venture to say it could add 0.5-1.0% increase to dps, which if you're doing 450 dps, that can bring you to 455dps. Again, not a huge buff but hey it's better than a sharp spear in the eye lol
Last edited by TheKingSlayer; 10-25-2014 at 03:08 AM. Reason: Bad math
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