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  1. #1
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Tribunus View Post
    The later you are to an mmo, the more older content becomes irrelevant, thats how it is.
    I think that this is the reason why with, WoW for example, they tended to speed up leveling whenever they brought out a new expansion. Pretty sure when they raised the level cap to 60 they reduced the xp needed to get to 50. This way returning players, as well as new players, could get to the newest content as quickly as possible.

    Another reason, is that with the new content means that the older areas will be less populated. Once the expansion comes out, how many people do you think will be in the starting areas? How many people do you think will be doing the low level dungeons? How many people do you think will be doing the relic quests?

    I have no doubt that when the expansion comes out that the same thing will happen as when the game launched itself again. People will find the quickest way to level, it will still probably be fates, and they will flock to it by the masses in an attempt to get the the max level as soon as possible.
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    Last edited by Deathscythe343; 11-27-2014 at 03:31 AM.

  2. #2
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Deathscythe343 View Post
    I think that this is the reason why with, WoW for example, they tended to speed up leveling whenever they brought out a new expansion. Pretty sure when they raised the level cap to 60 they reduced the xp needed to get to 50. This way returning players, as well as new players, could get to the newest content as quickly as possible.
    Ppl can grind fates to 50 today... do you really want it easier than that?
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  3. #3
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Duuude007 View Post
    Ppl can grind fates to 50 today... do you really want it easier than that?
    It's not really about making it easier, but rather lessening the time it takes to do it.

    And while people can do that today, it only becomes "fast" if there are a large amount of people doing it.

    Consider the ninja release. People came out in droves to level their ninjas. Weeks later, at least on my server, those same areas that people were once crowding to level are pretty barren.

    Likewise, there will be less people doing the low level dungeons, which will also make it harder for someone to level a class/job up. If less people are doing dungeons in that level range, the wait times go up.

    This leaves people with a dilemma. If I want to level up x class/job and not enough people are doing fates to make the time invested worth it, and not enough people are queuing for dungeons in the level range that I am in, what do I do? I can do leves, but there are only so many of those. I can just grind on mobs, but that will take a significant amount of time. The longer it takes me to level up, the longer that I am not in the new content. The longer the I am behind for the new content.
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    Last edited by Deathscythe343; 11-27-2014 at 03:40 AM.

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    =Deathscythe343;2605385...
    As a WoW player, I can definitely say that this was not the case, at least for the release of TBC (their first expansion). However, the grind to level 60 (cap for classic) was atrocious because of the lack of quests. It was still easier to get to lvl 60 after TBC because you could access new areas at level 58 and have a flood of quests for exp. It was made easier on the second and espically the third expansion to catch up the previous level cap and get into the new content.

    In WoD, you'd only get a character to level 90, which was the cap for MoP. All this really does is let you get into WoD content as soon as possible, making it feasible for new players to join in if they were newly invited, or for veterans to create new characters on another realm with their friends.

    But you are definitely right in the "if its new, it'll be fast" quip. This was the case for ninjas with FATE trains, and espesically the case for the Sexus grind when it came out. Have fun finding a party for sexus light farm or even finding someone that's still updating the bonus light window if you werent working on it the first 3 weeks after release.
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  5. #5
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by RiceisNice View Post
    As a WoW player, I can definitely say that this was not the case, at least for the release of TBC (their first expansion). However, the grind to level 60 (cap for classic) was atrocious because of the lack of quests. It was still easier to get to lvl 60 after TBC because you could access new areas at level 58 and have a flood of quests for exp. It was made easier on the second and espically the third expansion to catch up the previous level cap and get into the new content.

    In WoD, you'd only get a character to level 90, which was the cap for MoP. All this really does is let you get into WoD content as soon as possible, making it feasible for new players to join in if they were newly invited, or for veterans to create new characters on another realm with their friends.

    But you are definitely right in the "if its new, it'll be fast" quip. This was the case for ninjas with FATE trains, and espesically the case for the Sexus grind when it came out. Have fun finding a party for sexus light farm or even finding someone that's still updating the bonus light window if you werent working on it the first 3 weeks after release.
    I wasn't quite sure on this. It has been a while since I played. I do recall them reducing the xp needed to get to a certain level a couple of times. And I'm sure the introduction of the heirloom gear helped out too.

    But yes, I do think that the expansion will cause problems for people that aren't ready to jump right into it. Which is why I think and should make plans to get ahead of this. I have meet a lot of people online that are just now getting around to leveling ninja and are already having problems. Many wished they would have started when everyone else did.

    Expansions are typically times when people will come to check out the game. Returning players especially. Last thing you want to do if you are either of these types of people is to feel that you are so far behind everyone else that it seems almost impossible to catch up with them.
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    Last edited by Deathscythe343; 11-27-2014 at 04:10 AM.