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  1. #1
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vodomir View Post
    But he actually spoke of "mechanics of the fight" and neither HT nor ID qualify as fight mechanics and he also wrote "the Dragoon has to turn around" which isn't the same as going flank or rear (as you just never turn around while doing that, you'll want to keep facing the mob 100% of the time to keep your auto attacks connecting).

    I'm not proposing any form of Dragoon tanking as in my eyes it's not viable. Of course we may hold an add in the Melusine fight long enough for the OT to be raised, but filling in as an emergency solution isn't what I'd seriously consider as tanking. Any serious tanking would have the Dragoon drop dead in a matter of seconds.
    Oh. Sorry, yes, I mistook what he meant - I thought that "turn around" referred to the dragoon switching from rear to flank etc. Then yeah, "not having flash while turned" is not really the main issue here. Not being able to dish out maximum damage as a dragoon, which already isn't much compared to others in optimal circumstances, is already an obstacle; that is because our threatis directly tied to damage, due to our lack of threat managing weaponskills. Except Skull Sunder...yeah, no.

    I know you specifically didn't mean to propose that, I was talking about others in this and other threads who continue stating that our physical defense is good for holding the boss. Which, as you pointed out, is not actually the case. Not at all. And it's maddening to read more and more comments about dragoons being "viable for tanking physical enemies" when it's like stating that a Black Mage could tank a magic boss.
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  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by ColdestHeaven View Post
    I know you specifically didn't mean to propose that, I was talking about others in this and other threads who continue stating that our physical defense is good for holding the boss. Which, as you pointed out, is not actually the case. Not at all. And it's maddening to read more and more comments about dragoons being "viable for tanking physical enemies" when it's like stating that a Black Mage could tank a magic boss.
    It was a specific answer to a specific situation though. On certain fights, if the DRG is forced to tank (shit happens) and can be healed for (let's say) 20 seconds, that's enough time to raise the tank, protect/SS/adlo him, top him off, trade hate and start over from here. BLM could do it for magic bosses if not for their low HP pool which makes it harder to let them live that long.

    Ofc DRG are all but viable tanks. They are just able to serve as "oh shit" off tanks for a handful of seconds, which is enough to start over if noone hits the panic mode button.
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  3. #3
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kuwagami View Post
    It was a specific answer to a specific situation though. On certain fights, if the DRG is forced to tank (shit happens) and can be healed for (let's say) 20 seconds, that's enough time to raise the tank, protect/SS/adlo him, top him off, trade hate and start over from here. BLM could do it for magic bosses if not for their low HP pool which makes it harder to let them live that long.

    Ofc DRG are all but viable tanks. They are just able to serve as "oh shit" off tanks for a handful of seconds, which is enough to start over if noone hits the panic mode button.
    It's very specific. As in, really specific. Melusine. A single boss, who shouldn't deal a critical damage and would require the full attention of at least one of the healers - so it's slowing down the tank's recovery. And even then, it's not like a monk wouldn't be able to survive a little more, with his Second Wind/Mantra and Fists of the Earth (skills which are either unique or stronger with this job - and there are still others like Featherfoot), you know - so not even in that are dragoons more "tanky" than others. It depends more on the healers rather than the unfortunate 'off-tank', the dragoon itself doesn't help at all.
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    Last edited by ColdestHeaven; 11-16-2014 at 06:56 AM.