^ This person gets it. BlaiseArath you should check this out...
http://youtu.be/8FpigqfcvlM?t=1m25s
Has about a 3 minute blurb about the dumbing down of the gaming industry. Also amusing as hell.


^ This person gets it. BlaiseArath you should check this out...IDK about you but too simple is just patronizing, like the movie industry. There is a joy in simplicity, like a Mario game you return too cause its the simplicity thats enjoyable... but eventually, I'd like to see something more complex, as when you have a brain, simple things only amuse you for so long. It doesn't need to be overly complex and crazy like what xatsh mentioned cause as you said, its not XI, and theres no gear swaps, so it would be difficult and annoying to gear for specific mods on specific abilities... but... something other than Main Stat, VIT, Kthx would be a solid middle ground.
And as far as content complexity... theres only so many ways to raid a boss :\/
And thats not Game Design 101, there are plenty of games out there that are quite successful even though there is a real complexity to it. I mean, for all the bad rep D&D gets for being nerdy, that game, even though not a Video game, is still one of the most popular things out there right now... and thats complex as shit in some fields. Card battle games like Magic the Gathering and such have a lot more depth than most people would know... also wildly popular, and while I can't name any video games directly off the top of my head, I know they exist... It doesn't have to be so complex that I need a Math degree to figure it out, but seriously how complex is "Critical hit Damage +3%" or "Fire Spell Potency +10"?
http://youtu.be/8FpigqfcvlM?t=1m25s
Has about a 3 minute blurb about the dumbing down of the gaming industry. Also amusing as hell.
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
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