Quote Originally Posted by Rocco View Post
The problem I see with FFXIV and other MMO's is that their end game is basically raiding and or instance dungeons, and when that's it we get a lot arguing because one group wants it hard and the other wants it easier. What FFXIV needs is other types of progression, not just running dungeons or raids, but other ways to progress. I can't tell you what that is, but I'm not the one getting paid to come up with it.
If people had more than one raid to look forward to every 7 months you'd probably see less complaints from raiders about nerfs, alternatively if people who didn't raid had more content to do other than sitting around being sad about not being able to raid because it's too hard/exclusionary playerbase as a result of it being too hard you'd see less complaints from them too. Regardless of whether you raid or not, Coil is basically what is looked forward to in terms of "This is what I have left to do" by most players I feel which is why it's problematic. The "peak" so to speak of content in this game is too narrow, it's reached too soon by people who dedicate to raiding but it's not big enough to accommodate both them and the people who "look-up" towards that content.

The obvious solution would be to just add more content for both groups, but I'm afraid that come expansion it'll just be a continuation rather than an expansion of past content trends.