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  1. #91
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Alistaire View Post
    Your sarcasm is unjustified, your points hold no merit at all. Yes if a tank turns the boss you lose dps, so would a mnk, and that's the tank's fault. Tank losing agro? Very rarely is that not a sign of a bad tank. Tank dying? If the fight matters at all then there's a very good chance nothing you do matters at that point. As for "bosses turning around...in a unpredictable pattern"? This game just simply doesn't have that.
    I would really appreciate if you at least tried to inform yourself what the initial discussion was all about prior to giving answers like this.

    Yes, a Monk does also lose DPS if the tank turns the mob around, but the discussion was Ninja (doesn't have mandatory positionals to begin with, so it really doesn't matter which direction he is attacking from) vs. DRG ... so where does that Monk argument fall into place? I mean, even the thread's title has it. This thread is not about Monks.

    And the discussion was also not about how good or bad a tank may be ... it was about the assumption that not hitting as positional is 100% the DRG's own fault, so I brought up some examples where it's not the DRG's fault (as you have already admitted yourself, it may for example be the tank's fault, so I would say, you actually do give my points some merit).

    As for the tank dying scenario, in a 8 man raid scenario a dead tank doesn't automatically equal a wipe, as the OT can often fill in until the situation is recovered. Whether that's actually the case or not doesn't really matter, as my point still holds true, that not hitting a positional in this scenario is not the DRG's own fault.

    Quote Originally Posted by Alistaire View Post
    As for "bosses turning around...in a unpredictable pattern"? This game just simply doesn't have that.
    Then we may be playing different games, e.g. in the last boss encounter in Quarn HM the boss will cast "Light of Anathema" on random players in a more or less non-predicatable pattern, unless you have some magic way to tell exactly when the boss is going to use this skill and whom he will be targetting.

    And even in fights with predictable patterns, if your rotation dicates to refresh either HT or ID just when the boss is about to to some of the predictable turns, you are left with three options:

    - hit HT or ID regardless and take the risk of not hitting the positionals (thus messing up your rotation and forcing you to redo the skill --> huge DPS loss)
    - delay your application of HT/ID until the boss is facing the tank again (again a DPS loss)
    - use filler attacks until the boss is facing the tank again (DPS loss again)

    So there are three ways to lose DPS, none of which are the DRG's fault.

    And there are also fights where bosses need to be moved by a tank in non-predictable ways. Examples (this list is not complete):

    - Melusine needs to be moved out of glowing circle segments (and there doesn't seem to be a fixed pattern for which segment will light up next, thus the required tank/boss movement is not exactly 'predictable')
    - last boss Quarn HM, tank needs to move boss a lot and there's usually more than one safe spot the tank may move to ... unless you are communicating with the tank (which rarely happens in roulette groups), there's no way to predict the tanks's movement and therefore the boss' movement as well
    (1)
    Last edited by Vodomir; 11-20-2014 at 11:57 PM.
    No brain, no pain...


    www.twisterhasen.de

  2. #92
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Vodomir View Post
    Then we may be playing different games, e.g. in the last boss encounter in Quarn HM the boss will cast "Light of Anathema" on random players in a more or less non-predicatable pattern, unless you have some magic way to tell exactly when the boss is going to use this skill and whom he will be targetting.

    ...


    - Melusine needs to be moved out of glowing circle segments (and there doesn't seem to be a fixed pattern for which segment will light up next, thus the required tank/boss movement is not exactly 'predictable')
    - last boss Quarn HM, tank needs to move boss a lot and there's usually more than one safe spot the tank may move to ... unless you are communicating with the tank (which rarely happens in roulette groups), there's no way to predict the tanks's movement and therefore the boss' movement as well
    Refresh early if your tank is so awful you can't tell which way they're going to go.

    Targets may be random but you can use your own judgment. Qarn HM boss (or Titan Landslide for that matter) will only target a random player, correct? So if you need to refresh HT and everyone else is north-ish or south-ish, you have a pretty good idea of where to go when he would start turning. You do know his rotation right? No? Oh, that's your problem then.

