Quote Originally Posted by Ehayte View Post
You can edit your posts to go past 1000 chars.

Also, you are saying that you get a 16.22 potency increase from doing this? Why not use ToD first and let it tick all the way through for 266 potency while using your other attacks while it is ticking away? 16 potency is not worth not having ToD ticking while you are building GL3, BFB, IR, DK, TwSn.

In my opinion.
I suggest you reread my post.
By using ToD after your opener DM>SP>SP>DK>TS you get to apply a ToD fully buffed. First off this will result in more damage. Secondly you get to build GL3 faster. On top of this I've shown the opener is not perfect by showing how you can achieve higher damage in the same timeframe. On top of this your ToD will do a total 398.8 potency instead of 261.25 potency. Wether you think it's worth increasing your damage or not is up to you but your reasoning for it being "Not worth it" doesn't make sense.