Quote Originally Posted by Edli View Post
I disagree, is one of the best fights in the game IMO
Arbitrarily-mandated composition requirements, extremely uneven weighting of responsibility (Tanks, 3 of the 4 DPS do practically nothing except their assigned roles and watching Voice/Shriek/LOOK AWAY FROM THE BOSS while 1 RDPS + 2 healers have to basically carry the fight on their backs by coordinating renauds) and a bunch of bland "this kills the raid" attention checks all piled on top of each other don't make an interesting or fun fight to me. The other three turns involved actual coordination and role checks from the entire party and actually feel like dynamic fights where almost everyone had a job to do.

I'm curious as to what people who like T7 actually enjoyed about T7?