Page 25 of 29 FirstFirst ... 15 23 24 25 26 27 ... LastLast
Results 241 to 250 of 290
  1. #241
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I thought the Coil sory centered around the 1.0 story and was heavily intertwined with that. About the battle of Cartaneu, Nael Van Darnus, Dalamud, Bahamut, etc. I'm not sure though since I have not done any of it yet. I want to as a 1.0 survivor but I'm not on consistently enough to get into a static coil party or lucky enough to get in a party willing to let me learn/teach me. I've watched vids but that only gets a person so far.
    (0)

  2. #242
    Player
    cookiecutter's Avatar
    Join Date
    Jul 2014
    Posts
    204
    Character
    Sylvie Nevana
    World
    Adamantoise
    Main Class
    Arcanist Lv 100
    I'm actually looking forward to the gold saucer. If its incorporated right, it should be a great place to forget about the grindier aspects of mmos. I hope they keep the prizes glamour only though since it'll stay more fun that way. If they added better gear to it, it would probably feel more like a chore than escape from the grind. The hunts were a pretty fun idea too before they became obsolete since it got more people to see the world and, it got people to try crazy things to spawn S ranks. The sightseeing log and treasure maps where also pretty decent ideas as well. SE is trying new ideas at least. They just need to create stuff that has a little more longevity and hopefully the gold saucer is just that.
    (0)
    Last edited by cookiecutter; 11-28-2014 at 06:30 AM.

  3. #243
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Still love that people want to overly complex stat/gear systems and don't think at all the consequences in adding these features. Its like they believe these ideas have no consequence to how the balance works in this game. Can someone justify why changing how the entire backbone of the game works for the worst of it is a worthwhile investment? I always love the "options" argument, there are plenty of options, you just don't like them. On just my job alone, I can choose to aim towards making a Det. set, a Crit set, a SS set, or hell I can make a balance of all three if I wanted to. The argument comes next is BiS. Well sorry to disappoint, but BiS happens no matter what you do or change. There will always be an optimized set up, there is no work around on this. SE gave you all the options by 2.3 in getting gear. You had Coils, Soldiery gear, get Sands/Oils and other gear from ST and Hunts, get weapons from primals, and so on.

    Where is this idea that the game isn't offering variety in getting gear to aim towards your end game goal. The argument shouldn't be no options, it should be "I don't like these options." Instead of trying to create destructive criticism and tear the game down and build it back up, why don't you suggest new content that could be fun that does not deteriorate what the game already is? The game is open to various forms of content, you don't have to overhaul how stats/gear works to do it. Like I would love to have content like Nyzul Isle from FFXI. A 100-foot tower you go up with a 4-man group. There would obviously have to be some adjustments made to make it work in FFXIV, but I don't see why not. Not every floor has to be a gauntlet of enemies and bosses. One can be a randomized puzzle room you have to figure out before the timer goes. Hey look, I suggested something that doesn't compromise the entire backbone of the game. Its not hard.

    I have just come to the conclusion that most people don't know what they want, they only know what they don't want.
    (4)

  4. #244
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Velhart View Post
    The argument shouldn't be no options, it should be "I don't like these options." Instead of trying to create destructive criticism and tear the game down and build it back up, why don't you suggest new content that could be fun that does not deteriorate what the game already is?
    I always find this interesting myself. Instead of offering reasonable suggestions to improve everyone starts with burning the existing system to the ground. What they don't seem to want to acknowledge is that's exactly why there suggestions will never be taken seriously. The game is out, its running, and there are so many aspects that for better or worse are ingrained deeply into the game and will never fundamentally change. So any change that tries to change those fundamentals is completely dead on arrival. We need to augment or make minor changes to existing systems and those are the suggestions we need.

    They already burned the game to the ground once for 2.0. People shouldn't think there is any chance of it happening again. We need to move forward not backwards.
    (1)

  5. #245
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Tiggy: I thought i remembered reading somewhere that FFXIV will have three stories to follow. One is the main story that the game is centered around, mostly about the three city states, then there are two sub stories that supplement the main one. One of those stories being the Crystal Tower and another surrounding the fall of the Seventh(?) Umbral Era.

    I could be mistaken though, its been a long while since i remembered reading that.
    (0)

  6. #246
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by MageBlack View Post
    Tiggy: I thought i remembered reading somewhere that FFXIV will have three stories to follow. One is the main story that the game is centered around, mostly about the three city states, then there are two sub stories that supplement the main one. One of those stories being the Crystal Tower and another surrounding the fall of the Seventh(?) Umbral Era.

    I could be mistaken though, its been a long while since i remembered reading that.
    Sounds right to me. Scion 2.0-3.0 plot line is the main, Crystal Tower Side Story, Coil is the fall of the Seventh Umral Era side story, and the Hildebrand side story. By the time the 3.0 expansion comes out the Coil and CT stories will be completed.
    (2)

  7. #247
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Yeah I wouldn't go as far as to say it has nothing to do with the main story, coil story along with CT story are meant to close the story of the calamity, the calamity is a key point of the current story.

    The quests labeled as "Chronicles of a new era" are pretty much complementary stories, directly supporting the main quest, not like other "side story quests" as Hildibrand or Moogle postman quests.
    (3)
    Last edited by Alukah; 11-28-2014 at 07:08 AM.

  8. #248
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    A reasonable option for SE would be to add a character progression system where players can augment their abilities at lvl 60 cap. Any gear based horizontal progression will end up being seen as a massive time sink.
    (0)

  9. #249
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Akiza View Post
    A reasonable option for SE would be to add a character progression system where players can augment their abilities at lvl 60 cap. Any gear based horizontal progression will end up being seen as a massive time sink.
    Like Merits? I imagine they'd have to make them pretty grindy or people would just max them quickly.
    (0)

  10. #250
    Player
    Avarghaladion's Avatar
    Join Date
    Sep 2012
    Posts
    121
    Character
    Avarghaladion Thaliiavas
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Tiggy View Post
    Like Merits? I imagine they'd have to make them pretty grindy or people would just max them quickly.
    TBH, that would be fine. XI merits are a grind but they're a grind that involves no RNG whatsoever and for which you see consistent, incremental games. Additionally, if properly implemented, they add an effective long term goal and moderate degrees of customizability for different classes. SE straight up isn't gonna do anything like this for XIV though because "omg what about the poor, poor casuals!" and "lolbalance."
    (5)

Page 25 of 29 FirstFirst ... 15 23 24 25 26 27 ... LastLast