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  1. #1
    Player
    Remilia_Nightfall's Avatar
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    Aug 2013
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    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mitracia View Post
    People have a better chance to clear the second coil now that there is a curve. At least, I do see myself putting more effort in learning t9 now, instead of giving up because no one is forming learning parties for the second coil anyway.

    People are afraid because ''casuals'' will stain their reputation. Please, by the time everyone get the experience the final coil, the expansion and the next tier is out.

    The vision is the same, but just because there are less one shot mechanics barely changes anything.
    True enough. It's just that, as a player, I would feel ashamed to clear SCoB NOW.

    All those nerfs mean is SE basically saying: "Ok guys, it seems you are bad and you cannot clear Coil with its intended level of difficulty. Here, let me unlock Easy Mode for you."

    I don't know, I would NOT be happy myself if I still had to clear it. But I guess people are different.
    (10)

  2. #2
    Player
    Mitracia's Avatar
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    Sep 2013
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    Character
    Senel Curtis
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Remilia_Nightfall View Post
    True enough. It's just that, as a player, I would feel ashamed to clear SCoB NOW.

    All those nerfs mean is SE basically saying: "Ok guys, it seems you are bad and you cannot clear Coil with its intended level of difficulty. Here, let me unlock Easy Mode for you."

    I don't know, I would NOT be happy myself if I still had to clear it. But I guess people are different.
    ... you're still missing that t9 remains unchanged. It's still a wall, a wall that needs time and effort, at least until further notice. Moreover, turn 5 is still a wall for other people, because it will has 1 shot mechanics despite the echo, and if someone dies it's pretty much GG.
    (1)

  3. #3
    Player
    Remilia_Nightfall's Avatar
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    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mitracia View Post
    ... you're still missing that t9 remains unchanged. It's still a wall, a wall that needs time and effort, at least until further notice. Moreover, turn 5 is still a wall for other people, because it will has 1 shot mechanics despite the echo, and if someone dies it's pretty much GG.
    I am not missing that, as I stated in another reply.

    However, I don't see how the existence of T9 changes the fact that the other Turns got switched to Easy Mode. I repeat, this is SE saying "Ok, we want to give a chance to bad players as well".

    I don't know, whoever has a bit of pride would have a hard time being happy.
    "Why would other players be able to clear content while I could not?" is what I would ask myself.
    (0)

  4. #4
    Player
    Mitracia's Avatar
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    Sep 2013
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    Character
    Senel Curtis
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Remilia_Nightfall View Post
    I am not missing that, as I stated in another reply.
    ....
    That would be a great way to annihilate a playerbase I guess. Hell, people would still be stuck in the first coil, not because it wasn't nerfed, but rather because no one does it anymore.

    ''To bad players as well'' insinuating that they are bad. I could reach the final coil if I wanted. If I wanted to spend 15 hours a week learning the fights up to t9, with a static that raids during the night three times a week. Yuk, got the wrong priorities over there.

    But really now, people are challenging SE's philisophy that they have put forth since the beginning? All they are doing is giving a steady push to both players that are ahead and those that are behind. The positions are the same, and those who are complaining right now are compaining over nothing.
    (2)

  5. #5
    Player
    Remilia_Nightfall's Avatar
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    Aug 2013
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    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mitracia View Post
    That would be a great way to annihilate a playerbase I guess. Hell, people would still be stuck in the first coil, not because it wasn't nerfed, but rather because no one does it anymore.
    Hardly. As others have stated, T5 is still a problem for many. This means that there are a lot of people interested in clearing it. And in theory, if you want the playerbase to progress, all you need to do is nerf the final turn of each Coil, NOT all the other turns. Clearing T6-T8 is meaningless, in terms of progression.

    Quote Originally Posted by Mitracia View Post
    ''To bad players as well'' insinuating that they are bad. I could reach the final coil if I wanted. If I wanted to spend 15 hours a week learning the fights up to t9, with a static that raids during the night three times a week. Yuk, got the wrong priorities over there.
    I am not insinuating that. I am outright stating that. Yours is a typical assumption of someone who needs a reality check, sorry. Our static has been raiding only two days a week, 3 hours at a time. That is 6 hours weekly, which is a pretty "casual" amount if you ask me. Yet we were able to clear all content when it was relevant, even accounting for many nights where our raiders put real life before raiding (and rightly so). Clearing content in FFXIV it's really not a matter of being hardcore. It's just a matter of being willing to put a bit of effort into it.

    Quote Originally Posted by Mitracia View Post
    But really now, people are challenging SE's philisophy that they have put forth since the beginning? All they are doing is giving a steady push to both players that are ahead and those that are behind. The positions are the same, and those who are complaining right now are compaining over nothing.
    What can I say. I would just like to think that players would WANT to challenge themselves, in order to become better and better. Being happy for easy stuff is not something that I can even remotely comprehend. That's all.

    It's not even about the loot.
    It's just about the "***k yeah guys, we did it."
    That's not what you say or think when ST is over; you think "Finally this boring stuff is done."
    (4)
    Last edited by Remilia_Nightfall; 11-18-2014 at 06:35 PM.

  6. #6
    Player
    Mitracia's Avatar
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    Sep 2013
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    34
    Character
    Senel Curtis
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Remilia_Nightfall View Post
    And in theory, if you want the playerbase to progress, all you need to do is nerf the final turn of each Coil, NOT all the other turns. Clearing T6-T8 is meaningless, in terms of progression.
    Erm, no, that would be counterproductive. Nerfing the final turn of each coil would insinuate that the next tier is as difficult. Then the playerbase would get discourage and give up. Instead keeping a difficult curve at the end ensures that the players are as prepared for the next tier.
    (0)

  7. #7
    Player
    Mitracia's Avatar
    Join Date
    Sep 2013
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    34
    Character
    Senel Curtis
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Remilia_Nightfall View Post
    I am not insinuating that. I am outright stating that. Yours is a typical assumption of someone who needs a reality check, sorry. Our static has been raiding only two days a week, 3 hours at a time.
    Ah well, I suppose that you are lucky. In times when statics come and go, and finding a pug for a learning opportunity is counterproductive. In that case, you would be the one in need of a check. Statics rarely go smooth.



    Quote Originally Posted by Remilia_Nightfall View Post
    What can I say. I would just like to think that players would WANT to challenge themselves,...
    Again, you're assuming that players will not get to become better with, say, turn 9. Keeping the same difficulty with the same one shot mechanics would be obnoxious for new players. An obnoxious raiding curve must be challenging, sure, but certainly not enjoyable.
    (2)