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Thread: Rejoice ninjas!

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  1. #1
    Player
    Aethaeryn's Avatar
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    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by RakaMaimhov View Post
    I don't want my positionals taken away, I just want them to be rewarding to maintain instead of punishing to neglect.
    I can agree with that. I think that the penalty on DRG for failing to meet positional requirements is way too strict and needs to be addressed. I just don't think there's anything inherently wrong with the way ninja is now. I don't find it difficult now, but the learning curve was definitely much higher and took me a lot more practice than monk or dragoon. I'm still not perfect yet, but I think adding positional requirements (other than DE? I wouldn't be terribly upset about that one because I didn't even realize it wasn't actually flank for like two weeks lol) would make the job more stress than it's worth at this point.
    (0)

  2. #2
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Positional attacks don't make the job harder at all *goes on to describe how it requires constant movement (as a fight should) and putting yourself in danger (the penalty for being tougher than a frail caster/doing more damage)* "Just annoying"? I enjoy requiring situational awareness personally and am bored to death when playing NIN at the mindlessness. I can let my mind drift and really only need to watch the HP bar tick and the colors brighten up. That's what happens to game feel when you eliminate the need to be cognizant of the enemy.

    Also you must not play MNK or DRG because "hugging the line" that separates rear and flank is like begging to lose DPS and flow because the slightest turn in the mob or tank, or if anyone moves at all or anyone else gets aggro means you lose.

    Enjoy the change to the haptic experience of playing these jobs if you destroy what keeps them engaging. You should check out the 3ds version of Street Fighter, you'd probably love playing Guile.
    (0)

  3. #3
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Coldbrand View Post
    Also you must not play MNK or DRG because "hugging the line" that separates rear and flank is like begging to lose DPS and flow because the slightest turn in the mob or tank, or if anyone moves at all or anyone else gets aggro means you lose.
    I played DRG through all 2.0 and 2.1, and I've played MNK since then on my lalafell. I cannot think of a single encounter (pre-FCoB, I don't know anything about FCoB yet) where there is movement required by the tank that is not predictable. If you're talking about dungeon farming or something, that's different. Someone else getting agro would make you lose damage even if you weren't hugging the line. I don't get your point here at all.

    If you enjoy positional attacks, more power to you. I already said they've always been annoying to me, not that everyone finds them annoying. If you don't have fun on ninja because of the lack of positional attacks, don't play it. That doesn't mean ninja needs to be nerfed into the ground.
    (1)

  4. #4
    Player
    Felessan's Avatar
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    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Nalien View Post
    Most of which are predictable by enemy HP%
    And moments when boss turns to fire something is predictable by their rotation.
    I really don't get why you downplay ninja hardships and not apply the same rules to monk/dragoon.

    Quote Originally Posted by Nalien View Post
    Mostly for the party, not your individual DPS, though losing 160 potency in ability damage is never nice. Trick Attack is also only every minute, instead of fairly constantly throughout a fight; more chance for the same to happen to a Monk than a Ninja.
    In worst case scenario it's 307 potency, not 160 as ninja benefits from the same 10% buff himself. It's around 850 damage or 15 dps for this given minute. Not really something you should ignore.

    Quote Originally Posted by Nalien View Post
    That's up to SE, not me. Simple fact is that Ninja doesn't suffer from such mechanics nearly as much with a static 20% damage buff and Huton, compared to what Dragoon and Monk have to endure. The three should be balanced with that in mind.
    Monk and Dragoon do not have to endure mechanics that requires you to execute precisely key sequences and not just spam the next ability in rotation as everyone else do. And not only execute this sequences but also weave them perfectly into GCD.
    And still - monks have higher dps than ninjas.

    Quote Originally Posted by Coldbrand View Post
    I enjoy requiring situational awareness personally and am bored to death when playing NIN at the mindlessness. I can let my mind drift and really only need to watch the HP bar tick and the colors brighten up. That's what happens to game feel when you eliminate the need to be cognizant of the enemy.
    You are not forced to play NIN class, you know? Having a diversity for different tastes is a good thing, personally I don't like this whole "2 step" thing, I better will concentrate more on execution perfection.
    (1)
    Last edited by Felessan; 11-19-2014 at 04:16 AM.

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Felessan View Post
    And still - monks have higher dps than ninjas.
    I... Know? All I'm saying is that Monk (and Dragoon) should have higher DPS, because the hardest thing Ninja has to do is not button mash... Please ignore Doctor Pepper, I have never really advocated nerfing Ninja (outside PvP), simply that Ninja should come third out of the three, which is something he himself expects when Dragoon gets buffed.

