Quote Originally Posted by RiceisNice View Post
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I know what you mean by semantics, but I think it's key to distinguish between the time needed to level 3 classes to 50 (1 to 50 and 2 to 34 to be really technical) and 8 classes to 50. Honestly I'd really love to see a Job type system for the crafting progression. I mean the crafting system feels like what the battle system would feel like if Job didn't exist, everyone taking the same cross class skills.

Placing restrictions on what people can take forces decision making, theory crafting and depth. Even if they cut down the number of cross class skills from 10 to 5 (or something) it'd keep the essence of crafting the same while adding some amount of challenge and strategy because there would be different approaches to synths.

Another good start would be to remove some of the redundant skills. For example, CSII complete replaces CSI (and Basic Synthesis); Ingenuity II kind of makes Ingenuity useless. Many of the class skills are pointless. Standard and Advanced Touch only get used when I'm HQing stuff I out gear and don't feel like doing really rotations. They basically have a lot of interesting class skills that get out classed until they produce recipes or restrictions to make them desirable. They kind of did this with Piece by Piece when the Progression bar and recipes levels got high enough that it became required. Rapid Synthesis seems like it's going through a similar phase with the new recipes.

I'm still on Supra myself. I have my NQ Artisan off hand, but I didn't level GSM for desynthesis and MCDs are about 1.2 million on my server. The grind is real.