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  1. #441
    Player
    Bladedo's Avatar
    Join Date
    Feb 2014
    Posts
    12
    Character
    Bladedo Zero
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    Using touch of death after your opener makes it outscale the other after 4 ticks
    Touch of death is a 25 potency elementless DoT that lasts for 30 seconds giving it between 9-10 ticks. DoT Damage is not modified by Dragon kick.

    Note that damage buffs are multiplicative.

    Applying ToD before having your buffs(assuming just fists of fire) up would give it a potency of 21 and a DoT potency of 26.25.

    Applying ToD after the opener will give it a potency of 35.49 and a DoT potency of 40.33

    Applying Touch of death at the start will give about 3 ticks meaning you will get a total of 21+26.25*3 = 99.75 potency before the other ToD


    Before opener = 99.75>126>152.25>178.5>204.75>231>257.25

    After opener = 35.49>75.82>116.15>156.48>196.81>237.14>277.47
    (0)
    Last edited by Bladedo; 02-16-2015 at 08:42 AM.

  2. #442
    Player
    Bladedo's Avatar
    Join Date
    Feb 2014
    Posts
    12
    Character
    Bladedo Zero
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Bladedo View Post
    damn you 1000 character limit
    To follow up on my other post the ToD applied after the opener would have an extra 30% chance to crit throughout the whole duration of the ToD. Applying touch of death again in a situation where you would use ToD before your opener, the reapplied ToD would miss out on Blood for blood and Internal release. meanwhile the ToD applied after the opener still has 3 more ticks to go with Blood for blood and internal release.
    (0)

  3. #443
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Bladedo View Post
    Before opener = 103.75>130>156.25>182.5>208.75>235>261.25

    After opener = 35.49>75.82>116.15>156.48>196.81>237.14>277.47
    You can edit your posts to go past 1000 chars.

    Also, you are saying that you get a 16.22 potency increase from doing this? Why not use ToD first and let it tick all the way through for 266 potency while using your other attacks while it is ticking away? 16 potency is not worth not having ToD ticking while you are building GL3, BFB, IR, DK, TwSn.

    In my opinion.
    (0)

  4. #444
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Bixby View Post
    You just get used to it. It becomes second nature, just like the rotation itself. I found it frustrating while leveling, because every time I got a new rotation skill, I had to retrain myself when I'd just started getting used to it. But after a while at 50, it's just part of the rhythm. I enjoy it now. Other classes feel a bit slow and static (I'm working on BRD as my second DPS class now because at least if my fingers get bored I can randomly run around a bit).
    Lol. Randomly run around a bit, I like that. Probably might be good for me cause every other class seems lazy to monk. Hell I run around on my WHM just cause it's good to be mobile and dodge O_o.
    (0)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  5. #445
    Player
    Bladedo's Avatar
    Join Date
    Feb 2014
    Posts
    12
    Character
    Bladedo Zero
    World
    Phoenix
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ehayte View Post
    You can edit your posts to go past 1000 chars.

    Also, you are saying that you get a 16.22 potency increase from doing this? Why not use ToD first and let it tick all the way through for 266 potency while using your other attacks while it is ticking away? 16 potency is not worth not having ToD ticking while you are building GL3, BFB, IR, DK, TwSn.

    In my opinion.
    I suggest you reread my post.
    By using ToD after your opener DM>SP>SP>DK>TS you get to apply a ToD fully buffed. First off this will result in more damage. Secondly you get to build GL3 faster. On top of this I've shown the opener is not perfect by showing how you can achieve higher damage in the same timeframe. On top of this your ToD will do a total 398.8 potency instead of 261.25 potency. Wether you think it's worth increasing your damage or not is up to you but your reasoning for it being "Not worth it" doesn't make sense.
    (0)

