Wait, what, people are taking NyarukoW seriously?
Wait, what, people are taking NyarukoW seriously?
Not really. She (or He, more likely)'s just a very fun troll, always hanging around spouting things trying to enrage people. Her usual arguments are "clear sellers" and "mysogynism".
Don't worry, she will leave as soon as she gets cornered.
Too bad it was not an old thread, back when you were participating in it
No biggie tho, it just shows how weak your troll-fu is.
Last edited by Remilia_Nightfall; 11-19-2014 at 07:55 PM.
This game has been focused around casual players since launch, so I'm not sure why these changes were unexpected. The unfortunate truth is that hardcore raiders are a minority and cannot support a game by themselves any more (see: Wildstar).
I really like Roris idea.
Na Wildstar had a lot more probs. Hardcore was not the primary cause of its failure.
FFXI been around for 12 yrs because of hardcore.
I also think that peoples view of casual is a bit skewed and to be honest I get a bit tired of the association between lack of skill and the casual name.
Casual does not mean lack of skill it basically means they can't adhere to a specified amount of play time / schedule.
Hardcore does not mean skilled. It just means that these people have quite a bit more time to dedicate to the game and can adhere to most schedules.
An example might see someone that has every novus / nexus. That does not mean that this person is skilled and it does not mean this person is not skilled but, it does mean they have more time then most. A person that has this much time is hardcore.
You can have a casual raiding group and a hardcore raiding group. The casual raiding group could actually be more skilled then the hardcore raiding group.
So let us stop this bs about casual = lack of skill and hardcore = skill.
Maybe the forums need to make the true separation and that is separation of skill and not time.
So now have "Inept" Players and "Transcended" players. Because a hardcore can be Inept or a Transcended player and the same goes for casual.
true.dat
I lost count of all the Dragoons with Nexus spamming Ring of Thorns to do AoE damage.
I'd have to argue that the most common definition wouldn't apply to time spent in game, but rather would apply to attitude of the gamer.
Casual = Doesn't take the game seriously, lax attitude, will watch TV in coil, etc.
Hardcore = Is very serious about one aspect of the game or another and has laser focus while partaking in that portion of the game.
i.e. a Hardcore crafter might research the nuances of getting the optimal gearset and crafting rotation to do the 4 star synths, while the same person might be a casual raider, who is just now starting on BCoB
Alternatively, someone could be a hardcore raider who spent 100 hours spritibonding to pay a hardcore crafter to make them crafted armor for FCoB to clear it really really fast. While they have a level 50 BSM because they think the gearset looks cool, and no other crafters to level 15, making them a casual crafter.
If I talk to someone who says, "Yeah dude, I took 2 days off work after patch so that my coil group and I could try to get server first." I would say, "Wow you are hard-core!."
If I talk to someone who says, "Yeah dude, I play like 7 hours a day but mostly just putz around looking at landscapes, not really accomplishing anything." I would say, "Oh, so you are pretty casual?"
That's one way to look at it, though usually the terms refer to the meanings Sybmiant mentioned - an assessment of the player based on time invested in-game. Unfortunately, they are often misused to grade a players proficiency level, which is obviously wrong, since as we all know, hardcore and skilled or casual and average, inept / incompetent are not exclusive to each other.I'd have to argue that the most common definition wouldn't apply to time spent in game, but rather would apply to attitude of the gamer.
Casual = Doesn't take the game seriously, lax attitude, will watch TV in coil, etc.
Hardcore = Is very serious about one aspect of the game or another and has laser focus while partaking in that portion of the game.
i.e. a Hardcore crafter might research the nuances of getting the optimal gearset and crafting rotation to do the 4 star synths, while the same person might be a casual raider, who is just now starting on BCoB
Alternatively, someone could be a hardcore raider who spent 100 hours spritibonding to pay a hardcore crafter to make them crafted armor for FCoB to clear it really really fast. While they have a level 50 BSM because they think the gearset looks cool, and no other crafters to level 15, making them a casual crafter.
If I talk to someone who says, "Yeah dude, I took 2 days off work after patch so that my coil group and I could try to get server first." I would say, "Wow you are hard-core!."
If I talk to someone who says, "Yeah dude, I play like 7 hours a day but mostly just putz around looking at landscapes, not really accomplishing anything." I would say, "Oh, so you are pretty casual?"
I'm sorry, but anyone who takes 2 days off work for THAT reason isn't hardcore. That person is a damn fool throwing away money for a meaningless status.
If I talk to someone who says, "Yeah dude, I took 2 days off work after patch so that my coil group and I could try to get server first." I would say, "Wow you are hard-core!."
If I talk to someone who says, "Yeah dude, I play like 7 hours a day but mostly just putz around looking at landscapes, not really accomplishing anything." I would say, "Oh, so you are pretty casual?"
Seconded. If anything, pulling a 9 to 5, coming home, and still doing progression with what little time you may be able to have, is more hardcore than throwing ones life away for two days on content release and risking an income over some silly pixel status. XD
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