Ive seen various rumors here and there, is there a source that they will be obsolete or no longer upgradeable? If so, is that it for ilvl increase?
Ive seen various rumors here and there, is there a source that they will be obsolete or no longer upgradeable? If so, is that it for ilvl increase?
This, from the Developers' Blog, is leading people to believe that this is the next and final stage of the relic line.
Considering how patches have gone so far, 2.0, 2.2, and 2.4 bringing ilvl increases and 2.1, 2.3, and assuming 2.5 bring intermittent gear to patch before it. Considering 2.5 is going to be the final stage of the crystal tower, I don't see the gear exceeding that of the final coil as that has been the pattern so far.
As for the relics themselves, the upgrade stages to match the coil patches seem to come out half way through the patch following the implementation of the given coil patch (halfway through a crystal tower patch). Since 3.0 is upon is soon enough, it would probably be best for SE to ditch the current relics for an entirely new relic line in Heavensward, sure it's nice to still have your relic weapon be useful with all the work put in, it will make a nice glamour. But ditching them will make future relics more accessible to the entire player base.
Was talking about this with some friends a few days ago and a system EQ used would be pretty useful here.This, from the Developers' Blog, is leading people to believe that this is the next and final stage of the relic line.
Considering how patches have gone so far, 2.0, 2.2, and 2.4 bringing ilvl increases and 2.1, 2.3, and assuming 2.5 bring intermittent gear to patch before it. Considering 2.5 is going to be the final stage of the crystal tower, I don't see the gear exceeding that of the final coil as that has been the pattern so far.
As for the relics themselves, the upgrade stages to match the coil patches seem to come out half way through the patch following the implementation of the given coil patch (halfway through a crystal tower patch).Since 3.0 is upon is soon enough, it would probably be best for SE to ditch the current relics for an entirely new relic line in Heavensward, sure it's nice to still have your relic weapon be useful with all the work put in, it will make a nice glamour. But ditching them will make future relics more accessible to the entire player base.
When EQ introduced the epic 2.0s you needed the 1.0 to start the quest line OR you had to do a "prequest" or "1.0 skip quest"
Basically reward those who did the whole relic (I wouldn't be among them) by letting them start on the new relic line right away but for those of us who didn't complete theirs have a additional step we have to do before starting the new relic.
The EQ ones were MUCH MUCH less time consuming than the originals but if u already had the 1.0 anyway... it was nice to feel rewarded for going through that.
So basically some quest that would take a few days-a week tops that if u had the completed relic you could skip and begin on the heavensward relic.
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
Just thinking a really really lazy way they could do it is have something similar to the Nexus "light" mechanic as the 1st step in the new one. And just have whatever stage you made it to in the original relic line impact that.
aka..
base = 5%
Zenith = 10%
Atma = 15%
Animus = 20%
Novus = 30%
Nexus = 40%
whatever is next = 50%
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
Hmm, hopefully the current relics will be involved somehow. Kinda sh!tty knowing i coulda just not did anything and waited for expansion.
Eh even if they implemented something like I mentioned... the same logic could be used at any time "I could just not do it and wait for 4.0"
I guarantee they aren't going to make you go through the whole relic to start whatever they plan for Heavensward. Unless they nerf it into the floor. They are far too casual pleasing to do anything like that.
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
I agree that sucks too. Just feels like relic should actually be something special that you put alot of time into, not to be thrown away so new people dont feel left out. Slap in the face if it happens.
I want my millions back for all the materia I had to buy.
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