

If people had more than one raid to look forward to every 7 months you'd probably see less complaints from raiders about nerfs, alternatively if people who didn't raid had more content to do other than sitting around being sad about not being able to raid because it's too hard/exclusionary playerbase as a result of it being too hard you'd see less complaints from them too. Regardless of whether you raid or not, Coil is basically what is looked forward to in terms of "This is what I have left to do" by most players I feel which is why it's problematic. The "peak" so to speak of content in this game is too narrow, it's reached too soon by people who dedicate to raiding but it's not big enough to accommodate both them and the people who "look-up" towards that content.
The obvious solution would be to just add more content for both groups, but I'm afraid that come expansion it'll just be a continuation rather than an expansion of past content trends.
Amen! This literally right here is the damn truth. People never complained about endgame being anything in FFXI. There was SO much to do regardless of that content.


Meh, for a US player it wasn't an issue due to the leveling curves and horizontal progression which made older content last longer. For many US players it took about a year to reach their 1st 75. When they did, many of us early birds had already started and figured out Sky God strats. Dynamis can fall under it as well, many of us spent so many hrs figuring out pull and boss strats that made life easier for others just hitting 75. Back then the Japanese really didn't share much info at all and they had earlier access to the content.
Different times and a different approach.
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