  6. #446
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bladedo View Post
    I suggest you reread my post.
    By using ToD after your opener DM>SP>SP>DK>TS you get to apply a ToD fully buffed. First off this will result in more damage. Secondly you get to build GL3 faster. On top of this I've shown the opener is not perfect by showing how you can achieve higher damage in the same timeframe. On top of this your ToD will do a total 398.8 potency instead of 261.25 potency. Wether you think it's worth increasing your damage or not is up to you but your reasoning for it being "Not worth it" doesn't make sense.
    Nanashi was referring to the duration and how to get 5 moves under PB, no analysis of potency, etc. I think you read too much into him calling it "perfect". I would argue that your suggested rotation is less damage, since ToD is not ticking behind your building up. No math needed, one has a dot ticking, the other doesn't. And you can still clip ToD to get damage boost from B4B before it falls off, so.. Moot point.
    (2)

  7. #447
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by whiskeybravo View Post
    Nanashi was referring to the duration and how to get 5 moves under PB, no analysis of potency, etc. I think you read too much into him calling it "perfect". I would argue that your suggested rotation is less damage, since ToD is not ticking behind your building up. No math needed, one has a dot ticking, the other doesn't. And you can still clip ToD to get damage boost from B4B before it falls off, so.. Moot point.
    This pretty much, Not starting with ToD and just clipping it is just wasting potency you could have had while building GL3 and it only costs 1 extra GCD for potency you would just ignore by not doing it and clipping it with full buffs.
    (0)

  8. #448
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bladedo View Post
    By using ToD after your opener DM>SP>SP>DK>TS you get to apply a ToD fully buffed.
    Just for good measure I did some calcs (fully "buffed" ToD 417 potency?) .. Not exactly the same numbers you got but here's what I found:

    #1 I'm not entirely sure you can consistently squeeze ToD in after Twin/PB-end and still have enough time to BS>True>Demo to keep GL3.. I don't normally do this so I'm just not sure.

    If #1 is true, and you can squeeze in ToD and retain GL3 then it's a bit of a buff, only losing approx 95 potency from the first 5 GCDs. Net bonus of about 52 potency overall.

    If #1 is false, and you can not consistently squeeze ToD in and risk losing GL3, you would have to delay ToD until the next BS>True>Demo which results in a loss of approx 170 potency (about 17 sec into rotation with no ToD).. Even though it's 417 potency, you are losing 170 from the first bit of no ToD, which is a net loss of about 23 potency overall
    (0)

  9. #449
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by whiskeybravo View Post
    Just for good measure I did some calcs (fully "buffed" ToD 417 potency?) .. Not exactly the same numbers you got but here's what I found:

    #1 I'm not entirely sure you can consistently squeeze ToD in after Twin/PB-end and still have enough time to BS>True>Demo to keep GL3.. I don't normally do this so I'm just not sure.

    If #1 is true, and you can squeeze in ToD and retain GL3 then it's a bit of a buff, only losing approx 95 potency from the first 5 GCDs. Net bonus of about 52 potency overall.

    If #1 is false, and you can not consistently squeeze ToD in and risk losing GL3, you would have to delay ToD until the next BS>True>Demo which results in a loss of approx 170 potency (about 17 sec into rotation with no ToD).. Even though it's 417 potency, you are losing 170 from the first bit of no ToD, which is a net loss of about 23 potency overall
    In my opener it's Shoulder > PB > Dem > Snap > Snap > Tw > DK > ToD > BS > Tr > Dem, and I can safely say it consistently does retain GL3 from the 3rd attack to the Demolish at the end. You do need a little bit of SS, just a little, but if you're rolling with HA weapon I think just that's enough.
    (0)

  10. 11-12-2014 08:11 AM

  11. #450
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by THETRUESELF View Post
    'sup again!
    Soooo. We looked over our ACT and our SCH was wondering why I only pop PB once in a fight. I am REALLY honest.. I never did it otherwise - only as opening. But then everyone including other monks in voice chat was like "omg whaaat" and now I feel really bad. Heh. What they said did make sense, but I rather ask monk theorycrafter to confirm it ;__; So in a fight I woudn't lose GL3 (T8), is it better to pop PB during my rotations and spam True Strike?
    Yes.. Just keep in mind you won't have a stance afterwards which will put GL3 at risk if timed wrong. You could do 4 True Strike end it with a Snap or Demo.
    (0)

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