Page 17 of 66 FirstFirst ... 7 15 16 17 18 19 27 ... LastLast
Results 161 to 170 of 651
  1. #161
    Player
    Xensai's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    113
    Character
    Winnie Blues
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Crevox View Post
    Second coil isn't hard anymore. So, people are saying "casuals" will now have a chance to down it. They couldn't have a chance before? And even if they kill it now, will they feel good about themselves for downing something that got nerfed to the ground? Do you just want the gear, that is equivalent in item level to the gear you already have? What was stopping players from "experiencing" these fights before? Even if you couldn't win, you got to see the content, and none of it is required to down turn 9 and progress the actual story. Now you get to kill the content, sure, but you don't get to experience it how it was made and originally visioned to be. It's pointless.

    Echo is one thing; you can go ahead and add echo, whatever. But the changes in encounter mechanics just ruined it.
    100% agree
    (6)

  2. #162
    Player
    Rieze_Xeero's Avatar
    Join Date
    Sep 2012
    Location
    Uldah
    Posts
    242
    Character
    Rieze Crestfall
    World
    Tonberry
    Main Class
    Warrior Lv 90
    Let's see guys once servers up, I'm still sure not all will skate to Scob but definitely it will be different from the original.
    (2)
    ここにリンクがあります。

  3. #163
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Xensai View Post
    no on here is upset (apart from being branded an elitest jerk) MOST of the people some of which still haven't cleared enjoyed the challenge that SCoB gave
    What thread have you been reading, there are more likes for posts praising nerfs, and more posts in general praising nerfs...
    (1)

  4. #164
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Coatl View Post
    Actually the patch notes say something about the mines auto-detonating not killing the raid anymore.
    Oh, I must have misread that part, but yeah, it'd be pretty bad if it went off during an Allagan Field. Chances are, this may get the same treatment as T6's Blighted, with them reducing the 12,000-ish to about 6,000-ish damage from the explosion. Two of them going off is also a big no-no. xD

    Quote Originally Posted by Garlyle View Post
    We'll have to see when the servers come back up. Somehow I doubt these fights are going to be as free as people have been trying to claim - we just won't need 8 perfect players to even have a shot at a clear now.
    Yep. It's just too early for anyone to celebrate about steamrolling though the second coil.
    (2)

  5. #165
    Player
    Mitracia's Avatar
    Join Date
    Sep 2013
    Posts
    34
    Character
    Senel Curtis
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Crevox View Post
    Seriously, what is the point of these nerfs? People that can't get past Twintania still won't, and that's fine, and people that can't get past T9 still won't. This didn't do anything for anyone. The players that couldn't down anything in second coil might be able to now, but they just get sidegrade gear from their ST freebie gear.
    ...
    People have a better chance to clear the second coil now that there is a curve. At least, I do see myself putting more effort in learning t9 now, instead of giving up because no one is forming learning parties for the second coil anyway.

    People are afraid because ''casuals'' will stain their reputation. Please, by the time everyone get the experience the final coil, the expansion and the next tier is out.

    The vision is the same, but just because there are less one shot mechanics barely changes anything.
    (5)

  6. #166
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Remilia_Nightfall View Post
    Tbh T7 was not well-designed at all. If you had enough dps you could skip some of the voices, making it impossible to keep the Renauds petrified to avoid the next Shriek.
    This is more to the player-caused strategies having a risk. The intended method was to have only one Renaud up at any point in time, and to kill them once shriek goes off. The four-stack Renaud strategy was probably something that they didn't expect players would create and the timing of the skills during the fight weren't balanced for it. :x
    (1)

  7. #167
    Player
    subteraneanbird's Avatar
    Join Date
    Mar 2014
    Posts
    362
    Character
    Kurara Mamegano
    World
    Malboro
    Main Class
    Samurai Lv 90
    Quote Originally Posted by AdamFyi View Post
    Towers. The dreads and enrage timer are easily remedied by the Echo, and I concede to that, but if nobody can do the towers properly and they charge up to maximum at the same time, Atomic Ray will kill them all. This also includes the landmines if nobody pays attention to them because if even one of them is left up for too long, it will explode and kill the raid. :x
    Towers are a joke now because people can take an extra stack of Languishing. There is no challenge in that respect.
    (0)

  8. #168
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by AdamFyi View Post
    This is more to the player-caused strategies having a risk. The intended method was to have only one Renaud up at any point in time, and to kill them once shriek goes off. The four-stack Renaud strategy was probably something that they didn't expect players would create and the timing of the skills during the fight weren't balanced for it. :x
    Even with the single renaud strategy this can still happen, that is refreezing one renaud the entire time and killing the rest rather than 4-Stack.
    (0)

  9. #169
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mitracia View Post
    People have a better chance to clear the second coil now that there is a curve. At least, I do see myself putting more effort in learning t9 now, instead of giving up because no one is forming learning parties for the second coil anyway.

    People are afraid because ''casuals'' will stain their reputation. Please, by the time everyone get the experience the final coil, the expansion and the next tier is out.

    The vision is the same, but just because there are less one shot mechanics barely changes anything.
    True enough. It's just that, as a player, I would feel ashamed to clear SCoB NOW.

    All those nerfs mean is SE basically saying: "Ok guys, it seems you are bad and you cannot clear Coil with its intended level of difficulty. Here, let me unlock Easy Mode for you."

    I don't know, I would NOT be happy myself if I still had to clear it. But I guess people are different.
    (10)

  10. #170
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    no nerf in T9 yet so why care ?
    (3)

Page 17 of 66 FirstFirst ... 7 15 16 17 18 19 27 ... LastLast