Maybe but You likely weren't colorblind



Maybe but You likely weren't colorblind

^ Not everybody has the same vision quality. Many players have a hard time with the icons.
If you look at the icons for a prolonged period directly then yes, it's easy to differentiate between the two. However, in battle you're going to constantly be checking back on your status effects as well as other parts of your UI and not to mention the actual battle. As a result, it's common that players including myself have to rely on our peripheral vision to determine our next action within a split second. For example, on DRG when I see a white and purple icon lowering in single digit values, this indicates that I need to execute a disembowel + chaos combo soon for my next rotation. I don't look exactly for the pink petals or the shape of the spiked man in each icon, it's faster for me to differentiate based on color. The ninja icons share blue and purple color palettes which are difficult to differentiate. Mutilate is much easier since it's the only ninja icon that is green.

If you was where I was when I saw a nin doing his opening rotation, you would have seen that 1600 crit that I saw. And my true strikes barely reach 1k.


Last edited by SongJoohee; 11-18-2014 at 06:53 PM.
I've hit near 1200 with pot/Blood for blood with true strike. Heavy positioning can drop DPS by a chunk on MNK also, like on turn 12 where party stacks and stays on the flank for quite a bit of the fight. In some fights NIN will push ahead. Also I've seen DRG crit for over 2k ^_^
If SE dont want to buff DRGs output they should increase their utility to balance. Not to mention their lower magic damage mitigation and FCoB. If they also want to keep a difference in physical and magic mitigation then give them stance similar to Clerics whereas instead of swapping MND/int figures, swapping phys and magic figures around. So say DRG has 700 phys resist, 400 magic, activate stance and they have 400 phys resists, 700 magic.

Yes I realize every job has down time for buffs, have you tried tanking lately? Just the amount of threat they generate should tell you how much more dps they do. Not sure why everyone seems to think they don't do more dps.
I reckon healers must have one hell of a DPS then... all that aggro that they generate... it's simply insane! NERF HEALER DPS NOW!!111ONEONE
I don't see my ninja making any more damage than a monk... what are you on about? More aggro =/= more DPS. SE may have placed rogue/ninja aggro on a higher tier (like healers), that's all.
Before anyone says "I see no ninja on your list"; I can change the char that appears as main on the forum and let's see if I have a ninja or not. Not everyone pops every class into the same character.
If I recall correctly no class in the past has never been nerfed unless it was super broken. So no worries about Ninja.
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