Results 1 to 10 of 85

Hybrid View

  1. #1
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Corfish View Post
    Which boss would be nerfed? None of the bosses in 2.4 HM are all that hard. Hardest is Qarn because people tunnel vision so hard.
    There are a few wonky things in some of the boss fights. The Sabotender's 100,000 needles are supposed to be broken by damage, but I've been in some groups where all the damage they could muster couldn't stop it but killing all the adds did, and other groups where we got killed after killing adds anyway. Wandil's Snow Drift doesn't always give freezy stacks to everyone and no one knows why. Mummy stacks from standing where the sarcophagi spawn stack way too quickly (I went from 0 to 4 in about two seconds the one time I stood on the edge), plus the time spent from waiting for sarcophagus to trap you, slowly become a mummy, finally get released and wander from one end of the room to the other just takes you out of the fight for far too long. Karlabos, while not really a hard fight if you watch for the slime drops and wait for Tail Screw after that, should really give a sniper lock-on icon on the character when they get Prey. And Fenrir really could use a buff; he's just too much of a one-note joke to be the final boss of a dungeon.
    (0)
    Last edited by Grey_Cain; 11-16-2014 at 06:04 PM.

  2. #2
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Grey_Cain View Post
    The Sabotender's 100,000 needles are supposed to be broken by damage, but I've been in some groups where all the damage they could muster couldn't stop it but killing all the adds did, and other groups where we got killed after killing adds anyway.
    Well, there actually is an add you need to kill to stop the needles, it has a green line. Kill that then you can stop needles with damage.
    (0)

  3. #3
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Obysuca View Post
    Well, there actually is an add you need to kill to stop the needles, it has a green line. Kill that then you can stop needles with damage.
    Yes, that's always been the first to go in all of my groups.
    (0)

  4. #4
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Grey_Cain View Post
    Yes, that's always been the first to go in all of my groups.
    For 100k needles, once the tank add dies, just LB the boss. Braver immediately interrupts it, caster LB should as well, if not just a couple hits afterwards should do the trick.

    Same thing with Capt. Madison. last adds (before he leaves) + line of fire, kill the grapple add (slave) quickly if you can then just melee LB him or caster LB him + the rest of the adds and slap him a couple times if necessary. The adds after he leaves aren't a huge deal if everyone is alive at that point.
    (0)