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  1. #151
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Mitracia View Post
    10% is nothing.
    Will only get bigger, and 10% is quite a lot. It's not huge, and you can't just close your eyes on Dreadnaughts, but with i100/i110 gear being so easily obtainable and a 10% boost on top of that... I can't see people managing not to kill Dreads or beat the enrage timer. Things would have to go insanely sour for that to happen, which I won't discount as impossible, but just really unlikely.

    Towers. The dreads and enrage timer are easily remedied by the Echo, and I concede to that, but if nobody can do the towers properly and they charge up to maximum at the same time, Atomic Ray will kill them all. This also includes the landmines if nobody pays attention to them because if even one of them is left up for too long, it will explode and kill the raid. :x
    Yeah, it was only those two points I wanted to point out the Echo for, the others aren't so easily fixed.
    (0)

  2. #152
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Mitracia View Post
    10% is nothing.
    10% damage increase for the entire party over the entire duration a fight is huge. I guess Heavy Thrust is awful on Dragoon too and Trick Attack vulnerability effect should just be ignored.
    (2)

  3. #153
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    I like how people are either frothing with rage or giddy with joy over really sad pet issues to the extent that they don't realize that there is nothing in the patch notes about petrifaction. Or ballistic missile. Or atomic ray.

    Y'all have fun in DF and remember to keep your expectations low.
    (1)

  4. #154
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Seriously, what is the point of these nerfs? People that can't get past Twintania still won't, and that's fine, and people that can't get past T9 still won't. This didn't do anything for anyone. The players that couldn't down anything in second coil might be able to now, but they just get sidegrade gear from their ST freebie gear. The armor set that had some prestige for being able to down "tough" encounters just means nothing now. They get to experience the fights sure, but in a neutered form.

    Second coil isn't hard anymore. So, people are saying "casuals" will now have a chance to down it. They couldn't have a chance before? And even if they kill it now, will they feel good about themselves for downing something that got nerfed to the ground? Do you just want the gear, that is equivalent in item level to the gear you already have? What was stopping players from "experiencing" these fights before? Even if you couldn't win, you got to see the content, and none of it is required to down turn 9 and progress the actual story. Now you get to kill the content, sure, but you don't get to experience it how it was made and originally visioned to be. It's pointless.

    This change doesn't do anything good at all. I just don't understand the point. It removed a nice, fun challenging piece of content from the game. Players that couldn't down it before and want a chance to experience it in its original form are out of luck, and players that have downed it before and enjoyed the fights can't do it anymore. Yes, omg, savage still exists, but savage is a lot harder than what second coil was originally (it's not the same experience), and if people want to experience it, they still have to down turn 9. If they couldn't down 6-8 before, they still won't be downing 9. Even with the nerfs, if people do magically somehow get turn 9 down, this does nothing for them, because they stand no chance in FCoB.

    Echo is one thing; you can go ahead and add echo, whatever. But the changes in encounter mechanics just ruined it.
    (11)
    Last edited by Crevox; 11-18-2014 at 05:44 PM.

  5. #155
    Player
    zar's Avatar
    Join Date
    May 2014
    Posts
    252
    Character
    Vahn Vana'diel
    World
    Hyperion
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Mitracia View Post
    10% is nothing.
    10% to damage dealt, health, AND healing received(dealt?) is huge.

    You had 5000 health. Now you have 5500 health. You can now soak two Circle of Flames and live.
    (0)

  6. #156
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by AdamFyi View Post
    To be fair, there are the middle-ground people who love the pre-nerf difficulty, but are not interested in the savage difficulty.
    Fair enough. I'll be a little disappointed too if it turns out, for instance, that Blighted Boquet only does like 2k damage now. But, if it's doing like 5-6k though people are still going to deal with it properly because it's severe enough. Consider the way the determination debuff from screwing up towers in turn 8 was reduced. Reduced, yes - but you probably still really, really do not want it happening more than once a fight anyway. Maybe the acid stacks in Turn 6 don't instant kill the party anymore - but if it does 4k damage I doubt you want it going off while the boss is also busy still kicking the crap out of your tank and BLARGHing the whole party, etc etc.

    If the fight is still punishing enough that we have to actually play the fight, that's fine for me. If the mechanics are literally negligible now, then yes, I will be a little disappointment, agreement with the nerfs overall or not.

    We'll have to see when the servers come back up. Somehow I doubt these fights are going to be as free as people have been trying to claim - we just won't need 8 perfect players to even have a shot at a clear now.
    (1)
    Last edited by Garlyle; 11-18-2014 at 05:43 PM.

  7. #157
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Prototype909 View Post
    10% damage increase for the entire party over the entire duration a fight is huge. I guess Heavy Thrust is awful on Dragoon too and Trick Attack vulnerability effect should just be ignored.
    I used the DF to do T5 a bunch of times to help people out, and even though most of the groups I meet is in almost full i110 gear, most of them can't seem to be able to kill the conflagration before it blows up. This is with 20% echo too, which could very well support what he said. :x
    (1)

  8. #158
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by AdamFyi View Post
    This also includes the landmines if nobody pays attention to them because if even one of them is left up for too long, it will explode and kill the raid. :x
    Actually the patch notes say something about the mines auto-detonating not killing the raid anymore. So I guess it would only be really bad if that happens while Allagan field is going out.
    (0)

  9. #159
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Tbh T7 was not well-designed at all. If you had enough dps you could skip some of the voices, making it impossible to keep the Renauds petrified to avoid the next Shriek. Basically it was just like Ifrit ex: too much dps? Too bad, you wipe.

    Now, T9 IS one of the best tuned fights I've ever seen - and I am pretty sure that it's still going to be the main roadblock.
    (4)

  10. #160
    Player
    Xensai's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    113
    Character
    Winnie Blues
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Its_Elodie View Post
    Like anything else technology related, XIV will be a moving target.

    I try my best not to classify people. It's frustrating when you see people (and this thread is an obvious example) who get upset when other players are now clearing content they did 9 months ago just to be able to clear it and move on in a game that we are all paying for. We aren't getting any better gear or benefit from it other than the fact to simply be able to move on, and I fail to see what is so wrong with that. ...and someone's statement about pugging this content with causuals...wow. Just wow. See why it's easy for me to classify people? You wouldn't be pugging this content anyways, and if you eliminated most of the player base you wouldn't even have a game to able to pug on, would you? :/
    no on here is upset (apart from being branded an elitest jerk) MOST of the people some of which still haven't cleared enjoyed the challenge that SCoB gave
    (0)

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