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  1. #51
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by SeraviEdalborez View Post
    snip
    aside the fact that nearly every big party hit in this game is magical which is a pain for DRGs, you do realize you're not supposed to beat T12/13 in i110 right ?

    for T13, when the teams are finally able to meet the dps check, you'll see that DRGs are just as much viable as any other class. Not surviving an enrage doesn't make a job bad or anything. Or else every job should be upped to be able to survive Garuda's enrage or similar enrages (higher damage per add remaining) at programmed ilevel minus 10
    (0)

  2. #52
    Player
    dday3six's Avatar
    Join Date
    Dec 2013
    Posts
    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Leonus View Post
    Also, at the moment mnk still adds more utility to a group. Drg is lacking in that area. Drg getting a damage boost to put it more on line with nin/mnk as well as utility would help greatly in providing desirability for hardcore raid groups to bring them along.
    Quote Originally Posted by dday3six View Post
    First step would be normalizing their Magic Defense.

    Next change Jump to have either a 20s or 15s cooldown. At 15s potency may need to be reduced slightly.

    Remove the positional requirement from Heavy Thrust and increase the bonus to 20%.

    Finally while I think Impulse Drive should retain it's position requirement to start the combo, add a 12 second 5% damage increase debuff to Chaos Thrust that after it falls off gives a 30s immunity buff, like how Virus works currently.

    I think all of this would clear up damage issues Dragoon has for Single Target putting them on par with Monk and Ninja, while also giving them some raid wide utility as well.
    The numbers might need work but after much thought, this is the starting point I posted in another thread.
    (0)

  3. #53
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kuwagami View Post
    aside the fact that nearly every big party hit in this game is magical which is a pain for DRGs, you do realize you're not supposed to beat T12/13 in i110 right ?

    for T13, when the teams are finally able to meet the dps check, you'll see that DRGs are just as much viable as any other class. Not surviving an enrage doesn't make a job bad or anything. Or else every job should be upped to be able to survive Garuda's enrage or similar enrages (higher damage per add remaining) at programmed ilevel minus 10
    Point is that those world first clears did not have DRGs. At all. Because they are a liability.

    Yes you're not intended to be clearing Final Coil in i110. But you can. Except DRGs cannot.
    (4)

    XI: Zeroblade, Titan Server

  4. #54
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by SeraviEdalborez View Post
    Point is that those world first clears did not have DRGs. At all. Because they are a liability.

    Yes you're not intended to be clearing Final Coil in i110. But you can. Except DRGs cannot.
    yeah but that's not a design error. The groups clearing T13 did not meet the dps check yet afaik, or at least they didn't on their first downs. Would have they met the dps check, DRGs could have survived.

    As I said on some various threads or forums, should there be a physical enrage, every mage would get wrecked and noone would complain. People only complain now because there is at the moment only one magic vulnerable job, while every big hits are magical.

    If you ask me, devs' error here was to allow anyone to survive the enrage if any add remains alive. DRGs are only collateral damage here.

    Quote Originally Posted by SeraviEdalborez View Post
    Gigaflare isn't an enrage.
    we have different calling then. Anyway, it kills you if you don't kill adds in time. This doesn't change the other things I said.
    (0)
    Last edited by Kuwagami; 11-14-2014 at 05:56 AM.

  5. #55
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Gigaflare isn't an enrage.

    Quote Originally Posted by Kuwagami View Post
    we have different calling then. Anyway, it kills you if you don't kill adds in time. This doesn't change the other things I said.
    No, it just kills you if you're a DRG. You can mitigate it as much as you want, it's virtually always going to kill a DRG with no gear upgrades. Has been discussed among people who actually have tried T13 with a DRG.
    (2)
    Last edited by SeraviEdalborez; 11-14-2014 at 07:00 AM.

    XI: Zeroblade, Titan Server

  6. #56
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    forget gigaflare, heck megaflare crit is enough to kill DRG with SS+adlo+Soil
    (1)

  7. #57
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by SeraviEdalborez View Post
    No, it just kills you if you're a DRG. You can mitigate it as much as you want, it's virtually always going to kill a DRG with no gear upgrades. Has been discussed among people who actually have tried T13 with a DRG.
    I'll allow you to say that once you provide a T13 video where the group actually clears all the adds in time and the DRG still dies. And you're still ignoring the fact that the real issue here is that some can survive if the dps check isn't met. Not the fact that DRG takes more damages
    (0)

  8. #58
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    Excuse my ignorance, but is there another encounter in the game where DRG can actually feel the lower mdef aside from T13?

    If not, it's the encounter that could need a fix and not the job.
    (0)

  9. #59
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Spoekes View Post
    Excuse my ignorance, but is there another encounter in the game where DRG can actually feel the lower mdef aside from T13?

    If not, it's the encounter that could need a fix and not the job.
    T10, T11, T12, T13
    (0)

  10. #60
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kuwagami View Post
    I'll allow you to say that once you provide a T13 video where the group actually clears all the adds in time and the DRG still dies. And you're still ignoring the fact that the real issue here is that some can survive if the dps check isn't met. Not the fact that DRG takes more damages
    you're confused somewhere

    there's a gigaflare that casts at 14minutes that is the enrage and will kill EVERYONE. You cannot live through it. The issue is that the gigaflares and megaflares that are a regular part of the bahamut rotation do a lot of damage to drgs, which is manageable because I just wear more vit accessories. I'm doing t13 with 7k hp as opposed to others with 6.3k. I can barely survive with 7k but I do survive. The biggest issue is that without a monk with dragonkick and mantra to a lesser degree, everyone is taking a lot more damage from megaflares, gigaflares and ack morn on the tanks. That's causing more of the issue. Every t13 clear currently has atleast one monk because the -10% int debuff is super super helpful. We have been killed by mechanics that we would have lived through if I was a monk instead of a dragoon. The other issue is that monk does more damage than dragoons and bring more UTILITY in the terms of dragonkick+mantra.
    (2)

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