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  1. #71
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Corfish View Post
    Which boss would be nerfed? None of the bosses in 2.4 HM are all that hard. Hardest is Qarn because people tunnel vision so hard.
    There are a few wonky things in some of the boss fights. The Sabotender's 100,000 needles are supposed to be broken by damage, but I've been in some groups where all the damage they could muster couldn't stop it but killing all the adds did, and other groups where we got killed after killing adds anyway. Wandil's Snow Drift doesn't always give freezy stacks to everyone and no one knows why. Mummy stacks from standing where the sarcophagi spawn stack way too quickly (I went from 0 to 4 in about two seconds the one time I stood on the edge), plus the time spent from waiting for sarcophagus to trap you, slowly become a mummy, finally get released and wander from one end of the room to the other just takes you out of the fight for far too long. Karlabos, while not really a hard fight if you watch for the slime drops and wait for Tail Screw after that, should really give a sniper lock-on icon on the character when they get Prey. And Fenrir really could use a buff; he's just too much of a one-note joke to be the final boss of a dungeon.
    (0)
    Last edited by Grey_Cain; 11-16-2014 at 06:04 PM.

  2. #72
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Sapphic View Post
    Doesnt need to be stunned, just need healer to keep on top of cleansing the poison debuff on players. thats what kills is the poison tick after, not the tail screw attack.
    Downside is it can apply 2 stacks of this debuff, and casting Esuna/Leeches on everyone isn't always possible in the short time frame between poison application and Tail Screw, especially since you don't know which player it will target and up to 3 people may have the debuff on. This is why stuns are good... stuns are necessary.

    To be honest, if there's a single fight worth mentioning it's the Captain in Sastasha HM. His gun gets progressively stronger during the fight, and can later on take down 5k HP in only a few shots. There's very little margin for error during this period, and it only takes a healer caught mid-cast when it starts to be shot down dead before they can even cure themselves.
    (1)
    Last edited by Lemuria; 11-16-2014 at 06:05 PM.

  3. #73
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Grey_Cain View Post
    The Sabotender's 100,000 needles are supposed to be broken by damage, but I've been in some groups where all the damage they could muster couldn't stop it but killing all the adds did, and other groups where we got killed after killing adds anyway.
    Well, there actually is an add you need to kill to stop the needles, it has a green line. Kill that then you can stop needles with damage.
    (0)

  4. #74
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by xenosuke1 View Post
    words
    Um what? Yes, the potenices are as high and sometimes higher than Dragoon's. This is not an exaggeration as you can just look at them. Ninja also does not have increased TP Regen, their regen is the same as every other job. Goad is a skill and cannot be used on themselves. Stop trying to defend the Ninja when it is blatantly overpowered. It is also not easy at all to screw up Ninjutsu, it is incredibly easy to perform. Your post is ironic since you just showed you do not understand balance nor do you know English.

    Quote Originally Posted by Radacci View Post
    actually, after buffing drg, my drg will probably deal more damage than nin, so they might need to buff nin, instead
    Dragoon should deal more damage than Ninja, they should also deal more damage than us Monks as well since they have to actually work for their power. Also they bring zero raid utility.
    (4)
    Last edited by Fayto; 11-16-2014 at 08:34 PM.

  5. #75
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Obysuca View Post
    Well, there actually is an add you need to kill to stop the needles, it has a green line. Kill that then you can stop needles with damage.
    Yes, that's always been the first to go in all of my groups.
    (0)

  6. #76
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by xenosuke1 View Post
    actually ur wrong, ninjas take more dmg than a monk, if u dotn see it u havnt played the class enough, they take more dmg thn casters which are supposed to have the weakest def, go do raid on a monk or drg or caster. record the dmg u take, thn do the same on a ninja ull see an extra intake of dmg
    For the slight chance that you are not a crazy man, i gave it a testing and took my DRG, MNK, NIN, BRD and BLM to shiva ex, coil turn 8 and some open world testing and compared the incoming dmg. All dps were ilvl 110, the NIN and MNK had the exact same left side gear.

    In short, no, the NIN did not take more dmg. He took the exact same dmg as the MNK. He took less magic dmg than the DRG and he took less phy dmg than the BLM (just as you would expect it to be considering their stats) and his HP where roughly the same as the MNK (he had 5403 HP compared to the MNK having 5437).

    NIN is not fragile, u crazy.
    (1)

  7. #77
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ChaozK View Post
    NIN is not fragile, u crazy.
    I looked up on xivdb and even the Ironworks and Dreadwyrm armor has the same stats between MNK and NIN. In short, NIN is as fragile as MNK is which isn't very.
    (0)

  8. #78
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Hollowed View Post
    Touch of death requires no TP and is off the GCD? WOW AWESOME NEWS.

    All credibility lost.
    nowhere did i say that touch, is off gcd...i said that it doesn't interrupt combos. i also added that touch costs tp

    Quote Originally Posted by Fayto View Post
    Dragoon should deal more damage than Ninja, they should also deal more damage than us Monks as well since they have to actually work for their power. Also they bring zero raid utility.
    drg does deal more damage than mnk, per hit. the problem is that drg dps sinks like a rock, after bursting.
    most mnks cant maintain GL, so they need to work more for their power, than drg.
    but yah, drg should output more raw damage. but still, it's not nin that need nerf, it's just drg that need buff.
    (0)
    Last edited by Radacci; 11-16-2014 at 11:13 PM.

  9. #79
    Player Fayto's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah
    Posts
    206
    Character
    Faye Saotome
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Radacci View Post
    drg does deal more damage than mnk, per hit. the problem is that drg dps sinks like a rock, after bursting.
    most mnks cant maintain GL, so they need to work more for their power, than drg.
    but yah, drg should output more raw damage. but still, it's not nin that need nerf, it's just drg that need buff.
    Problem with that is sustained damage is more valuable in this game than burst damage is and that is where Dragoon falls as it has lower sustained damage than both Monk and Ninja as well as no utility. Ninja also needs nerfing because of its burst damage is just as good as its sustained damage along with its amazing raid utility.

    Also nerfing is usually done to set a character or job in line with the rest of the game to have a better game environment, nerfing Ninja wont make it any different other then a better healthy game. It is why Bard got nerfed in 2.1.
    (1)

  10. #80
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Grey_Cain View Post
    Yes, that's always been the first to go in all of my groups.
    For 100k needles, once the tank add dies, just LB the boss. Braver immediately interrupts it, caster LB should as well, if not just a couple hits afterwards should do the trick.

    Same thing with Capt. Madison. last adds (before he leaves) + line of fire, kill the grapple add (slave) quickly if you can then just melee LB him or caster LB him + the rest of the adds and slap him a couple times if necessary. The adds after he leaves aren't a huge deal if everyone is alive at that point.
    (0)

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