I'm actually more happy with the nerf than I am unhappy. I managed to beat T5 with the help of some friends, I understand and grasp mechanics easily enough if they're actually explained or I can visually learn them via video or what have you. I have trouble with occasionally with quick reaction speeds (Like Leviathan EX spinning dives, especially if I miss the small window of water spout)... so I'd like to think if I found 7 other people who could comprehend mechanics I could have probably cleared SCoB pre-nerf. I won't get his chance now, but I imagine I would not have enjoyed it as much as some of you, as competent players are few and far between, and unless you dumb luck into a static of level headed players, these kind of end game raids become an impossibility even to those who aren't casual players, simply because of the lack of other good players at your disposal.
So I welcome this nerf, knowing that it will help players progress, and I imagine the super-bad will still not be able to progress because i'd like to believe the mechanics will still be important, just not so "absolute" in the fact that failing one at any given time is almost always a full wipe.
Also, this is I.lv 110 gear am I mistaken? Who the f**k cares if its easier for people to get that now? Soldiery is uncapped, all it takes to get I.lv 110 is doing Syrcus tower, the king of casual raids(For those derp, I mean getting Soldiery and Oils/etc). Heck Poetics is 120, obsoleting most old gear... you even have crafted 110 gear, and while expensive, blows SCoB gear clear out of the water when properly melded. Nothing about SCoB is relevant anymore and at best is just another step for players to more easily acquire I.lv 110 armor, which is already readily available in many other places, and considering poetics, I.lv110 gear will be slowly obsoleted, even by casuals, in the next couple months.
I get that some people enjoyed the challenge of T6~9, and maybe in some sadistic way want others to suffer like they did, but I don't agree with it or care to give that type of logic the time of day. This is the game you people have crafted, this is the MMO market that is popular. Casual everything when it becomes irrelevant, its not surprising nor unexpected. Final Coil will be nerfed when its no longer top content too. Perhaps the only thing I agree with is that in some way playing it the "old way" should be optional, if people wanted that challenge or to experience it the original way it was implemented... for whatever reasons.
But yah, outside of that, I welcome these adjustments, as I think it will help far more "hardcore" players who can't find a group who can count to potato get the clear, rather than the Potatocounters.