Old content. Whatever.


I am sure lots of People are happy with easing up some of the mechanics. 10% Echo, a few ilevel 120 items and instant Death mechanics removed will surely make the 2nd Coil more accessible for Players without Statics.
What I do not understand on SE's side is why they do not leave their Players with a choice. You can click the Echo away if you want the original Challenge but T6-T8 are no longer what they were with all those Changes. Why can't they just keep both versions and upon registering, you choose between the original version and the eased up one?
This way, people struggling could increase their chances to down the Turns and those who would like to experience the normal version could still have it and everybody would be happy. I am done with T6-8 so I don't really care what happens to it but I find SE's general approach to it doubtful.
I am no hardcore Player for sure (still in P4 T9 and not stepped into the Final one) and I am always a bit behind but that's OK. But still, I prefer having a choice about what is supposed to be the toughest Challenge in the Game. I am glad I have beaten them before they removed almost everything where you had to pay attention to.
For the last Coil, please SE, give us a choice. You want to bang your head really hard against a wall? Do Savage mode. You want the normal and initial Version? Go and do it. You do not have a static and not enough time to learn each turn in several weeks? Choose the ligthened up Version (which is released at least 3 months after the normal one). This would be my ideal understanding of inviting ALL Kind of Players to a Challenge. What they are doing instead is neither fish nor fowl.

I'm not sure what you're on about even before the patch you could survive one avid rain. I'm sure you can still die to multiple. The enrage I was taking about was the stacks of vuln up that are no longer there."The damage from Acid Spray's been reduced."
Which could mean it now does anywhere from 10k to 1k. That's a long scale where it can be anywhere from "still fucks you up" to "dangerous enough to still care about" to "yeah it's functionally a non-thing now"
Please actually wait for the servers to come up before attempting to assess the actual severity of these nerfs. All we know is they have been reduced, not if they've actually become something you can completely ignore or not.
That I would vouch for.
For the last Coil, please SE, give us a choice. You want to bang your head really hard against a wall? Do Savage mode. You want the normal and initial Version? Go and do it. You do not have a static and not enough time to learn each turn in several weeks? Choose the ligthened up Version (which is released at least 3 months after the normal one). This would be my ideal understanding of inviting ALL Kind of Players to a Challenge. What they are doing instead is neither fish nor fowl.
The vast majority of those things mentioned are just pure damage, which are naturally mitigated by gear and Echo. The exceptions are Ballistic, Brainjack, and Field.
Ballistic I can see causing issue, but it has always been able to be handled by 3 people, so it's not a large impediment. Brainjack is dead easy. Have someone run to the boss's butt when the cast bar shows up and stand there for less than 10 seconds. Allagan Field is another roadblock, but with the inflated stats (which means inflated Stoneskin and Adlo vs the same damage from many of the fight's hits) as well as less people put into moments where they actually have to adapt (having Field when you needed to push a tower, clear mines, do Brainjack etc) means that it is much less threatening.
This, "Late to the Party" factor, is a major problem. I finally managed to clear T5 midway through 2.3, but few groups were willing to teach a new tank T6 which they had been already farming for close to 3+ months. You pretty much need have the most recent endgame content unlocked on the first day or you will lag far behind.Actually, there were multiple things stopping people, such as the fact that it required a pre-made party. If you didn't have a static, you were screwed, since most PF groups for SCOB were either farm parties or progression parties that required you to have made it to certain phases in the fight.
New players with no experience were left out in the cold to try to start up their own parties, most of which didn't get much attention because people with clears tended not to be interested in helping strangers get clears.

I agree on what SE has done but what you said is a good option. At-least casuals can finish the story while hardcore players still have option to run it at its hard mode. I will also go with this.For the last Coil, please SE, give us a choice. You want to bang your head really hard against a wall? Do Savage mode. You want the normal and initial Version? Go and do it. You do not have a static and not enough time to learn each turn in several weeks? Choose the ligthened up Version (which is released at least 3 months after the normal one). This would be my ideal understanding of inviting ALL Kind of Players to a Challenge. What they are doing instead is neither fish nor fowl.
ここにリンクがあります。


Rest in peace. They really should just nerf these fights into the ground and add them in as a story mode if players want the story so much.
Echo and the higher Item level should serve as enough of a buff.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.