    What I've been saying is simple; Ninja has a single potency nerf if mistakes are made, every 60 seconds. Dragoon, and more so Monk, can have the same issue constantly. Monk specifically can lose Greased Lightning to mechanics, while Ninja just keeps Venom and Huton up almost without effort (or without as far as Venoms go). Because of this, Ninja should come third, not second.

    Why the hell people think I want positional requirements on Ninja I'll never know...
    (1)
    Last edited by Nalien; 11-19-2014 at 04:24 AM.

  6. #6
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Nalien View Post
    Why the hell people think I want positional requirements on Ninja I'll never know...
    The reason people are coming to this conclusion is because you keep saying ninja is easier due to lack of positional requirements.

    I'll admit it was an assumption on my part but you need to understand that people simply don't want to see jobs nerfed, period, and there have been threads and people calling for nerfs under the sole idea that positional requirements are hard which they are not.

    The majority of the fights, with some exceptions like titan ex, will not have the boss turning around consistently and even those fights that do are typically predictable patterns that can be avoided fairly easily by simply learning the fight. I agree that positional requirements can be annoying as fuck, especially if you don't know a fight very well, but people are in here defending ninja because crybabies have been calling for a ninja nerf even after a dragoon buff has already been confirmed by the devs so what do you expect?

    To everybody in this thread defending ninja, you come across as somebody who wants to see nerfs because you are making arguments about how easy the job is due to lack of positional requirements, it's as simple as that.
    (2)

  7. #7
    Player
    Mook_Mook's Avatar
    Join Date
    Dec 2011
    Posts
    211
    Character
    Mook Mook
    World
    Excalibur
    Main Class
    Archer Lv 50
    Only change I.can see is adding a 3. Second debuff to prevent chain trick attacks.
    (0)

  8. #8
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    I find it amusing that coldbrand only has ninja to level 31 and Nalien hasn't even unlocked rogue unless he created a brand new character for the sole purpose of leveling ninja instead of using his character with multiple 50s.

    Both of you should play the job at 50 before you cast judgement about how easy it is in my opinion. Sounds like bitter dragoons to me, just be patient, your buff is coming.
    (0)

  9. #9
    Player
    Coldbrand's Avatar
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    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    I'm not even advocating a nerf to the job, I don't even really feel the need for a buff, and the job plays IDENTICALLY to what I'd predict after having read the abilities the night the patch came out. There wasn't really any room for surprise. I'll use Doton when there will be several enemies or one large enemy in place for a duration of time, katon for group burst, raiton when huton is up and suiton fuidama is taken care of. I'll gain ring of thorns with no complexity, and two disembowel rip offs. Oh and the two elements of life surge split into two different abilities, except it also resets my main cooldown. Doesn't really sound like anything new to be perfectly honest. If there's a WAR in the party I can even ignore keeping up the debuff which MNKs require a second MNK to achieve. Cool.
    (0)

  10. #10
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Coldbrand View Post
    I'm not even advocating a nerf to the job, I don't even really feel the need for a buff, and the job plays IDENTICALLY to what I'd predict after having read the abilities the night the patch came out. There wasn't really any room for surprise. I'll use Doton when there will be several enemies or one large enemy in place for a duration of time, katon for group burst, raiton when huton is up and suiton fuidama is taken care of. I'll gain ring of thorns with no complexity, and two disembowel rip offs. Oh and the two elements of life surge split into two different abilities, except it also resets my main cooldown. Doesn't really sound like anything new to be perfectly honest. If there's a WAR in the party I can even ignore keeping up the debuff which MNKs require a second MNK to achieve. Cool.
    on a group i can see, but one? how is anyone thinking this is a good idea? raiton and suiton are the go to moves on a single target. doton you are losing dps. the heavy affect only works on things that heavy itself works on, so that cant be used as an excuse either. the only time suiton is used is when trick/sneak attack are ready to be used. kassatsu only ensures a crit, it doesnt have a gain life back. the only move a ninja has that does that is mug if you use a specific venom. as for the debuff for slashing, if there isnt a war ninja has to do it. if there is, its a bonus. its the same thing if there is a second monk.
    its like you havent played ninja in end game.... oh wait.
    (1)
    Last edited by Kaze3434; 11-19-2014 at 04:31 AM.

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