And crafting gear uses the same defense budgeting as caster gear. You're essentially saying a caster has more magic defense than a DRG.
And a DRG in NQ i55 has more physical defense than a caster in i130.
But really, I'm just nitpicking here; but simply saying "DRG such a low magic defense, a caster has more than him wearing low level gear!" doesn't depict why it's a bad element of the game and needs to be changed, because the opposite is also true (a caster has such a low physical defense, a DRG has more than him wearing low level gear)
I've always seen DRG as a bit of an odd duck myself. The justification for why they don't get a lot of things is that "they can take physical hits better"
But really what good is that for a non-tank class? Sure there are plenty of physical AOEs out there, but i've noticed the lion's share of them tend to be point blank.
I'm normally not one for homogenizing stat layouts, but as far as defenses go, if they're getting slaughtered by things other DPS classes can shrug off (made even worse by the fact that the i110 MNK and NIN gear technically gives nice meaty boosts to physical mitigation by giving both STR and DEX, thus making the discrepancy even larger at that particular tier) there's something wrong.
And as someone point out...they're warriors specifically trained to fight DRAGONS. Big scaly monsters with MAGIC BREATH. Yet they take magical hits worse than CHEFS. It's like sending firefighters to fight fires in fur suits!
Think of it this way: why is there threads about DRG poor magic DEF, while there is none on Caster's physical DEF? As far as I know casters never worry about physical attacks unless they are doing solo content. Bosses/adds are tanked by the tanks and they can simply cast away. No raid wide physical AOE attacks that can hurt them. But there is an abundance of Magic AoE in end game that hurts the DRG a lot.
Last edited by Hyouretsuzan; 11-16-2014 at 03:07 AM.
the trouble is more of 80% of the attack from end game are magical attack, leading to a unfair disadvantage for the dragoon. most of the physical attack are the auto attack from the boss, generally you will get magical damage for the AoE and stuff like this. this difference of magical defense have no sense, since if the dragoon are killer of dragon. this last one will use magical type damage like breath. why them defense will be weak against them enemy main weapon?But really, I'm just nitpicking here; but simply saying "DRG such a low magic defense, a caster has more than him wearing low level gear!" doesn't depict why it's a bad element of the game and needs to be changed, because the opposite is also true (a caster has such a low physical defense, a DRG has more than him wearing low level gear)
I know, thats what I mentioned in the 2nd post of the topic. I already said I was nitpicking at the whole "DRG has less defense than a crafter!" bit.the trouble is more of 80% of the attack from end game are magical attack, leading to a unfair disadvantage for the dragoon. most of the physical attack are the auto attack from the boss, generally you will get magical damage for the AoE and stuff like this. this difference of magical defense have no sense, since if the dragoon are killer of dragon. this last one will use magical type damage like breath. why them defense will be weak against them enemy main weapon?
my bad, sorry, just i can understand the point of the dragoon, when i don't understand why they must have less M.def. it's a bit like, the reason behind, why the dragoon jump don't turn them invincible when not on the ground. worst the whole mechanic make this skill dangerous. we can argue that it will be used for nullify some attack, but the dragoon have something else to bother that nullify attack.
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