

If you're assuming that a tank can't out damage a dps, you're completely wrong.I'm assuming a lot in your situation, so apologies if I'm over-assuming.
In CT there are 6 tanks, and arguably it is pretty boring and a lot of places you can indeed do the DPS thing as warrior at MANY parts. Because you were kicked I have to assume that you were not doing your job at certain key parts and attention was drawn to you for that.
Bottom line: when it's time to Tank, that's your main job full stop. If you say "well I wanna DPS, you Tank" then you're in the wrong.
If you were doing any kind of DPS (not the odd swing) during the Behemoth battle, you're in the wrong. If you're not tanking KB or IG then you're on a tower. If you're neglecting your tower then someone else has to do it (Healer or another DPS)..and you're kidding yourself if you think Warrior DPS is putting out more steady damage than an actual DPS.


I'm not assuming; It's simply math when you look at the rotations.
Skill and Gear being equal, it would be pointless to design the trinity as it is if Tank could outdo DPS. If that were the case, why wouldn't coil groups go with all Wars as melee DPS? Because, again all things being equal, a tank will never out DPS a DPS.
Also @Bamboofox: Agreed, you can get in 1 quick rotation per tower cycle in that case![]()


Ok, sure. Assuming 100% optimal play, a DPS will do more damage than a tank. The number of players who play at perfection is about zero. Your post demonstrates nothing more than a lack of understanding of reality.I'm not assuming; It's simply math when you look at the rotations.
Skill and Gear being equal, it would be pointless to design the trinity as it is if Tank could outdo DPS. If that were the case, why wouldn't coil groups go with all Wars as melee DPS? Because, again all things being equal, a tank will never out DPS a DPS.
Also @Bamboofox: Agreed, you can get in 1 quick rotation per tower cycle in that case
Also 7WAR/1Heal coil is pretty fun, try it sometime.
To be very honest, I think your posts are the ones that show a lack of understanding of reality.
In a group of similar skilled and geared players, the dps will always outdps the tank. Why would you want to compare extremes where the tank is more geared than the dps or the tank is more skilled than the dps? Such assumptions are just a waste of time and does not prove the reality. In that case, I can run faster than Usain Bolt when he has flu and sprained his ankle.
Not only are you being illogical, you are also contradicting yourself. You said the number of players that play at perfection is about zero. But you then only include dps and exclude tanks from that statement. If all players are bad as you say, even the tanks won't be able to play optimally and thus still won't be able to outdps a dps. At 100% optimal play, a dps outdps a tank. And when all players are not playing optinally, the dps would still outdps a tank .Don't give me nonsense that only dpsers can play badly but not tanks. Anyone playing any role can play badly.
Last edited by IzumiYuki; 11-25-2014 at 12:28 PM.
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