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  1. #1
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Haha, whine all you want, nerfs are happening and if first coil nerfs are any indication, they are here to stay. So I'll just be laughing all the way to T9, thanks by the way for bashing your heads against second coil for 9 months, I'm sure those strategies will come in handy.
    (5)

  2. #2
    Player
    Xensai's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    113
    Character
    Winnie Blues
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Gralna View Post
    Haha, whine all you want, nerfs are happening and if first coil nerfs are any indication, they are here to stay. So I'll just be laughing all the way to T9, thanks by the way for bashing your heads against second coil for 9 months, I'm sure those strategies will come in handy.
    This Here is the reason why people who want to learn and want to do the so called "hard" content can't
    (7)

  3. #3
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Gralna View Post
    So I'll just be laughing all the way to T9
    The adjustments alone look like they changed a lot, but the fact is, the changes are pretty minimal at best. You won't be laughing your way to T9, sadly, because you're going to still bash your heads on T8 which requires a crap ton of team coordination, especially with the enrage timer, Dreadnaughts, Defensive Maneuvers, Ballistic Missile, Allagan Field, Brainjack, and Homing Missile not being adjusted in the slightest. T6 still has the Vines, Briars, Blighted Bouquet (Still may cause massive damage), Devour, Rafflesia's damage stacks, Honeys, Slugs, and Rotten Stench going for it , so there's that. T7 obviously still has their add phases to boot which is pretty taxing on the healers, Fireballs from Melusine, Renauds being linked to one person if they hit it by accident, Venomous Tail, Voice and Shriek, and the enrage timer which can be easily reached if people keep getting petrified.
    (1)

  4. #4
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by AdamFyi View Post
    You won't be laughing your way to T9, sadly, because you're going to still bash your heads on T8 which requires a crap ton of team coordination
    I don't disagree, T8 will still be challenging and it's probably the least touched turn in terms of difficulty, but just 2 things I wanted to point:

    especially with the enrage timer
    Echo.

    Dreadnaughts
    Echo.
    (0)

  5. #5
    Player
    Mitracia's Avatar
    Join Date
    Sep 2013
    Posts
    34
    Character
    Senel Curtis
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by SpookyGhost View Post
    I don't disagree, T8 will still be challenging and it's probably the least touched turn in terms of difficulty, but just 2 things I wanted to point:


    Echo.


    Echo.
    10% is nothing.
    (1)

  6. #6
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Mitracia View Post
    10% is nothing.
    Will only get bigger, and 10% is quite a lot. It's not huge, and you can't just close your eyes on Dreadnaughts, but with i100/i110 gear being so easily obtainable and a 10% boost on top of that... I can't see people managing not to kill Dreads or beat the enrage timer. Things would have to go insanely sour for that to happen, which I won't discount as impossible, but just really unlikely.

    Towers. The dreads and enrage timer are easily remedied by the Echo, and I concede to that, but if nobody can do the towers properly and they charge up to maximum at the same time, Atomic Ray will kill them all. This also includes the landmines if nobody pays attention to them because if even one of them is left up for too long, it will explode and kill the raid. :x
    Yeah, it was only those two points I wanted to point out the Echo for, the others aren't so easily fixed.
    (0)

  7. #7
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Mitracia View Post
    10% is nothing.
    10% damage increase for the entire party over the entire duration a fight is huge. I guess Heavy Thrust is awful on Dragoon too and Trick Attack vulnerability effect should just be ignored.
    (2)

  8. #8
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Prototype909 View Post
    10% damage increase for the entire party over the entire duration a fight is huge. I guess Heavy Thrust is awful on Dragoon too and Trick Attack vulnerability effect should just be ignored.
    I used the DF to do T5 a bunch of times to help people out, and even though most of the groups I meet is in almost full i110 gear, most of them can't seem to be able to kill the conflagration before it blows up. This is with 20% echo too, which could very well support what he said. :x
    (1)

  9. #9
    Player
    zar's Avatar
    Join Date
    May 2014
    Posts
    252
    Character
    Vahn Vana'diel
    World
    Hyperion
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Mitracia View Post
    10% is nothing.
    10% to damage dealt, health, AND healing received(dealt?) is huge.

    You had 5000 health. Now you have 5500 health. You can now soak two Circle of Flames and live.
    (0)

  10. #10
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SpookyGhost View Post
    Echo.
    Towers. The dreads and enrage timer are easily remedied by the Echo, and I concede to that, but if nobody can do the towers properly and they charge up to maximum at the same time, Atomic Ray will kill them all. This also includes the landmines if nobody pays attention to them because if even one of them is left up for too long, it will explode and kill the raid. :x
    (0)

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