Still love that people want to overly complex stat/gear systems and don't think at all the consequences in adding these features. Its like they believe these ideas have no consequence to how the balance works in this game. Can someone justify why changing how the entire backbone of the game works for the worst of it is a worthwhile investment? I always love the "options" argument, there are plenty of options, you just don't like them. On just my job alone, I can choose to aim towards making a Det. set, a Crit set, a SS set, or hell I can make a balance of all three if I wanted to. The argument comes next is BiS. Well sorry to disappoint, but BiS happens no matter what you do or change. There will always be an optimized set up, there is no work around on this. SE gave you all the options by 2.3 in getting gear. You had Coils, Soldiery gear, get Sands/Oils and other gear from ST and Hunts, get weapons from primals, and so on.
Where is this idea that the game isn't offering variety in getting gear to aim towards your end game goal. The argument shouldn't be no options, it should be "I don't like these options." Instead of trying to create destructive criticism and tear the game down and build it back up, why don't you suggest new content that could be fun that does not deteriorate what the game already is? The game is open to various forms of content, you don't have to overhaul how stats/gear works to do it. Like I would love to have content like Nyzul Isle from FFXI. A 100-foot tower you go up with a 4-man group. There would obviously have to be some adjustments made to make it work in FFXIV, but I don't see why not. Not every floor has to be a gauntlet of enemies and bosses. One can be a randomized puzzle room you have to figure out before the timer goes. Hey look, I suggested something that doesn't compromise the entire backbone of the game. Its not hard.
I have just come to the conclusion that most people don't know what they want, they only know what they don't want.


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