Dancing Edge doesn't have a positional, that is a mistranslation. The Japanese text doesn't mention anything about position.
same as drg and mnk...
MNK has touch of death, steel peak, howling fist, that you can use without interrupting combos, and they cost no TP either. (well touch cost tp)
DRG got jumps, and leg sweep.
Last edited by Radacci; 11-16-2014 at 01:25 AM.
in that case, bad mnk. a good mnk is always highest dps.
the mnk in my static, always does 50dps higher than me, when im nin. i'm a few ilv lower, so i can catch up a little, but it's not possible to out-dps him, unless i get higher ilv. Also i could probably get a bit higher dps, if latency wasn't messing up mudras.
either way, without poison buff, nin damage would be lower than drg, and they are buffing drg, so there's no reason for them to nerf nin.
actually, after buffing drg, my drg will probably deal more damage than nin, so they might need to buff nin, instead![]()
Doesnt need to be stunned, just need healer to keep on top of cleansing the poison debuff on players. thats what kills is the poison tick after, not the tail screw attack.
actually ur wrong, ninjas take more dmg than a monk, if u dotn see it u havnt played the class enough, they take more dmg thn casters which are supposed to have the weakest def, go do raid on a monk or drg or caster. record the dmg u take, thn do the same on a ninja ull see an extra intake of dmg
i understand balance quite well, like i said ninja is a rogue type class, and no the potency is nowhere close to drg u obviously are exagerating tht. ninjas tp regen during battle is rediculous they regen it faster thn they can use it ie thts why u never gotta use invigorate, if u lower thier tp regen itll lower thier ability usage slowing thier dps enough. and have u tried dpsing on a ninja and not use ur poisons. u dps cant get close to blm bards or monks but whn u use ur poisons ur dps skyrockets. and also for ur point of their free extra power, tht has a downside as well. for one if u dps with out the skill speed buff ur dps sux. 2 its really easy to screw them up unless u macro thm but even tht has its issues they are extremely susceptible to lag screwin em up. thts why i said lower their tp regen decrease thier poison bonus from 20% to 10%. so yes i understand balance quite well read my posts before u start posting shit.
Last edited by xenosuke1; 11-16-2014 at 02:40 PM.
You do relies that, that is what is called a hate reset move nad a healr chek, the fight is designed to see if your helers are on there game wich is why the move is almost fatal when it goes off, I never hered anyone stung that move to my knowledge this move was done on purpose to test the recovery abilitys of your healer. If you notice one thing about the move it never hits the healer.What the hell is hard about Qarn? Outside of people going in blind and not saying so, I've *never* failed to clear this.
Sastasha on the ther hand, Karlabos. Something is off about Tail Screw. Most of the time, My Ninja can catch every single Tail Screw, right till its dead. Sometimes he will cast it when i have 5 seconds left on recast from the previous one, Other times, he'll cast it so often that he goes full resist and starts one shotting healers around the 50% mark.
Random is good. Random is fun.
Random that NEEDS to be stunned is ... not so good.
Ninja does not take more damage than Monk, not before cooldowns are considered, anyway. They share the same amount of VIT and the same amount of Def/M.Def on their gear (when they're not sharing gear post i120). They take the same damage and have the same HP.
The difference is that Ninja has no damage mitigation. Perfect Dodge is about it, and that is pretty pathetic (oh what I'd give for All Fours to be deleted in place of a trait that enhances Perfect Dodge). It also lacks Bloodbath and a natively stronger Second Wind. Only real way a Monk is going to take less damage though, is if they pop Fists of Earth before an AoE, other than that it's mostly just Monk has an easier time healing itself. Honestly, the only issue I've had with survivability on Ninja is that I pull hate too much...
As for potency goes; Ninja has a slightly stronger potency than Dragoon just from comparing their GCD rotations, and that's ignoring the extra 5% damage Ninja just gets over Dragoon applying Heavy Thrust (ignoring Blood for Blood, though). Ninja beats both Dragoon and Monk in terms of DoT, too. Only real drawback is that Ninja has an extra skill in its rotation and Ninjutsu isn't as simple to weave as other cooldowns. Dragoon doesn't even really win out in ability damage either, Ninjutsu, even when using a proper rotation of Kassatsu/Raiton/Huton/Suiton/Sneak Attack, should be doing more.
Monk could really do with a Greased Lightning duration buff at the very least, though I really hope Lv60 brings Pugilist some skills similar to the PvP ones which can land you in Greased Lighting III right away. Dragoon could do with a potency increase on Jumps, perhaps a recast reduction. If they nerf Ninja, Mutilate/Shadow Fang potency could be lowered, and Aeolian Edge could be nerfed (alternatively, buff Full Thrust). Perhaps lower Raiton to 300 potency.
inb4 half the Ninja potencies I'm working off are translation errors.
Last edited by Nalien; 11-16-2014 at 03:40 PM.
Touch of death requires no TP and is off the GCD? WOW AWESOME NEWS.
All credibility lost.
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