I know, thats what I mentioned in the 2nd post of the topic. I already said I was nitpicking at the whole "DRG has less defense than a crafter!" bit.the trouble is more of 80% of the attack from end game are magical attack, leading to a unfair disadvantage for the dragoon. most of the physical attack are the auto attack from the boss, generally you will get magical damage for the AoE and stuff like this. this difference of magical defense have no sense, since if the dragoon are killer of dragon. this last one will use magical type damage like breath. why them defense will be weak against them enemy main weapon?
my bad, sorry, just i can understand the point of the dragoon, when i don't understand why they must have less M.def. it's a bit like, the reason behind, why the dragoon jump don't turn them invincible when not on the ground. worst the whole mechanic make this skill dangerous. we can argue that it will be used for nullify some attack, but the dragoon have something else to bother that nullify attack.
In that video its actually your whms fault that the drg died. Nobody is stoneskined for nerve cloud. When the party is killing the egg he has enough time to stoneskin everyone because very little damage is going out on the party at that point. You want a change when the fight isn't being properly executed.
The whole mdef thing is just a flavor type thing most likly they can off tank adds better then say a mage. Some people use a drg to tank the garuda ex add because they have higher physical def so they only need 1 tank.
They don't actually seem to have a white mage. I just see two scholars. Dragoon in our static never gets one shotted there with proper stoneskin buff.In that video its actually your whms fault that the drg died. Nobody is stoneskined for nerve cloud. When the party is killing the egg he has enough time to stoneskin everyone because very little damage is going out on the party at that point. You want a change when the fight isn't being properly executed.
The whole mdef thing is just a flavor type thing most likly they can off tank adds better then say a mage. Some people use a drg to tank the garuda ex add because they have higher physical def so they only need 1 tank.
SCH can still stoneskin there is no reason not to do it almost no damage is going out when you are killing the egg. Do you want to take the risk of someone dying cause the game decides to hit them in the higher damage range?
A lot of dragoon deaths come from using b4b at the wrong time. In t10, charge can kill you because of b4b when you would have survived.
No, I agree with you. There's plenty of skills and spells you can use to to make sure your entire group survives that aoe and it doesn't seem they were using all of them and the dragoon suffers because of it. I was simply pointing out there was no white mage.
You understand that it only reinforce our argument, right? Why Dragoons need any special protection while everybody else survive while under the same circumstance and having the same buffs? Good the Dragoons have high phy defence, but when all the one shot mechanics are based on magic damage it's a bit useless, as it's unlikely we'll be using a DRG to tank anything in a progression raid. We actually take care to keep him alive but for the sake of demonstration we picked a video in which everybody had the same buffs to show how "weird" it is. You can't use dated content to justify the low magic defence, because it's hard to find someone doing end game content and performing such stunt while undergeared.
DPS that gets extra pampering and requires more attention to survive, yet output similar, if not less dps than others with less utility.You understand that it only reinforce our argument, right? Why Dragoons need any special protection while everybody else survive while under the same circumstance and having the same buffs? Good the Dragoons have high phy defence, but when all the one shot mechanics are based on magic damage it's a bit useless, as it's unlikely we'll be using a DRG to tank anything in a progression raid. We actually take care to keep him alive but for the sake of demonstration we picked a video in which everybody had the same buffs to show how "weird" it is. You can't use dated content to justify the low magic defence, because it's hard to find someone doing end game content and performing such stunt while undergeared.
There's a big disconnect between stuff that's meant for soloing and stuff that's actually used in endgame. I can sort of see the logic behind giving them more physical defense while soloing or in low level content if they accidentally pull hate, especially since it's a class and a job that naturally generates more hate and that's why it's given a hate dump ability vs classes that naturally generate less hate because they don't have a way to dump it or reduce it, but that's thrown out the window the second they reach proper endgame.
There's nothing they can realistically off off tank in endgame, aka Coil, aside from maybe the FF13 adds in T4 in a farm party with a solo tank, but that's it, and I guess CT/ST maybe but that's not really what you'd call proper endgame but sure let's give it that. Same thing with say Haymaker being great while soloing but turning completely useless in endgame, unless you get really really lucky and most of the time that means purposefully or accidentally getting hit by stuff to proc it.
It's also a side effect of mixing stuff clearly meant for PvP into PvE, it's probable they could have intended for defense to actually work in PvP but decided against it sometime during its development, but still left their stats like that for PvE. They could have meant to make them more resistant against physical classes in PvP, but weaker against casters, only to really screw them over in PvE especially since that lower Magic Defense doesn't provide a counter advantage in Coil when almost all the damage, unavoidable too, from Coil mechanics is magic based.
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