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  1. #9
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Corfish View Post
    Which boss would be nerfed? None of the bosses in 2.4 HM are all that hard. Hardest is Qarn because people tunnel vision so hard.
    There are a few wonky things in some of the boss fights. The Sabotender's 100,000 needles are supposed to be broken by damage, but I've been in some groups where all the damage they could muster couldn't stop it but killing all the adds did, and other groups where we got killed after killing adds anyway. Wandil's Snow Drift doesn't always give freezy stacks to everyone and no one knows why. Mummy stacks from standing where the sarcophagi spawn stack way too quickly (I went from 0 to 4 in about two seconds the one time I stood on the edge), plus the time spent from waiting for sarcophagus to trap you, slowly become a mummy, finally get released and wander from one end of the room to the other just takes you out of the fight for far too long. Karlabos, while not really a hard fight if you watch for the slime drops and wait for Tail Screw after that, should really give a sniper lock-on icon on the character when they get Prey. And Fenrir really could use a buff; he's just too much of a one-note joke to be the final boss of a dungeon.
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    Last edited by Grey_Cain; 11-16-2014 at 06:04 PM.