I would really appreciate if you at least tried to inform yourself what the initial discussion was all about prior to giving answers like this.
Yes, a Monk does also lose DPS if the tank turns the mob around, but the discussion was Ninja (doesn't have mandatory positionals to begin with, so it really doesn't matter which direction he is attacking from) vs. DRG ... so where does that Monk argument fall into place? I mean, even the thread's title has it. This thread is not about Monks.
And the discussion was also not about how good or bad a tank may be ... it was about the assumption that not hitting as positional is 100% the DRG's own fault, so I brought up some examples where it's not the DRG's fault (as you have already admitted yourself, it may for example be the tank's fault, so I would say, you actually do give my points some merit).
As for the tank dying scenario, in a 8 man raid scenario a dead tank doesn't automatically equal a wipe, as the OT can often fill in until the situation is recovered. Whether that's actually the case or not doesn't really matter, as my point still holds true, that not hitting a positional in this scenario is not the DRG's own fault.
Then we may be playing different games, e.g. in the last boss encounter in Quarn HM the boss will cast "Light of Anathema" on random players in a more or less non-predicatable pattern, unless you have some magic way to tell exactly when the boss is going to use this skill and whom he will be targetting.
And even in fights with predictable patterns, if your rotation dicates to refresh either HT or ID just when the boss is about to to some of the predictable turns, you are left with three options:
- hit HT or ID regardless and take the risk of not hitting the positionals (thus messing up your rotation and forcing you to redo the skill --> huge DPS loss)
- delay your application of HT/ID until the boss is facing the tank again (again a DPS loss)
- use filler attacks until the boss is facing the tank again (DPS loss again)
So there are three ways to lose DPS, none of which are the DRG's fault.
And there are also fights where bosses need to be moved by a tank in non-predictable ways. Examples (this list is not complete):
- Melusine needs to be moved out of glowing circle segments (and there doesn't seem to be a fixed pattern for which segment will light up next, thus the required tank/boss movement is not exactly 'predictable')
- last boss Quarn HM, tank needs to move boss a lot and there's usually more than one safe spot the tank may move to ... unless you are communicating with the tank (which rarely happens in roulette groups), there's no way to predict the tanks's movement and therefore the boss' movement as well