    This is a big reason why people stack for Landslide/Weight on Titan and many many other bosses. Not just for raid simplicity but for the sake of your damage.
    (0)

    XI: Zeroblade, Titan Server

  3. #93
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SeraviEdalborez View Post
    Refresh early if your tank is so awful you can't tell which way they're going to go.
    Which again is a DPS loss (over being able to maintain the optimal rotation). And just to be clear, it's not "my tank" at all, as I don't always bring my personal tank buddy to queue up for dungeon roulettes.

    Quote Originally Posted by SeraviEdalborez View Post
    Targets may be random but you can use your own judgment. Qarn HM boss (or Titan Landslide for that matter) will only target a random player, correct? So if you need to refresh HT and everyone else is north-ish or south-ish, you have a pretty good idea of where to go when he would start turning. You do know his rotation right? No? Oh, that's your problem then.
    Yeah, cause in every random party during a dungeon roulette each and everyone stacks up with the DRG instead of being all over the place (like healers and ranged DDs usually do in there). And yes, I do know Titan's rotation, that's why I didn't list Titan to begin with.
    (0)
    No brain, no pain...


    www.twisterhasen.de

  4. #94
    Player
    Lemage's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    189
    Character
    Lem Ayase
    World
    Kujata
    Main Class
    Paladin Lv 100
    I will always prefer a Monk + Dragoon over a Ninja for Melee composition in my groups, I find Dragoons & Monks to be more reliable than a Ninja (Longer time to get used to the class) and I usually just block off the Ninja slot on party finder because the Dragoon buff to Bard damage, and Dragoon + Monk melee damage is fine and not harming anyone in my groups.
    This is from a Tank POV btw.
    (0)

  5. #95
    Player
    Keisatsu's Avatar
    Join Date
    Aug 2014
    Posts
    90
    Character
    Kei Satsu
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lemage View Post
    I will always prefer a Monk + Dragoon over a Ninja for Melee composition in my groups, I find Dragoons & Monks to be more reliable than a Ninja (Longer time to get used to the class) and I usually just block off the Ninja slot on party finder because the Dragoon buff to Bard damage, and Dragoon + Monk melee damage is fine and not harming anyone in my groups.
    This is from a Tank POV btw.
    Honestly I'd do the same but then you kind of remember "Trick Attack exists" and that it's a buff to EVERYONE's dmg, not just a Dragoon and a Bard but to the casters, monks, tanks and the healers if they go Cleric Stance.
    Also can't forget about Dancing Edge which is an increase in damage to Ninja's, Paladin's and Warrior's (Though arguably in the perfect world the Warrior should be applying this with maim and the Ninja should be doing Aeolian Edge instead.)
    (0)

  6. #96
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lemage View Post
    ...
    Considering trick attack, and the liability of some encounters just not cooperating with the DRG (whether it be magic damage or the bosses turning around), a NIN provides much better utility, consistency and reliability than a DRG. You also mentioned your personal experience with them being more reliable (since they've been out longer)...so now you're introducing individual player skill which doesn't really hold much water in comparisons.

    As a bard, I am also somewhat aggravated by the lack of good DRG players that cannot apply do their full impulse drive combo on the kraken... Something something about running like a headless chicken to hit a tentacle or something...

    And to add onto your examples;
    >If you stack on Qarn (Heroic)'s final boss, it still doesn't change the fact that it randomly picks out a player. If you stack on the DRG, you'd still need to run behind him to get a back-hit, assuming the doesn't immediately turn around. There's also the factor of standing in that position is safe at all with the mummies appearing.

    And even if everything goes fine and dandy, you have a DRG that needs to jump through all these hoops, to deal relatively the same dps (if not less) than a NIN, while lacking the same survivability at the abundance of magic AoE in boss encounters (esp final coil) and arguably less utility...it just doesn't add up right.
    (1)
    Last edited by RiceisNice; 11-24-2014 at 12:18 AM.

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